|Swords||Article||Damage||Where to get|
|Twig||4||permanent equipment, cannot be crafted or found, cannot be unequipped|
|Wood Sword||10||craftable from a starting crafting recipe, rarely found in Stone Treasure Chests, more often obtainable from blue Keepas as a drop or pet-harvest|
|Stone Sword||15||craftable after crafting Wood Swords, extremely rarely found in Obsidian Treasure Chests|
|Obsidian Sword||30||craftable after crafting Stone Swords, found in Iron Treasure Chests, Ghost Loot bags and all types of Haunted Ghost Treasure chests, obtainable from Silver Keepas or Golden Keepas, or from Soulkeepas only as a pet-harvest|
|Iron Sword||60||craftable after crafting Obsidian Swords, found in Diamond Treasure Chests|
|Diamond Sword||70||craftable after crafting Iron Swords, obtainable from Things as a loot and pet-harvest|
|Lumite Sword||100||craftable after crafting Diamond Swords|
|Golden Sword||60||craftable from a recipe obtainable by buying the "Welcome"-DLC via Steam|
|Industrial Crowbar||60||craftable from a recipe obtainable by buying the Industrial Super Bundle in the Store|
|Galactic Flux Incapacitator||60||craftable from a recipe obtainable by buying the Galactic Super Bundle in the Store|
|Hidden Temple Sword||70||craftable from a recipe obtainable by buying the Hidden Temple Super Bundle in the Store|
|Medieval Sword||70||craftable from a recipe obtainable by buying the Medieval Super Bundle in the Stores|
|Legendary Golden Sword||100||only players of the Early Acess version of Creativerse have received the crafting recipe for this sword as a gift|
|Rainbownator 5000||100||craftable from a rare crafting recipe that can rarely be obtained via redemption (free gift) code for a limited time|
Melee Weapons Edit
Most Melee Weapons in Creativerse are Swords, except for the Twig that is your first and always present emergency weapon, and the store-bought Industrial Crowbar that was introduced to the game with update R44.
However, even the Twig and the Crowbar are swung in the exactly same way and with the exact same reach as any Sword.
Before you can use any Melee Weapon, you have to equip it in the weapon equipment slot to the right side of the inventory next to the player character's portrait doll.
If no Melee Weapon is equipped, or if the Melee Weapon is unequipped or if an equipped Melee Weapon breaks, the Twig will automatically appear in hand and will then be used for melee combat, but it will not show up in the equipment slot and cannot be unequipped.
Of course, you will need to draw the Weapon in order to actually use it and to attack Creatures or player characters (the latter only if PvP is enabled on the player claim or game world you're on - claim settings override world settings).
Melee Weapons come in different tiers that deal different amounts of damage. Many Creatures have armor points and most have certain vulnerabilities against specific weapon tiers. Additionally, the Brawler Badge will activate the chance to randomly deal critical hits during melee combat after fulfilling 8 Quests. Critical hits will inflict more damage while fighting with any Melee Weapon.
All Melee Weapons can be crafted, but some free Swords can additionally also be found in random Treasure Chests or can randomly be obtained from certain Creatures, like the Thing or any type of Keepas.
In PvP, players will notice that they will take less damage from Melee Weapons (as well as from Creatures' attacks) after obtaining the Armorer Badge by completing 4 Quests. This increased resistance against physical damage will not be displayed as additional armor defense points.
Creativerse has rare weapon variants and also Store-exclusive ones to offer, but the free Lumite Sword is the best melee weapon available in Creativerse together with two rare ones that have the exact same damage output (the Rainbownator 5000 and the Legendary Golden Sword), and no purchasable weapon surpasses the free Lumite Sword.
Please note that all Melee Weapons except for the Twig have limited durability (including all rare and Store-bought weapons), and low tier weapons have much less durability than high tier weapons. With each hit (misses don't count), Melee Weapons will lose a little of their durability.
The green bar below the weapon icon in its equipment slot (or storage chest or inventory) will indicate how much durability the according weapon presumably has left. Additionally to that you will be notified by an onscreen message whenever your Melee Weapon is significantly damaged and once again when it is critically damaged and won't last long anymore.
When Melee Weapons are worn out completely, they will fall apart and vanish, which will also be visually indicated on the screen. At that time, the now ruined Melee Weapon will automatically be replaced by the indestructible but very weak Twig. Repairing damaged Weapons is not possible.
How to use Edit
In order to use any Melee Weapon, you will have to equip it at first, otherwise the Twig will be used. When you obtain your first weapon, for example by receiving a Wood Sword as a reward for a Quest, then it will automatically be equipped in the weapon-equipment-slot at the right side of the inventory next to your 3D player character "doll", and the Twig will disappear for the time being.
To exchange an already equipped Melee Weapon with another one, you will have to right-click on the new Weapon in your inventory/bag. This will place the new Weapon into the weapon-slot next to your character's portrait, while the old Weapon will be moved into your inventory instead.
If you only have a Twig (left), most often after your last equipped Sword has lost all its durability and has broken to pieces, then any Melee Weapon that you will receive or craft will automatically be equipped. The Twig will never be unequipped (anymore) and will not be moved into your inventory, instead it will merely become invisible until the time you will unequip the Melee Weapon or lose it as soon as it will break.
After equipping a Melee Weapon, you can switch between weapon-mode, tool-mode and harvest-mode with TAB (as the default key that can be customzed) to ready the Melee Weapon or to put it away again. You can't put Melee Weapons into any quickslots (anymore), different to ranged weapons like Explosives that can be thrown from the quickbar.
In order to use a Melee Weapon against Creatures or players (only if PvP is enabled in the game world or on the player claim that you're on), draw the Weapon and then use the left mouse button by default when close enough to your enemy.
Unless the according option is deactivated in the options menu, you will know when you're within the necessary range, since as the outlines of Creatures or player characters will turn red at that point (since update R55 on August 22nd 2018). This "combat assistance" can be deactivated.
You can also use a Gauntlet Smash Power Attack when your Weapon is drawn by pressing the middle mouse button (often your mouse wheel that can be pressed down). This Power Attack will always hit the ground right in front of the player character, but will affect everything within a radius of a few blocks.
Aim close to Creatures (or player characters if PvP is enabled on the player claim or game world) for this purpose, because the closer Creatures (or players) are to the point of impact, the more damage they will take.
The Ground Smash can only be used if you have at least 75% of your maximum Stamina or more available (75 Stamina points for F2P players, 150 for "Pro" players, and more if Stamina-enhancing Food has been consumed). The Power Attack will use up all Stamina, but it will regenerate rather quickly.
The damage that this Gauntlet Smash attack can deal to all Creatures (and player characters when PvP is enabled) depends on the Melee Weapon (most often a Sword) that you have equipped in your weapon equipment slot.
While fighting in 3rd-person combat mode, you can also use a roll move to evade being hit. Let your player character roll forward, sideways or backwards by pressing the left-side Alt key and any directional key (by default), or tap any directional key twice quickly (you can disable this roll option in the game settings though). This will only work with your weapon drawn.
When in 1st person combat mode, using the roll move will rather look like a quick side slide. You can also "roll" when flying the glider.
You have two roll charges that you can use up by rolling twice, then these charges will have to regenerate. The roll icons look like small white arrows to the right of your quickbar on the HUD (to the left of the small armor durability doll) and reflect how many rolls you still have available.
How to obtain Edit
You will most likely craft most of your melee weapons (mainly Swords) and ranged Weapons yourself. Each tier of melee weapon can be crafted in your Crafting Menu (to be opened by pressing "q" as the default key) for free after the according recipe is unlocked by either crafting or obtaining the sword of each former tier.
The Wood Sword is the first sword that you can either craft from easily-to-come-by crafting materials, or that you can obtain for one single time as a reward for the first Quest. You cannot repeat Quests in Creativerse with the same account, instead Quests are not "bound" to a specific game world, so you can visit game worlds of fellow players that might want to help you with completing certain quests any time you like.
Other than crafting Swords yourself, you can also rarely find already crafted common Swords in randomly spawning Treasure Chests underground:
- Stone Treasure Chests can contain Wood Swords
- Obsidian Treasure Chests can contain Stone Swords
- Iron Treasure Chests can contain Obsidian Swords
- and Diamond Treasure Chests can contain Iron Swords
You will probably craft most of your swords yourself, since all weapons will lose a bit of durability until they fall apart completely whenever you hit a creature with them. Currently, Creativerse has no repair feature.
So you might want to be prepared and take a new sword with you if your current one hasn't much durability left!
The Twig will be displayed when readying your weapon (TAB is the default key) whenever you have no actual sword equipped or whenever your last worn sword falls apart. However the twig is not a real item any longer that can be unequipped, instead it's merely a spare weapon that replaces an otherwise empty hand.
The equipment overview indicates that the Twig can inflict 4 damage points, while readying the Twig will display a tooltip that states "+1" in a box on the screen, but this does not seem to refer to damage points, rather to the "amount" of Twigs that are equipped.
The first actual weapon that you can craft is the Wood Sword from a starting crafting recipe that doesn't have to be unlocked.
The Wood Sword provides 10 damage points, and the few materials that you will need to craft it (Vines and any type of Wood except for corrupted) can be collected right away at the beginning of the game. No Power Cells nor crafting stations are required for this.
The Stone Sword provides 15 damage points.
Stone can be mined from shallow Caves, steep hillsides, rocky Mountains and recesses near rivers without requiring a Power Cell to be equipped. However, to obtain Wood Rods and Twine (made from Vines), you will have to craft a Processor at first and put the raw materials into it.
Bones can be made in a Processor from Fossils found on the Fossil layer in shallow Caves or at recesses too, so it's not even necessary to fight Creatures in order to craft a Stone Sword. Processing materials in the Processor does not require any crafting recipes to be unlocked or used.
The Obsidian Sword provides 30 damage points.
In order to craft Obsidian Swords, you will have to craft Extractors (from Slabs made in a Processor) to extract Obsidian Ore from Obsidian Nodes on the Fossil layer (acessible through shallow Caves) or in recesses at rivers or in the Mountains. You will also have to craft a Forge (Bedrock can be mined on the Fossil layer with a Stone Mining Cell) so you can smelt Obsidian Ore into Obsidian (bars).
Now you will either have to kill or tame ordinary Mirus for their eyes. You can encounter them in Caves that reach down to the Fossil layer and/or the Stalactite layer. Mirus can even occasionally come out of caves at night and roam the surface too. Arctic Mirus that spawn on Snow in the night/darkness have blue eyes that can't be used for this crafting recipe.
The Iron Sword provides 60 damage points.
You will need Iron Bars to craft these Swords. Iron Ore can be extracted from Nodes on the Stalactite layer, but can also be collected from Iron Treasure Chests and Diamond Treasure Chests. Hot Feet and Warmworm can drop Iron Ore too, but very rarely and in extremely sparse amounts.
Warmworm Teeth and Feral Pigsy Fur are also required to craft Iron Swords. The aggressive but immobile Warmworms can be encountered on the Stalactite layer and Lava layer underground, while aggressive poisonous Feral Pigsies spawn on the surface in Jungles and Swamplands during the day.
The Golden Sword inflicts 60 damage points similar to an Iron Sword. It also does not have more durabilty. Its only benefits are its nice swinging effect and unusual look, plus it does not require Warmworm Teeth to be crafted, but Yellow Pigment made from Yellow Cragwood Flowers instead.
The Golden Sword can only be crafted from a purchasable crafting recipe that can currently be bought via Steam as a part of the Welcome-DLC. Once bought, the unlocked crafting recipe is permanently added to the crafting menu and available on all Creativerse gameworlds.
You can ask players who own the crafting recipe to craft the sword for you, but this will not unlock any crafting recipes in your crafting menu. The Legendary Golden Sword has once simply been called "Golden Sword" before update R42, but has always inflicted 100 damage points and required Lumite to be crafted (it still does).
The Industrial Crowbar inflicts 60 damage points similar to an Iron Sword. It also doesn't have more durability. It just has a unique look and requires much less materials to be crafted (2x simple Leather from Pigsies or Night Pigsies, 2 Iron Rods and 1 Iron Slab).
The Industrial Crowbar (to be used exactly like a Sword) can only be crafted from a store-exclusive crafting recipe that can currently be bought in the Store as a part of the Industrial Super Bundle. Once bought, the unlocked crafting recipe is permanently added to the crafting menu and available on all Creativerse gameworlds.
The crafted weapon itself as an item is also part of the "Industrial Pack" and can be obtained as part of building kits for Blueprints, but these item packs do not include the crafting recipe. You can ask players who own the crafting recipe to craft the crowbar for you, but this will not unlock any crafting recipes in your crafting menu.
The Galactic Flux Incapacitator inflicts 60 damage points similar to an Iron Sword. It also doesn't have more durability. It just has a unique look and requires different materials to be crafted (1 Arcstone from any Keepa, 2 Magnetite from the Fossil layer or from Night Rocksters and 1 unit of Tar that requires an Iron Mining Cell to be scooped).
The Galactic Flux Incapacitator can only be crafted from a store-exclusive crafting recipe that can currently be bought in the Store as a part of the Galactic Super Bundle. Once bought, the unlocked crafting recipe is permanently added to the crafting menu and available on all Creativerse game worlds.
The crafted weapon itself as an item can also be part of Item Packs like the Galactic Pack and building kits for space-themed Blueprints (in display containers as a ghost image), but these item packs do not include the crafting recipe. You can ask players who own the crafting recipe to craft the Flux Incapacitator for you, but this will not unlock any crafting recipes in your crafting menu.
The Diamond Sword provides 70 damage points.
To craft a Diamond Sword, you will have to kill or tame Warmworms and Arctic Mirus. Aggressive but immobile Warmworms can be encountred on the Stalactite layer and Lava layer underground, while aggressive Arctic Mirus can spawn anywhere on blocks of Snow at night or in darkness.
Ordinary red-orange Miru Eyes cannot be used for this crafting recipe. Diamond (bars) are smelted in a Forge from Diamond Ore that can be extracted from Nodes found on the Lava layer underground or can be made from Coal Nodes with Fire Bombs.
The Hidden Temple Sword inflicts 70 damage points similar to a Diamond Sword. It also doesn't have more durability. It just has a unique look and is rather "cheap" in its making (1x Tourmaline from Warmworms or the Lava layer, 2 Stone Rods, 1x Vines, 2x Wildwood from Jungle trees).
The Hidden Temple Sword can only be crafted from a store-exclusive crafting recipe that can currently be bought in the Store as a part of the Hidden Temple Super Bundle. Once bought, the unlocked crafting recipe is permanently added to the crafting menu and available on all Creativerse gameworlds.
The crafted sword itself as an item is also part of the "Hidden Temple Pack", and can be obtained as part of building kits for Blueprints (in display containers as a ghost image), but these item packs do not include the crafting recipe. You can ask players who own the crafting recipe to craft the sword for you, but this will not unlock any crafting recipes in your crafting menu.
The Medieval Sword inflicts 70 damage points, similar to a Diamond Sword, and also has a similar durability. It's easier to craft than the Diamond Sword, however not as "cheap" as an Industrial Crowbar. It requires 1 unit of Water, 1 unit of liquid Lava from the Lava layer, 1 Warmworm Tooth, 2 Iron Rods and 2 Iron Bars.
The Medieval Sword can be crafted from a store-exclusive crafting recipe that currently can be bought in the Store as a part of the Medieval Super Bundle. Once bought, the unlocked crafting recipe is permanently added to the crafting menu and available on all Creativerse gameworlds.
The crafted sword itself as an item is part of the Medieval Pack, and can be obtained as part of building kits for Blueprints (in display containers as a ghost image), but these item packs do not include the crafting recipe. You can ask players who own the crafting recipe to craft the sword for you, but this will not unlock any crafting recipes in your crafting menu.
The free Lumite Sword provides 100 damage points, currently the maximal possible damage output in the game.
The crafting recipe for this sword is free, but quite demanding. Corruption Dust can only be obtained from corrupted Creature that spawn on corrupted blocks in the dark, like on the Corruption layer deep underground. They are both hard to kill and to tame. Since Things are especially tough and strong, you might want to avoid confronting these corrupted Creatures without an already crafted Lumite Sword (or similar).
Arcstones can only be obtained from any kind of Keepa, mainly when killing them. Trog Horns can only be obtained from Trogs that spawn during the day in Canyons or natural Canyon blocks (again either as a loot or pet-harvest). Lumite (bars) can only be made in a Forge from Lumite Ore that can only be extracted from Lumite Nodes solely found on the Corruption layer deep underground.
The Legendary Golden Sword can be crafted from a crafting recipe that was part of the "Gold Pack" which only early backers (who have once paid for the game) have received on November 11th 2015.
The Legendary Golden Sword inflicts 100 damage points just like the Lumite Sword and also requires Lumite as well as Corruption Dust to be crafted too. It does not have more durability than the free Lumite Sword either.
Naturally neither the crafting recipe nor the sword itself can be found anywhere on the game-worlds of Creativerse. You can ask players who own the crafting recipe to craft the sword for you, but this will not unlock any crafting recipes in your crafting menu.
The crafting recipe for this sword is very rarely available for a limited time via redemption code during holiday-seasons or events, which will be announced on the forums or via Creativerse Twitter https://twitter.com/creativersegame
Since update R41 the Rainbownator now inflicts 100 damage points just like the free Lumite Sword (it was much weaker before, only resembling a Stone Sword) and also requires Lumite to be crafted. It does not have more durability either.
After the crafting recipe has been added to the crafting menu, it is already unlocked, can be kept permanentely and will carry over to all Creativerse worlds. You can ask players who own the crafting recipe to craft the sword for you, but this will not unlock any crafting recipes in your crafting menu.
Since update R48 on October 26th 2017, seasonal weapon skins can now be bought in the Creativerse Store for Coins (to be purchased for real money via Steam Wallet in the "Coins" section of the ingame Store). These weapon skins might only become available during their according season (like around Halloween or around Christmas) in the future.
After buying such weapon skins, they will become activatable in the weapon costumes slot on your player characters doll in the inventory. No item nor crafting recipe will be received. If you activate any of these weapon skins, your player character will then be shown wearing this "cosmetic" weapon, no matter which actual weapon is equipped in the weapon slot - or even none at all (which will activate the Twig), However the stats (mainly damage points) of the actually equipped weapon will come to effect when fighting like usual.
Ranged Weapons Edit
Vlad-a-Rangs and Shur-Ice-Ns are single-use throwable weapons with special animated effects that can be obtained during seasonal events (Halloween's Pumpkiru's Candy Campaign and Christmas' Elfi's Toy Drive). Both of these ranged weapons can be crafted after obtaining their rare crafting Recipes during these events.
Additionally to that you can throw many other kinds of throwables, including effective Explosives (some with additional elemental damage effects). All thrown items will be used up and destroyed upon impact.
Please note that aiming to hit creatures (or player characters) correctly can be tricky. It's advisable to rather aim at a block in front of the target, and to avoid throwing throwables uphill, since they rather often hit the next step instead of the target farther away. Usually creatures and player characters will display an animation and sound that will tell you that you have managed to hit them.
Usually throwables have a certain maximum range too. Additionally, when throwing throwables from a platform, they might sometimes seem to go right through the target and even ground blocks without causing any effects.
- Stun Bombs inflict a small amount of damage while their main purpose is to stun creatures, which will render them unable to fight back or run away (for example while being tamed). Most creatures have their own "stunned" animation too. Examples: ca. 10 Stun Bombs can kill a Pigsy, ca. 16 Stun Bombs can kill a common green Leafi, ca. 20 Stun Bombs can kill a blue Keepa, and merely 4-6 Stun Bombs can already kill a small Pebble.
- Explosive Bombs inflict a significant amount of damage. Examples: 2 Explosive Bombs can kill a Pigsy, 2-3 Explosive Bombs can kill a red Rockster, 2 Explosive Bombs can kill a Night Rockster, and 13 Explosive Bombs can kill a Corrupted Rockster.
- Armor-Piercing Bombs are even more effective. Examples: 1 Armor-Piercing Bomb can kill a Pigsy, 2 Armor-Piercing Bombs can kill a red Rockster, 1 Armor-Piercing Bomb can kill a Night Rockster, and 10 Armor-Piercing Bombs can kill a Corrupted Rockster.
- Poison Bombs are less effective, but require even rarer ingredients to be crafted. 4 Poison Bombs are necessary to kill a common yellow Pigsy. Feral Pigsies and Mossy Leafies are seemingly immune to the poison over time effect.
- Freeze Bombs inflict freezing damage over time for about 3 seconds. However their damage output might not warrant collecting the rare ingredients necessary to craft these bombs. 17 Freeze Bombs are necessary to kill a Pigsy. Blizzard Chizzards, Rambeaus and Arctic Mirus are seemingly immune to the freeze-over-time effect.
- Fire Bombs and Flaming Skulls inflict fire damage over time for about 3 seconds, setting player characters and Creatures on fire. Still, Creatures only suffer very little damage (around 30 Fire Bombs are needed to kill a Pigsy), while a few Creatures (like Warmworms and Hot Feet) seem to be completely immune to Fire Bombs. Please note that the effects of Fire Bombs and Flaming Skulls can be negated by activating the "Pro" game world option "disable fire spread" or deactivating the "fire sim enabled" player claim option.
- Corrupt Bombs inflict corruption damage over time for about 3 seconds. Up to 30 Corrupt Bombs are required to kill a Pigsy. Corrupted Creatures seem to be completely immune to Corrupt Bombs. Please note that the effects of Corrupt Bombs can be negated by disabling the "Pro" game world option "disable corruption spread" or deactivating the "corruption sim enabled" player claim option.
- Purification Bombs hurt and can kill Corrupted Creatures very effectively by purifying them and seemingly inflicting some "purification damage" over time too. Merely 6 Purification Bombs are enough to kill a Thing. Purification Bombs do not damage, but instead heal uncorrupted Creatures or player characters. This way you can help other players by healing them in multiplayer.
- Globs of Goo do not inflict any damage, but can slow Creatures down when you can manage to hit them. This can make taming a lot easier too.
- Snowcubes (that can be made from blocks of Snow in a Processor), Force Bombs and Flares inflict damage again (they did not for a while) against Creatures, however not much. For certain Trog Trap Events that can be summoned with Trog Traps during Elfi's Toy Drive, targets (butts) and specific Miru "Minions" sometimes appear that are vulnerable to Snowcubes only and will not react to melee weapons.
- Rimecones can only inflict very little damage, but are also very cheap in their collecting or making (from Elderwood Leaves with a Plow or from Wood Treasure Chests that randomly spawn all over the surface at night). 2-5 Rimecones can kill a Pigsy, 8 Rimecones can kill a red Rockster or a Night Rockster, however ca. 60 Rimecones are necessary to kill a Corrupted Rockster.
- You could use TNT-types (including Advanced TNT, Strong TNT and Super TNT) to damage Creatures in principle, but since these types of Explosives cannot be thrown and will also damage the surrounding (except for harder rocks), they are quite inefficient and difficult to deal with.
Since December 2017 it has become possible to kill Creatures for their loot by:
- trapping them in liquids (to drown them). Even though all Creativerse Creatures could swim for a while, they now tend to sink to the bottom of liquids which will eventually drown them; sometimes even if the liquid is only 1 block "deep"...
- setting them on fire or overheating them - either with liquid Lava or blocks of Hardened Lava (Hot Feet and Warmworms seem to be immune to extreme heat and burning though).
- slowly freezing them with blocks of Ice or Snow over time (which might not work on Arctic Mirus, Blizzard Chizzards and Rambeaus).
- corrupting them with Corrupted Water or any type of corrupted blocks (except for Corrupted Creatures that are all completely immune to Corruption).
- purifying Corrupted Creatures with Healing Beacons (can be a bit tricky), or with Purification Bombs or Mineral Water.
Luring cave creatures and night creatures into sunlight so that they will burn away in a blue flame will not make them drop any Loot Bags though; instead these Creatures will simply vanish in a puff of smoke after combusting.
For anyone interested: the bottom-most images show Stone Weapon Racks equipped with different swords.