The "Thing" is an aggressive Creature that can be found on the Corruption layer deep underground, and can also spawn on any kind of corrupted blocks placed anywhere in darkness during day and night. It won't spawn in broad sunlight though.
|Health:||2500 health points|
|Time to tame:||Becomes your friend in 30 seconds|
|Attack:||Swipe: The Thing will swipe at players with its right hand. Deals ~800+ damage, may cause corruption DoT. May be dodged.|
|Location:||Corruption layer during day and night|
|Other note(s):||The Thing has the highest hp pool and the highest alpha damage. However, the speed of an individual attack is slow.|
Just like all Corrupted Creatures, the Thing will not die in broad sunlight after having spawned in darkness.
Since update R41 the eyes of Things now also glow slightly blue in the dark, plus they make characteristically purring sounds while walking slowly, so that's how you can identify them easily.
As of current, the Thing is the strongest and most durable common creature found in the game. Seasonal spawnable Creatures (for example with Haunted Idols or Trog Traps) might be even stronger and tougher though, for example Th'ang The Unyielding or W'urm The Infernal.
According to Playful, Things have 2500 health points and based on tests, they require 250 hits with a Wood Sword, 250 hits with a Stone Sword, 125 hits with an Obsidian Sword, 84 hits with an Iron Sword, 72 hits with a Diamond Sword or 50 hits with a Lumite Sword to be killed.
It seems like Things have at least 250 armor points.
Unfortunately, this Creature is able to kill you very quickly in return: around 3-5 hits is what it takes for a Thing to kill a player character. Corruption Dust and parts of Diamond equipment or more rarely Diamond Mining Cells, the second highest tier of items, can be dropped by the Thing.
Things can additionally drop different kinds of Arctek items (Lanterns, Tables, Chests), Advanced Extractors and/or Gas Lamps. Other typical loot of the Thing are rare recipes like for Super Extractors (the Thing is the only source for this recipe), Colored Beacons, Adobe Roofs, Hardened Lava Wall and many other building blocks.
You can also tame "Things" as Pets, but be aware that the process of taming one will take half a minute to complete, longer than for any other Creature in Creativerse.
Harvesting Pet-Things will provide you with the same kind of items as their loot when they are killed, but less in number compared to what can be obtained by killing or dismissing Things.
Killing Things Edit
Things are the strongest enemy in the game, which makes facing one unprepared about as survivable as jumping off a high cliff without a glider. But because of their valuable loot or harvest, killing Things can be considered highly rewarding.
There are a few surefire ways to kill a Thing without being killed by it. Since update R50 in December 2017, Corrupted Creatures will drop Loot Bags when dying from being purified, frozen, burnt to death or from drowning.
Mineral Water can kill all Corrupted Creatures including Things quickly. These Creatures will die if they stay in contact with Mineral Water long enough, even just by touching it slightly - you will be able to tell because they usually start to glow yellowish-green in this case.
Healing Beacons are useful to purify Corrupted Water into healing Mineral Water. If you simply place a ladder into such a transformed pool, you can lure Corrupted Creatures and Things there, climb up and simply watch the Corrupted Creatures die from purification.
If Things touch Healing Beacons, they will also be killed by purification, but it can be tricky to place Healing Beacons in such a way that Things will have to touch them (like by walk on them) for long enough to be killed.
Throwing Explosives at Things from a spot that these Corrupted Creatures cannot reach is a very safe way of killing them. Get used to the arch that Explosives describe (except for Shur-Ice-ns and Vlad-a-Rangs), then try to aim at the feet of Things to hit them properly. If the Creature screeches and (often) moves or even jumps a little, then you have properly inflicted damage on it.
You can use Purification Bombs to kill Things very quickly. Around 6 Purification Bombs can already be enough to kill a Thing (and even less will kill other Corrupted Creatures).
Before update R51, Things and other Corrupted Creatures would not drop any Loot Bags when dying from the purification effect of these Explosives. Now they do, which amkes Purification Bombs the most effective ranged weapons against Things and Corrupted Creatures in general.
like Explosive Bombs, Armor-Piercing Bombs, Poison Bombs, Freeze Bombs, Fire Bombs, Flaming Skulls, Shur-Ice-ns, Vlad-a-Rangs or even weak Rimecones and Snowcubes can kill Things if you just hurl a large enough amount of them and hit Things properly.
From high up, like from a platform or across a gap (recommended), or from the very top of a Ladder (this might be tricky), or even while flying a Glider (even trickier), you can hurl such throwables at Things at leisure without being touched.
However it requires ca. 60 Explosive Bombs or pretty much the same amount of Armor-Piercing Bombs to kill a Thing (even though these beasts do not have much "natural armor"). Other Explosives are even less effective. Please note that Stun Bombs currently inflict only a very small amount of damage, while Force Bombs, Scare Flares and Flares won't hurt Creatures at all.
TNT of all sorts could be effective in principle, but since fuses don't work with such placeable types of Explosives any longer, and Super TNT can now destroy Corrupted Blocks, this would be very hard to do. You would have to ignite several strong TNT bombs to kill a Thing, and the creature will be pushed away whenever one of these bombs explodes.
Since Things and other corrupted creatures are immune to Corruption, it is also be quite ineffective to throw Corrupt Bombs.
Letting Things drownEdit
In principle, all Creatures in Creativerse should be able to swim. At least, they were able to in 2017. Nowadays they tend to sink to the ground and can drown there if they stay under water for too long, leaving Loot Bags behind.
Taming Things Edit
Tamed animals can be harvested infinitely. So harvesting Things can take a lot less effort than hunting them (which also reduces the durability of sword/s a lot, and of armor whenver being hit). One or two Pet-Things are a good source for rare Recipes, Diamond equipment and Corruption Dust.
Unfortunately, Things can be very hard to tame.
It is neither required nor recommended to "weaken" Creatures before taming them. Using purification means can even kill Things quickly and such prevent you from taming them.
Stun Bombs are a good help to tame Things. Stun Bombs can be thrown as many times as needed without interrupting the taming process, allowing a single player to repeatedly stun a Thing while taming it. Use them every 5-6 seconds, otherwise the Thing will wake up in between and can immediately attack again.
Stun Bombs are regularly found in Treasure Chests, on Keepas and can also be easily created with a few easy to come by ingredients. Enemies hit with a Stun Bomb will be paralyzed for about 5-6 seconds. If you keep throwing them on Things, they won't have the ability to fight back, preventing you from taking damage while hitting them with your weapon or taming them with a Taming Collar.
Prepare to take a lot of Stun Bombs with you when using this tactic, as Things are very durable. Stun Bombs can currently kill Creatures too, but "fortunately" it's very hard to kill a Thing with such bombs.
Trapping Things in a way that it cannot move and then getting just close enough to tame it would be a good strategy and even safer than using Stun Bombs repeatedly.
For this, a Teleporter could be used to lure a Thing into and teleport it into some kind of cage or pit.
You can alternatively try to build hindrances that obstruct the movement of Things from blocks (like placing them diagonally with holes in between).
Or you could use Doors (if you close a door at the right moment, Creatures can sometimes get stuck in it and even can't hit through it), Block Phasers (to let a floor disappear), Trap Doors, Sensors, Pressure Plates, and/or perhaps Fans (even though Fans unfortunately don't affect Creatures equally to player characters), or the like wired together.
Unfortunately trapping might not work well every time because of a bug that lets Creatures jump irregularly and/or lets them glitch upwards or downwards, even through ceilings or sometimes through the floor.
Ladders, fences and gaps Edit
Since update R44 in June 2017, Creatures might retreat further away if you hit them from a place where they cannot reach you. So this would make taming impossible. However in some cases this strategy still works. You can just try it for yourself. For example, you could climb up ladders and try to position yourself carefully, so you might just be able to hit a Thing without being hit back by them.
Or you can try luring Things to a fence and hit them across the fence. However make sure that the fence forms a closed ring so that Things cannot simply run around it. Don't create steps or breaches that can be used either, like by placing torches on the fence or liquids next to it.
You can also try creating a gap that Things cannot cross and then fight them across the gap after luring your enemies there.
For example, you can try digging a trench that is 3 blocks deep and 1 block in width in a "circle" around a platform where you can stand on (at least 4 blocks so you can step back if necessary) and with steps or ladders placed into the trench in case you should fall down. Just make sure that your ladders cannot be used as bridges for Things to get to you and that you do not cut steps into your own "safety" platform that Things could then climb.
Or you can try building a platform that floats at least 3-4 blocks above the ground. Then you can build "stairs" leading up to such a platform, but you should leave a gap of at least 1 block between the upper end of the stairs and the platform.
While player characters can simply "walk" across such a small gap, Creatures can only follow to the edge of the gap and not cross it. Sometimes they freeze at the edge so they can be tamed across the gap safely if you position your player character carefully at the right distance so that the Creatures can't hit. However, the opposite might happen and the Creatures could retreat instead, which would make taming impossible.
In earlier versions of Creativerse, Creatures were unable to swim and could easily be tamed or killed on the shores of any kind of liquids while the player character was standing inside the liquid. This does not work any longer.
- It has been noted that the Thing looks like an amalgamation of many creatures, possessing the eye of a Miru connected to the head of a Pigsy. During the Halloween event "Th'ang rises" (see Pumpkiru's Candy Campaign) Mirus, Pigsies and other Creatures will spawn and then "merge" into a red ghostly Thing
- Pushing a Thing away with your power cell right before it swipes with its hand will result in the attack missing. This tactic is good if you are cornered by a Thing and are left with low health.
- The Thing screetches when spotting player characters and starting to pursue them, however they usually lack a pre-chase / warning animation unlike most Mirus that characteristically show a "roar-like" animation or Corrupted Rocksters (or Night Rocksters) that lift both its claws up aggressively, or Corrupted Leafies (or Night Leafies) that will squit an eye with their heads tilted before charging.