Basic Information[edit | edit source]
In Creativerse, temperature plays a rather important role.
Freezing cold and burning hot environments can hurt and even kill player characters as well as certain Creatures after a cold or heat gauge has filled.
The temperature of an area can also decide if flammable materials will start to burn or not, if liquids will freeze to Ice or not, if Ice or Snow will melt to Water, or if specific materials can be made to transform.
You can always check the temperature of the spot your player character is staying on by looking at the top of your ingame screen below the compass bar right next to the ingame time and the sun or moon symbol for day or night.
The temperature is displayed in "F" (this could mean "Fahrenheit" but still is a Creativerse-specific measuring unit).
Temperature is a feature that was revised for update R14 on April 8th 2015 in order to bring up environment effects dials/scales/gauges (heat, cold, corruption) when several more unique surface biomes (Canyons, Savannahs, Swamplands, Jungles, Tundras, etc.) with specific endemic Creatures were implemented.
The highest temperature in Creativerse can be reached when falling into liquid Lava that has 392°F and sets player characters on fire (and deals burning damage over time that lasts for 3 seconds after leaving the Lava).
It seems that -22°F is the lowest natural temperature in Creativerse, which can be reached since 2019 when stepping on blocks of Ice that has been placed (different from "naturally" generated Ice Caps that will usually only have -4°F). Formerly, Ice could only cool down to -8°F at a place at an high altitude (at or above 189,6); like on a very high mountain.
Although the displayed temperature (in the top right corner of the game screen) does not show any deeper temperatures when placing several Snow Blowers close together, these machines are able to freeze liquids to Ice only when more than one of them are placed directly adjacent to the unit of liquid. Be careful though, because Snow Blowers will bring up a cold gauge if not placed into very hot environments and such can freeze player characters to death by dealing freezing damage over time after the cold gauge has filled with white color.
From experiencing how Tar will not freeze when Ice or Snow Blowers are applied, but will transform when Freeze Bombs are thrown at Tar, it is presumed that Freeze Bombs can create much deeper temperatures than -22°F at least for a split second at their impact. Tar has a base temperature of 86°F by itself, but may cool down in cold environments, like when packed in Ice.
Again, please note that this "F" might not really mean "Fahrenheit" in this game, but is a Creativerse-specific temperature scale.
Temperature of biomes, layers and altitudes[edit | edit source]
In Creativerse, biomes do not have a "fixed" temperature as a whole, but can feature cooler and hotter areas. These are parts of the template worlds and such will already exist when a new Creativerse world is created.
Since biomes usually have typical "neighbours", the temperature of areas within a biome allows players to guess their adjacent biomes. For example, when crossing a Savannah from south to north, check if the temperature is rising while going north - then it's very likely that a Jungle biome will be north of the Savannah.
Please note that the environment temperature does not drop at night nor during foggy weather in Creativerse.
The different layers and altitudes of each Creativerse game world have a base temperature each that can be raised or dropped by specific blocks
- The Corruption layer has a base temperature of 95°F from End of the World blocks to all Corrupted Blocks and even Corrupted Water
- The Lava layer has a base temperature of 158°F even in areas where no hot rocks are near. While one block of Hardened Lava usually has 203°F (since February 2019) when stepping on it, and only around 75°F when touching it from the side in moderately temperated biomes. Several blocks of Hardened Lava put together will now also usually be 203°F hot in all biomes and at all altitudes. But one block of Hardened Lava can only be just 14 °F cool when placed in cold biomes, just before it turns into Igneous Rock.
- The hottest temperature in Creativerse can be experienced on the Lava layer when stepping directly into liquid Lava with 392°F, which will set player characters on fire immediately
- Even though the bottommost 1-3 layers of the Lava layer often consist of Corrupted Blocks, these layers already belong to the Lava layer, evident from the notification in the top right corner of the screen, so the air on these layers usually has 158°F - or even more if Hardened Lava and/or liquid Lava is very close
- The Stalactite layer has a base temperature of 86°F, but can be hotter when getting closer to the Lava layer respectively closer to blocks of Hardened Lava and/or liquid Lava
- The Fossil layer has a base temperature of 59°F, which also applies to Oceans when swimming in them in most areas
- The temperature of the air usually starts drop at an altitude of 129,5 (write // in the chat and check the second/middle number for the current altitude your player character is at). This seems to differ depending on the biome you're in. Also please note that using liquids as elevators might distort the temperature display, since some liquids have a rather high temperature by themselves, especially Tar (which makes it highly flammable even in very cold environments)
- From then on, the air is getting colder the higher you go/climb.
- For example, over cool Tundras, the air might have 32°F at an altitude of 129,5, then 31°F at an altitude of 130,5. At an altitude of 131,5 the temperature drops to 30°F, at 142,5 it's at 20°F, at altitude 160,5 the air has cooled down to 10°F, while at and above 189,5 the air only has 5°F and stays like that up to the highest possible altitude (254 blocks) of any Creativerse world.
- As for another example, over Oceans, the temperature from the air might drop from 113°F to 109°F at an altitude of 129,5, then to 104°F at 130,5, and to 100°F at 132 blocks altitude. At 142,5 it's down to 62°F (still much warmer than over Tundras), then at altitude 160,5 the air is 26°F cold, and reaches 5°F only at 199,5 and above until the highest possible altitude (254 blocks) where player characters can stand.
Melting and freezing[edit | edit source]
The temperature of an area will decide if certain flammable materials can be set on fire or not, if liquids will freeze to Ice or not.
For example: one block of Snow starts to melt at around 109°F (it was at ca. 150°F before 2019) in Creativerse, but can prevail in cooler environments, especially if several blocks of Snow are placed together, which helps them to stay cool. Still, even this differs depending on the biome you'll place the block of Snow into.
Above one block of Snow, the air will drop to 14°F, and the same holds true if you place several blocks of Snow close together - since 2019.
Ice will melt to Water (no matter which type of liquid was made to freeze to Ice originally) at 66°F and up, like in rather hot biomes like Savannahs or Jungles and warm areas in other biomes like Forests or Grasslands. When several (like 9) blocks of Ice are placed together, they will only start to melt at 85°F and up, since they keep each other cold.
One block of Ice can drop the temperature on its surface to -22°F in all biomes ingame since 2019. Please note that this does not really mean Fahrenheit in this game, but is more of a Creativerse-specific temperature scale. Placing more blocks of Ice together will not cool down the area even more than that since 2019.
Ice (and Snow) can melt into Water in an hot environment where a heat meter shows up, or when being placed near/on blocks of Hardened Lava or objects that emit heat in any biome. One block of Hardened Lava usually is not enough to melt one block of Ice, but several blocks of Hardened Lava or heat-emitting objects placed together (like in the shape of a bowl) can melt a block of Ice placed between them.
When several (like 9) blocks of Ice are placed together, they will start to melt at 85°F and up.
By placing several Snow Blowers together, you can prevent Ice from melting in hot environments too.
Just like Ice can be created from Water, Bog Water, Corrupted Water and Mineral Water with Freeze Bombs, Ice can be melted into common Water by throwing Fire Bombs or Flaming Skulls at blocks of Ice or Snow. Although, if a player(s) remain nearby melted Snow/Ice upon cold biomes such as Tundra or Taiga it'll slowly re-freeze into Ice.
Hardening and evaporating[edit | edit source]
Hardened Lava will turn into Igneous Rock when being placed into cool environments, which can be prevented by placing more blocks of Hardened Lava together. This will enable them to prevail even in cold biomes and make them heat up the direct surrounding too.
If placed into liquid Lava, flammable materials like Leaves, Shrubs, Shredded Leaves, Thatched Walls, Wood blocks of all kind (even Corrupted Wood nowadays if placed in small amounts), Corrupted Leaves, Wood Walls, Wood Ladders, Wood Doors, Wood Tables and other wooden or vegetal blocks and items. Not every plant, block of plant origin or object made of wood is flammable though.
Mineral Water, Bog Water and Corrupted Water will evaporate if being placed on or next to liquid Lava in a small enough amount, otherwise the liquid Lava will harden into Hardened Lava instead. Molasses neither burns nor evaporates.
Hardened Lava can even set flammable blocks and items on fire in cooler biomes, but usually only if objects that operate with fire like Torches are being placed close by or even below the flammable objects/blocks.
If you throw Fire Bombs at Hardened Lava, it can melt and turn into liquid Lava. Simply placing blocks of Hardened Lava into liquid Lava does not heat them up enough to melt though. Liquid Lava that is common on the Lava layer and rarely even flows downwards into the Corruption layer can in return harden into solid Hardened Lava when it is cooled down.
Throwing Freeze Bombs or placing Water or other Liquids except for the highly flammable Tar will transform liquid Lava into Hardened Lava, which will also happen if you liquid Lava into cool environments. To prevent Lava from hardening, you will have to heat up its surrounding by placing enough blocks of Hardened Lava together.
If you place blocks of Snow or Ice into the Lava layer, especially on Hardened Lava or liquid Lava, they will melt into Water, which will also cool down and transform the hot blocks/liquid. Snow Cap blocks will merely turn into common Dirt blocks in the heat of the Lava layer. Blocks of Sand will turn into Salt when being surrounded by liquid Lava at least on 2 sides (preferrably 3) in a hot enough environment.
Fire spread[edit | edit source]
In Creativerse, some materials can be set on fire very easily (like Tar) even in extremely cold environments by simply touching them with a torch (or any other object that features open flames except for Medieval Lamps) or by placing them on hot rocks like (mainly) Hardened Lava.
Other materials (most wooden blocks and several wooden objects) will only catch fire when exposed to flames in hot biomes.
The temperature of the surrounding is one of the important factors to decide if flames can spread to adjacent flammable materials or not.
Flammable blocks, objects, wooden buildings and trees like Tar (burns most easily), Shredded Leaves (also burns rather easily, Wood, fresh Leaves, Wood Walls, Wood Floor, Wood Tables, Thatched Walls (no roofs though) can easily start to burn in hot environments that make a heat meter show up, like Oceans, Jungles or the Lava layer, but also in much cooler Swamplands.
If flammable blocks start burning, the flames are then able to spread to other nearby flammable blocks, even across gaps of 1-2 blocks on worlds and player claims where the "fire spreading" option is enabled. This way a whole wooden building or forest (especially Wildwood, Parchwood and Shorewood) can burn down in the worst case.
Fire cannot be extinguished by using liquids, but it can be stopped from spreading by claiming the area and making sure that the claim (advanced) option "fire sim/spreading enabled" is disabled (by default). Fire Bombs will have no effect on these claims either.
It is possible for owners of the game-world (F2P players included) to toggle the spreading of fire on a whole game-world in the basic world options ("edit world" and "disable fire spread"). Another option to stop fire from spreading would be to create forest aisles/swaths wide enough so that the flames cannot leap over.
Heat gauge[edit | edit source]
Liquid Lava, Hardened Lava and several crafted objects emit heat. Just by getting closer to hot Hardened Lava rocks or liquid Lava - like on the Lava layer itself will already make a heat-scale show up that will then fill itself with red color for as long as you venture in this hot environment, until your player character will start to burn if no counter-measures are applied in time.
Other biomes can slowly make the heat gauge rise as well the longer your player character stays in these places, like Ocean Shores, Sandy Dunes as well as some areas in Savannahs and Jungles. The same actually goes for hot objects like simple Coal Torches and the like - the longer your player character stands close to them, the more the heat gauge will fill, albeit slowly.
How to deal with the threat of a heat gauge[edit | edit source]
In order to reduce the heat that your player character "feels", it is not sufficient to simply step on cooler blocks if you are on the Lava layer, since the whole surrounding (even blocks above the player character's head) is contributing to the total temperature that affects your player character.
To deal with problematic heat meters like for exploring the Lava layer, Fire Resistance Potions can be crafted and consumed. They will grant "immunity" to the heat for 10 minutes - indicated by the heat meter going down, vanishing and not showing up anymore for the whole time (even though the description only promises 90% reduction), and the potion will also reduce all fire damage over time (as dealt by Hot Feet, Warmworms or by touching liquid Lava) by half.
Taking Snow Blowers with you can also help a great deal. Place one of them and step on it to drop the heat gauge and the temperature of this spot to -22°F. Just be careful not to use more than one Snow Blower, otherwise the cold gauge of these machines can bring up a cold gauge and will actually inflict cold damage over time after the cold gauge has filled.
To reduce, negate or even reverse fire damage over time into healing effects, different kinds of Food can be cooked in the Cooking Station. Blazing Sandwiches and Blazing Pie will reverse fire damage into healing over time, but will not make the heat meter go away; both require liquid Lava as their main cooking ingredience.
An easier way to deal with the rising heat on the Lava layer is to simply dig ascending steps into any solid wall and such enter the Stalactite layer in order to cool down for a while before descending again after the heat meter has gone away.
In larger Lava layer caves with a high ceiling or a ceiling consisting of Stalactite layer blocks, it is sufficient to stack at least 3 non-flammable normal-temperatured blocks on top of each other and to hop on top, or to place at least 3 Stone Ladders or Industrial Ladders onto the ground and climb up to make the heat meter go down. Just take care not to stay or get too close to any "stalactites" or cave ceilings consisting of Hardened Lava, because this hot rock will not let the heat gauge drop.
Cold gauge[edit | edit source]
Blocks of Ice (also in the shape of Ice Caps, just a bit less) and Snow (even more so thin layers of Snow, and also Snow Caps, but much less) emit cold. Usually two blocks of Ice or Snow, but in rare cases even only one block of them, depending on the temperature of the surrounding, can already bring up a cold meter when player characters get close enough.
This means that Snow-covered biomes like Taigas, frozen Oceans, Frozen Deserts, snowy Mountain tops, snowy parts of Tundras, snowy parts of Canyons, snow-covered tops of rare giant Wildwood trees in Jungles and other cold areas of biomes will always let the cold gauge appear as soon as players walk on Snow or Ice.
The cold gauge will fill itself with white color, and upon being fully white, player characters will be hurt with freezing damage over time and can eventually be "defeated" (killed) which will force them to respawn.
How to deal with the threat of a cold gauge[edit | edit source]
To prevent a player character from freezing, any type of heat emitting objects like torches, fire pits, campfires can be used to warm up. Placing three torches on the ground and standing on them is usually sufficient to make the cold meter drop until it vanishes in time.
Hot blocks like Hardened Lava can also be of help, but several of them have to be placed together, otherwise they can cool down into Igneous Rock when exposed to too many cold blocks like Ice and Snow or in cold biomes (frozen Oceans, Taigas, Frozen Deserts, snow-covered areas in Tundras, Mountains and Canyons).
Other than that, Freeze Resistance Potions will prevent the freeze meter from filling for 10 minutes, and will also reduce the damage over time taken from freezing to half.
Frigid Food can be made with Blizzard Chizzard Eggs as ingredients (only harvestable from tamed Blizzard Chizzards, not by killing them). Frigid Soup will cut freezing damage in half, while Frigid Pie and Frigid Sandwich will both even turn the freezing damage into an healing effect. (This also applies to the freeze damage that Blizzard Chizzards, Rambeaus and Arctic Mirus can inflict.)