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Basic Information[]

Taming was added as a feature with update R22 "Home, home on the Range" on September 16th 2015. A first taming Quest ("Farmologist") was added to the game on May 1st 2018 together with the Quest feature and QB. On December 19th 2018, 9 more specific taming Quests were added that will now enable you to attain the Rancher Badge that reduces all taming times a lot.

Nearly all Creatures in Creativerse can be tamed by using a Taming Collar, so that they'll become your Pets in order to be kept as livestock to be fed and then harvested from regularly, and/or to be used in Adventures made for other players.

Materials that you can only receive by harvesting from Pets, but not by killing the according Creature:

You can tame nearly every Creature in Creativerse, except for Creatures summoned by Mob Spawners, NPC traders, and most of the Trog Trap Event Creatures that can be summoned by Trog Traps related to the seasonal Christmas event.

Since October 24th 2018, even white Ghost Creatures can be tamed that randomly spawn at night during the seasonal Halloween event Pumpkiru's Candy Campaign. Also red ghostly Halloween-related Idol Event Creatures are now tamable - these "Boss Mobs" can be randomly spawned by placing any type of Haunted Idol. Even Ice Spies, Target Arctic Mirus and Miru Minions can be tamed.

As said, in order to tame Creatures, a Taming Collar is required:

How to craft a Taming Collar[]

The crafting recipe for a Taming Collar is unlocked in your Crafting Menu for free by

To craft a Taming Collar in your Crafting Menu after its crafting recipe has been unlocked, you'll need:

 How to use a Taming Collar[]

In order to use a Taming Collar you will have to equip it first by right-clicking the collar in your inventory, this will automatically equip it in the dedicated tool slot next to your character model to the right side of the inventory/bag (or you can drag & drop the taming collar into its equipment slot).

The Taming Collar will be auto-equipped as soon as you craft it only if you have no other tool equipped yet.

Pressing TAB (as the default key) will then cycle from the current Weapon to the Taming Collar to the ArcTek Gauntlet (with its currently equipped Power Cell in it) and then back to the Weapon and so forth in a three-way cycle.

You can use the Taming Collar by switching to "tool-mode" (as mentioned with the default key TAB) so you will "ready" the Taming Collar.

Then you'll just have to point at any Creature - except for player-spawned Creatures that have been made to appear by a Mob Spawner and for some of the Christmas-related Trog Trap Event Creatures.

In order to tame a tameable Creature, point your cursor at it from close up with a Taming Collar equipped, until the cursor turns cyan blue in the middle of your screen and a green bar will pop up and start to grow.

Then left-click and hold down the left mouse-button until the bar has been filled with green color completely. The remaining seconds until the taming is complete, will be displayed too. Taming can take up to 30 seconds, depending on the Creature species and whether you have attained the Rancher Badge or not.

While the Taming Collar is doing its work, the swinging bell will play a melody, and you'll also see colorful notes flying. When the taming has been successful, a special sound is being played, the now tamed Creature will send hearts and you will also see a Taming Collar around the neck of the Pet that you have just tamed.

When pointing a Taming Collar at non-tameable Creatures, the cursor will not turn cyan blue; and pressing the left mouse-button will not make the Taming Collar react then, also no melody will be played.

Creatures' reactions to taming[]

Be prepared for your player character to get attacked by most Creatures as soon as you start taming them, even on game-worlds with the "Pro" world option "defensive (peaceful) creatures" enabled!

This applies to all Creatures except for the few flight animals in Creativerse: common green daylight Leafies, ordinary blue Keepas, uncommon Silver Keepas and rare Golden Keepas, also Soulkeepas, Leafi Ice Spies and all Ghost Creatures (since October 24th 2018): Ghost Pigsies, Ghost Leafies, Ghost Chizzards, Ghost Rocksters and Ghost Mirus.

These few Creatures will not defend themselves, but will usually run away instead.

When the taming process is interrupted before it's finished (for example by being knocked back by special attacks or by being outdistanced when Creatures run away and jump around in the process), you'll either have to start taming them again from the beginning (hopefully better prepared this time, for example by using Stun Bombs) or you'll have to give up your attempts to tame them.

Please note that Creatures will react agitated (and either start to attack or flee) even if you tame them for only a split second and stop taming them right away by letting go of your left mouse button. Peaceful Creatures that cannot be tamed will not feel provoked if you attempt to tame them though.

Taming Times[]

A complete taming procedure takes different amounts of time for different kinds of Creatures. Peaceful surface creatures like Leafies can be tamed within around 5 seconds, while tougher Creatures will take a longer to tame. Most Corrupted Creatures require 25 seconds to tame, only the Thing takes the longest to tame, which is 30 seconds.

After obtaining the Rancher Badge, taming times are going be reduced a lot, however only after this feature will actually be activated (to be expected somewhen in January 2019).

Creatures that will become your friend in mere 5 seconds: common yellow Pigsy, common green Leafi, Autumn Leafi, Dried Leafi, Mossy Leafi, common red Rockster, Rockzilla, common blue-green Chizzard, Blizzard Chizzard, Shrewdshrew, Rambeau, Dustevil, Trog, Ghost Pigsy, Ghost Leafi, Ghost Rockster, Ghost Chizzard, Eidoleafi, Wraithworm, Hauntster, Poultrygeist, Polturpigsy and Ghostevil.

Creatures that will become your friend in 7,5 seconds: Night Pigsy, Night Hoglet, Feral Pigsy, Night Leafi, Night Twiggy, Night Rockster, Night Chizzard, Miru, Arctic Miru and Ghost Miru.

Creatures that will become your friend in 10 seconds: Pebble, Warmworm, Hot Foot, Th'ang The Unyielding and Clarice the Eternal Ominous Hog.

Creatures that will become your friend in 15 seconds: BossHog, common blue Keepa, Silver Keepa, Golden Keepa and Soulkeepa.

Creatures that will become your friend in 25 seconds: Corrupted Pigsy, Corrupted Leafi, Corrupted Chizzard, Corrupted Miru and Corrupted Rockster.

Creatures that will become your friend in 30 seconds: the Thing, Mirghoul and W'urm the Infernal.

The Rancher Badge will reduce these taming times as follows:

  • 1 second instead of 5 seconds,
  • 1,5 seconds instead of 7,5 seconds,
  • 2 seconds instead of 10 seconds,
  • 3 seconds instead of 15 seconds,
  • 5 seconds instead of 25 seconds,
  • 6 seconds instead of 30 seconds, etc. 

To achieve this permanent benefit, you'll only need to unlock the Rancher Badge through questing, you do not need to select the Badge for display.

Tips for successfully taming Creatures of all types[]

Animals don't enjoy being tamed. In fact, using the Taming Collar will make most animals aggressive so that they will attack your player-character immediately, and the flight animals will run away.

All of these defensive strategies will make it hard for you to tame these Creatures, because whenever the taming progress is interrupted, you'll have to start it from scratch...

Taming Warmworms is the easiest since you can simply place a block between you and the Creature, then it won't even attempt to attack you. Tamed Warmworms are immobile though and cannot follow you; they will simply stay where they are - but they will drop down after you remove the block that they are on after a while (after leaving an area and returning to it in a while or when relogging).

Green Leafies will run so slowly that you can easily keep up with them while taming, or you will at least easily be able to tame them while they take a break from running once in a while.

To tame any type of Keepas and Ghost Creatures, using Globs of Goo is a very good strategy to slow them down so that you can slowly walk behind them and tame them. Take several Globs of Goo with you, since you will need to use a new Goo Glob whenever the Creature speeds up again.

Using Stun Bombs against flight Creatures is a possible alternative, but you'll need to use a new Bomb every 5-6 seconds for this and you can kill Ghost Creatures with only 3 Stun Bombs, so this will be a bit risky.

Chasing flight animals into traps, teleporters or pits might prove difficult, as is fencing them in quickly enough, but you can actively push Creatures with your ArcTek Gauntlet (with or without any Mining Cells equipped) into teleporters optionally. Also, Creatures tend to flee into teleporters by themselves if you place down a long fence and a teleporter into a hole in this fence (similar to a door). You only need to link this departure teleporter to a destination teleporter in a trap not too far away.

In order to tame most Creatures that will attack you when tamed, it's recommended to use Stun Bombs every 5-6 seconds, except for very weak Creatures (mainly Night Twiggies and Night Pigsies). Don't be too stingy when relying Stun Bombs, because if Creatures start to prepare their special attack, it will already be too late. Even if you stun Creatures very quickly at that point, their special attack will still be executed and will push your player character back, thus interrupting the taming progress.

If a player character stands in a liquid (like healing Mineral Water) that is deep enough, then this can prevent some special attacks of Creatures from pushing the player character back or upwards during the taming process. If your character wears a full set of Diamond armor or even Lumite armor, the hits of all uncorrupted common Creatures can simply be tolerated this way.

Sending Creatures into small traps or fenced in arenas or even better traps by using Teleporters works very well with all Creatures that will attack you when they're tamed, since they can be lured into Teleporters easily. However, you will need to build a trap or fence with a destination teleporter beforehand for that, and it cannot be placed too far away from the departure teleporter - otherwise Creatures can vanish even if you quickly follow the Creatures by teleporting yourself.

If you build the trap with a bottom made of rotated slabs, fences or any block that leaves small holes that Creatures cannot slip through, you can tame any aggressive Creature absolutely risklessly from below. Only in order to tame W'urm that can be spawned with Infused Haunted Idols, you need to stand directly below him though, otherwise he'll be able to hit you.

If you tame Creatures through holes at their sides, you should try standing below them in level if possible too, otherwise it's quite possible that they'll hit you back through the holes. The same goes for taming Creatures that stand on pillars or the like (often happens on the Corruption layer) - you can tame them safely either after positioning yourself very carefully in the "right" distance, or you can try building a pillar to stand on in quite a distance, but build the pillar less tall so you're 1-2 blocks below the Creature, then taming is usually very safe.

Sometimes Creatures don't move anymore for no apparent reason, like when they're on a small island made of corrupted blocks within Corrupted Water, of if they're standing on top of a corrupted tree and you tame them by standing on another corrupted tree nearby. Even though Creatures could swim or could simply drop down from the tree, they often will just stay still and won't even attack when you tame them while standing a few blocks below them. It's possible that this is a bug and will be fixed in a later version of Creativerse though.

A more difficult method to tame aggressive and defensive Creatures is using the same "strafe attack" like most players usually perform when killing Creatures with melee Weapons: on a flat surface, you just need to get close enough to an aggressive or defensive Creature and then spin around it, encircling it continually while facing it and taming it (no need to sprint though). Jumping while using this strategy is not recommended.

Practically all defensive and aggressive Creatures will turn to face the player characters (and then try to attack) at a slower rate than the player can "walk" around the Creature. So circling Creatures continually can prevent any damage to the player character during the taming process.

Warning: this might not work well with Trogs because of their area attack and some Rockster types like Rockzilla. The player should try to always be at the side of the Creature, not its back.

Most types of Creatures that become aggressive when being tamed can be trapped by closing a door right into their faces so that they get stuck in the door. This requires a good timing though. Many of them will not even try to hit your player character then, but will also not be able to distance themselves.

For this trick to work, you need to build a wall around the door or a fence that will prevent the Creatures from avoiding or circumnavigate the trap when following you. In rare cases, Creatures can get flung in the air and even through ceilings (of Caves for example) when being hit with the door though.

Please note that taming might not work risklessly anymore nowadays when the player character stands on a ladder, or tries taming Creatures across a fence or a gap. Because as soon as Creatures "realize" that they cannot reach player characters, they are able to retreat now and to wait in a distance for a better opportunity to attack. Sometimes non-aggressive Creatures might even just stop pursuing the player character if they cannot reach them, then become peaceful again and walk away.

Cornering Creatures or trapping them with fences or in pits also might fail occasionally because of a known bug that can let Creatures glitch downwards into the ground or can make them "super-jump" high up, even hurl them through ceilings and right up to the highest altitude of the game world just below the sky box, and such will help Creatuers to escape from many kinds of traps.

However, taming Creatures across a gap, a fence or from a ladder (or any other place that Creatures cannot reach) will still work fine if the Creatures in question are trapped and such won't move back. As long as they don't move, the glitching bug will also not displace them.

If you can manage to push Creatures (with your ArcTek Gauntlet for example) into a rather small pit and can then reach them from a ladder or fence, taming them can be risk-free if you position yourself carefully. This strategy is not hazard-free when taming Creatures that have an exceptionally long reach though, like Trogs for example.

Trapping Creatures by pushing them into traps with Fans unfortunately does not always work well nowadays. Often, Creatures will only be stopped by Fans, but will not receive a good push - unless you place the Fans on the ground in order to launch Creatures into the air, which on the other hand won't help with taming them... Fans can, however, immobilize Creatures and even render them defenseless if you place Fans in such ways that they will keep on pushing the Creatures into a corner or against a wall with a hole, while you can stand on the other side and tame them through the wall.

Ice Slopes unfortunately have some issues - they are very slippery for player characters, but not for all types of Creatures, so using such Slopes in building traps that are supposed to make Creatures slip down and hold them there might not work like intended.

For more advanced taming strategies you may want to experiment with using Block Phasers and Switches and/or Sensors in order to trap Creatures.

Keeping Pets[]

As soon as they are your Pets, all Creatures will become immortal.

Pets cannot die from freezing, burning, hunger, corruption, purification, poisoning or drowning, just like tamed underground Creatures and Night Pets won't burn in sunlight either.

Pets can be dismissed by their owners though, and also by players with the according permission rank.

Dismissing Pets will practically kill them. Dismissing will Pets cause to drop their Loot Bags with the same content that they would have dropped if you had hunted and killed them. Their Loot Bags will usually also contain all Pet accessories that you have provided them with (Pet Hats and/or Bow Ties) though.

All Pets are automatically set to "just me", so only players with a higher permission rank than you on the game world (owner, admin, mod, if you're not) can interact with your Pets and even dismiss them if they want to.

If you change the permission setting of a Pet though, all players with the according or higher permission rank can feed, harvest, wash, push, lead around, "place" and even dismiss a Pet.

Pet Window[]

After successfully taming Creatures, their Pet windows can be accessed by right-clicking the according Pet (or using default key "F") while pointing your cursor at it.

Via Pet Window you can:

  • name your Pet: click on the square icon with the "pen" symbol in the top right corner and type a name of your choosing into the text array, 
  • change the permission setting of your Pet: click on the padlock symbol in the top right corner and select a desired permission setting in order to let trustworthy players of a certain permission rank (or anyone within Adventures if you like) feed your Pet, harvest from it, wash it, push it, lead it somewhere else and/or even dismiss it,
  • dress your Pet with Bow Ties and/or Top Hats by moving such accessories from the inventory/bag to the according slots in the Pet Window. Different from player accessories, Pet accessories are solely found in randomly spawning Treasure Chests or Holiday Gifts, and only rarely in other seasonal containers,
  • feed your Pet by moving Food from your inventory/quickbar over the Pet Window or by simply right-clicking on any Food icon in your inventory/quickbar while the Pet Window is open (if it isn't, the Food will be consumed by your player character instead if you right-click it),
  • and tell your Pet to either "stay" or "wander around", or to follow you (again, if is has stopped) by enabling the according option by clicking on the small round dot beside it.

How to "place" Pets[]

Since update R44 in June 2017, Pets are set to "follow" by default right away after having been tamed. They should follow you even through Teleporters and also back to your Touchstone. Whenever you outdistance Pets while they are following you, they should teleport to you.

You can lead your Pet to a stable and tell it to "wander" by clicking on the round dot next to this according option in the Pet Window of this Pet. Pets might wander off quite far if they are set to "wander", so better keep them in a corral, on an island surrounded by water, in a closed room or the like if you really want to see them strolling around. Otherwise it might be safer to just tell them to "stay" at a designated spot.

You can tell a Pet to stay still at a specific spot on the ground by pointing your cursor at this ground block (or even liquid) and pressing "i" as the default key. (All) Pets currently following you will then position themselves on this block.

You can alternatively open their Pet Window (with right-click or "f") and activate the button next to their option "Stay" if they're on a spot where you'll like them to stay still.

Pets don't need much space, and can even overlap each other at one spot - but you might want to give each of your Pets their own space to be able to interact with them properly. There seems to be no limit to the number of Pets you can have and no limit to the number of Pets that can be kept in the same area close together or even on the same spot overlapping each other.

Pets do not need a special surrounding or biome to stay alive. They can be kept in any kind of biome, even under water, since they will be invulnerable after being tamed.

Bugs can happen occasionally that might make Pets suddenly stop when following you when you outdistance them (like by flying a Glider). This can make them return to where you have tamed them, or in other cases they will stop and stay somewhere between the original taming place and the Teleporter or the spot where you've seen them last.

You can retrieve Pets from there, but they might not follow you, even though they are set to "follow" in the Pet window. In that case you might have to tell them to "stay" at first in their Pet window, then walk away a few steps and only after that you can tell them to "follow" you again and it should work. Only Warmworms cannot follow you at all of course, they are immovable.

When your player character dies it can happen that the pets that have been following you will not show up at the touchstone together with your character, but will wait for their owner at the spot of demise (usually together with the Death Statue) instead.

In order to make Pets follow you, you can "call" them by pressing "y" as the default key - this option will only work if a Pet is close enough to your player character though. You have to be close enough to see the cyan spot of the Pet on your area Map at least, but not on a much higher or lower altitude (like in a cave deep down).

More rarely, bugs can "replace" Pets to the outside of your corral after you've told them to "stay" or wander in there. A similar bug can make Pets fall through the floor or glitch up onto the roof/tree canopy, but this happens much less often nowadays.

Sometimes this issue will even "fix" itself if you just go away and re-enter the area, or if you relog. In other cases, you might have to retrieve the Pets though and bring them back to the corral by telling them to "follow" you.

In rare cases a bug can occur that lets all Pets around your player character suddenly start to follow you, so that you'll have to place them one after another again.

How to feed Pets[]

Pets can live on without Food forever. But if you want to harvest animal materials, crafting materials plus sometimes even crafted items and/or rare Recipes from Pets, you have to feed them first. For the best possible pet harvest, you should try to feed each Pet its exact favorite type of Food.

If Pets are ready to be fed (which they always are right after you've tamed them), then a Food icon will be displayed in the Pet Window in the bottom left corner, and the Pet will also beam a thought bubble showing food inside.

If they are not ready to be fed, Pets will rarely accept any Food, unless a bug allows this - be careful with Bread or Mushrooms, since these Food types might rarely be fed to Pets that aren't even hungry, which means that the Foodstuff will simply be wasted and no pet harvest will be possible.

You can feed Pets by moving Food from your inventory or quickbar to the Pet Window by dragging and dropping a (stack of) Food or by right-clicking the Food icon in your inventory or quickbar while the Pet Window is open (if it's not, your player character will consume the Food!). Only one unit of Food will automatically be fed from a stack.

Pets will only provide you with their best possible harvest (still somehow random though), if you feed them their exact favorite type of Food.

Most types of Food can only be cooked in a Cooking Station from Crops that you can only partly collect in the game world in small amounts. It is recommended to grow Crops yourself from Seeds on tilled land, as described in the article Farming.

The Pet Window will show you the favorite Food type of your Pet. 3 types of favorite food exist for each type of Creature. Feeding your Pet any related, but different type of Food (like Brown Mushrooms instead of Red Mushrooms, or ordinary Sandwiches instead of Turnip Sandwiches, or Egg Drop Soup, etc.), then the harvest from this Pet will be sparse and no special materials might turn up.

How to harvest from a Pet[]

After a while, a fed Pet will have digested the Food, and will then display an ArcTek Gauntlet or Power Cell in its thought bubble and also in its Pet window. You can then harvest from Pets by pulling them with your ArcTek Gauntlet (and holding your left mouse-button just like you would mine or pick up any block).

If you "pull" a Pet that is not ready to be harvested from yet, you will push it with the Gauntlet. You can't push Pets of other players if your permission rank is not high enough.

How to clean a Pet[]

After being harvested from, Pets have to be washed with a Washer before they can get hungry again. They will show the Washer icon in their Pet window and thought bubble in this case. After being cleaned, Pets will take a while and then become hungry again - and the circle can continue.

Pets should not be able to eat food for as long as they are either already ready for a harvest or if they are still dirty right after a harvest. During this time their thought bubble is usually small and empty, and they will show a blue "thumbs up" symbol in their Pet Window.

It should not be possible to feed Pets more than once when they are already satiated. However, bugs might occur that might let this happen, and in this case the food will be lost. Bug reports have shown that such bugs most often seem related to Red Mushrooms, Brown Mushrooms and ordinary Bread.

So please be careful when feeding Pets with these types of Food so that you will avoid feeding them more than one unit. As for Mushrooms; you might not be able to feed two Pets in a row with the same type of Mushrooms, but either feed another Pet their favorite Food of another type in between, or do something else.

What are Pets good for[]

All Pets in Creativerse are non-combative livestock, similar to cows and chicken. When harvested from, most Pets will provide you risklessly with three times the amount of animal materials and additional useful stuff than you would obtain by killing the same Creature type. This does not apply to Things, Th'ang, Silver Keepas and Golden Keepas though - these Creatures will still drop more loot in quantity than their pet harvest, even after the Pet improvements with update R58 on December 19th 2018.

As said, you can obtain a few types of animal materials only from Pets, not by killing the same Creatures:

You can place Pets for decorative purposes too. For this it is recommended to grant them a unique name, and to place an Arc Sign or Sensor close by that will display a text field in order to simulate a speech bubble or the like.

Also, taming Creatures and then dismissing them can sometimes be the cheapest and most economic-friendly method to obtain their loot - because taming collars are pretty cheap and easy to craft in comparison to most Weapons, and they don't waste very rare minerals or resources.

For now there are no mounts in Creativerse.

Your Pets will not fight alongside your player character nor will they attack other players, and Pets also cannot be given commands to defend your character or your belongings automatically. Luckily that means that Pets will not attack nor drive away other Pets of yours nor peaceful but defensive Creatures that you wouldn't want to anger for no reason.

Pets won't provide your player character with any kind of buffs or boosts, will not raise the amount of your crop harvest, they cannot automatically collect any types of materials, crops, ores or mined blocks for you, and they cannot carry any of your stuff for you.

Pets cannot be called in order to come running or teleport to you from a great distance, but only if they are somewhere close by.

Pets cannot be sent anywhere far away at your command, but instead only to a place nearby where you want them to stay (default key "i").

Warnings[]

A bug is known to displace Pets once in a while after you've told them to "stay" or "wander". If you can't find your Pets, check your Map (default key "m" to open your map) for cyan blue dots.

Hover your mouse cursor over these dots to see the name of your Pets and to find out if the missing ones are still in the same area/on the claim where you've put them. They might be further down in a Cave, or up on the roof, or may have been displayed sideways to somewhere outside their "stables".

Another bug that is still around that now and then stops Pets when they follow you so they won't follow you through a Teleporter or will simply stop if you go too fast (like with a Glider) for them to catch up.

Usually these Pets can be found at the place where they have stopped following you. They might still be set to "follow", but it's possible that they won't move at all until you set them to "stay" (in their pet window when you "activate" them with right click or "f" as the default key), then step back several blocks and afterwards set them to "follow" again.

The same goes for Pets that won't continue to follow you after your player character was defeated or after you have logged out/were disconnected. Just tell them to "stay" first, and then to "follow" you again.

It also should not be possible to feed Pets more than once when they are already satiated. However, bugs might occur that can allow for this to happen, and in this case the food will be lost. Bug reports have shown that such bugs most often seem related to Red Mushrooms, Brown Mushrooms and ordinary Bread.

So please be careful when feeding Pets with these types of Food so that you will avoid feeding them more than one unit. As for Mushrooms; you might not be able to feed two Pets in a row with the same type of Mushrooms, but either feed another Pet their favorite Food of another type in between, or do something else.

The very old bug that has once eaten "wandering" Pets one after another is supposed to be fixed though.

Lately a rare bug has emerged that might let Pets disappear if you leave them right after leading them to their "stables". To prevent this, it is recommended to stay with your Pets for 1-2 minutes in order to give the game time to save all the chunks with the Pets on them correctly. After that, it will be safe to leave the area again.

Quests[]

10 Quests that QB asks of you revolve around taming:

1. Farmologist[]

  • Badge: Homesteader
  • Unlocked by: completing the quest "Dirt-y Jobs"
  • Objectives:
    • tame a common yellow daylight Pigsy with a Taming Collar - equip the collar, stun the Pigsy with Stun Bombs and try to hold the left mouse button while aiming with the cursor at the Pigsy for 5 seconds. Even before the Pigsy ducks and waves its tail, you should use another Stun Bomb to prevent getting thrown in the air which would interrupt the taming process
    • feed a yellow Pigsy Pet as long as it is hungry (showing Food in its thought bubble and Pet window), preferably with its exact favorite Food type as shown in the Pet window when activating your pet (right mouse button or "f" as the default key). If you feed your Pets anything else than their favorite Food, for example a simple brown Mushroom or the wrong type of Bread or Pie, the pet harvest might be disappointingly less
    • wait a few minutes after feeding, then you can harvest from your Pet by pulling with the gauntlet and holding the right mouse button like when picking up any block, plant or object. As mentioned, Pigsy Droppings (a pet-harvest only, not obtainable as loot after killing) might only be part of the pet-harvest if the Pigsy has been fed its favorite Food
  • Rewards: 10 Lettuce Seeds, 20 Wheat oars and 20 more Pigsy Droppings usable as optional fertilizer on Seeds, tree Saplings and/or Seedlings (first growth stage of Seeds)

2. Fall For You[]

  • Badge: Rancher
  • Objectives:
    • Tame an Autumn Leafi by equipping a Taming Collar, readying it and pointing it at an Autumn Leafi (that spawns in Forests next to autumnally colored Autumnwood trees during the day) for 5 seconds. This Leafi variant will defend itself as soon as you attempt to tame it, but not overly fiercely.
      Tips for taming: you might either want to use Stun Bombs in order to prevent the taming process from being interrupted by being hit, or you could build a trap. Simply build a small closed-up vertical box with a destination teleporter on top of the hollow inside that does not even have to be larger than a shaft of only 1 block in width.
      The bottom of teleporters is not solid for Creatures, it will let Creatures fall downwards through it as soon as they are teleported in. So if you lure a Creature into a departure teleporter (not too far from the trap) with the same upper code as the destination teleporter's lower code, they will fall into the trap.
      Best use fences, rotated slabs or any type of blocks that have small holes in them as the bottom of the trap. You can then stand below the trap and safely tame the Creature through the fences or holes of the bottom of the trap. Creatures can hit you through small holes if you stand on the other side, but not if you stand right below them.
  • Rewards: 20 Citrus Autumnwood Leaves, 20 Autumnwood Flowers and 1 Pet Washer
  • Unlocks: quest "Who's the Boss?"

3. Who's the Boss?[]

  • Badge: Rancher
  • Unlocked by: completing the quest "Fall for you"
  • Objectives:
    • Tame a BossHog by equipping a Taming Collar, readying it and pointing it at a reluctantly aggressive BossHog (that spawns in Savannah biomes during day and night) for 15 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is highly recommended, since BossHogs can easily interrupt the taming process by pushing player characters high up and backwards. To prevent your character from being flung up, you can try standing in (shallow) water or any other liquid.
    • Wash a BossHog Pet with the Washer after harvesting.
      After taming a BossHog, you will first have to feed it when it's hungry and displays the food icon in its thought bubble and Pet window (right-click while pointing your cursor at the Pet per default). It's always recommendable to feed your Pets their exact (!) favorite type of Food as shown in their Pet window. Only then they will provide you with their best harvest.
      Pets will need a few minutes to digest the food, then the thought bubble and Pet window will display an ArcTek Gauntlet (or rather a Mining Cell). Now you can "pull" the Pets (left mouse button by default) like you would mine/pick up any block.
      Afterwards, all Pets need a good cleaning before they can get hungry again. Some Pets like BossHogs even appear dirty very visibly. Equip a Washer, point it at the Pet and hold the left mouse button (by default) for 3 seconds until the bar has filled.
  • Rewards: 20 BossHog Tusks, 20 Pigsy Droppings and 20 Melon Sandwiches
  • Unlocks: quest "Ring the Bell, DeVoe"

4. Ring the Bell, DeVoe[]

5. A Rocky Relationship[]

  • Badge: Rancher
  • Unlocked by: completing the quest "Ring the Bell, DeVoe"
  • Objectives:
    • Tame a Trog by equipping a Taming Collar, readying it and pointing it at an aggressive Trog (that spawns in Canyon biomes during the day) for 5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is highly recommended, since Trogs have a long reach and can strongly push your player character backwards. Standing in Water or any other liquid might prevent from being pushed.
    • Tame a Dustevil by equipping a Taming Collar, readying it and pointing it at an aggressive Dustevils (that spawns in Canyon biomes during the day) for 5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is highly recommended, since Dustevils can hurl your player character really high up in the air. Standing in Water or any other liquid might prevent your player character from being pushed.
  • Rewards: 20 Trog Horns, 20x Dustevil Dust and 20 Stun Bombs
  • Unlocks: quest "Ice To Meet You"

6. Ice To Meet You[]

  • Badge: Rancher
  • Unlocked by: completing the quest "A Rocky Relationship"
  • Objectives:
    • Tame an Arctic Miru by equipping a Taming Collar, readying it and pointing it at an aggressive Arctic Miru (that spawns on Snow, Ice and Peakstone in biomes like Frozen Oceans, Frozen Deserts, Taigas, snowy Tundras, snowy Mountains or (rarely) snowy Canyons during the night or in complete darkness) for 7,5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is recommended, since Arctic Mirus can use a blinding attack that will usually interrupt the taming process.
    • Tame a Blizzard Chizzard by equipping a Taming Collar, readying it and pointing it at a defensive Blizzard Chizzard (that spawns on Snow and Ice in cold biomes like Frozen Oceans, Frozen Deserts, Taigas, snowy Tundras, snowy Mountains or (rarely) snowy Canyons during the day) for 5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is recommended, since Blizzard Chizzards cannot only deal cold damage over time, they can also push your player character away. Even as soon as they just start to use their dive attack, the taming process is often already interrupted.
    • Build an Ice Home with 50 Ice blocks. You can collect Ice from Frozen Oceans (there's usually a layer of thin flat Snow on top), or from frozen rivers in many cold biomes, or you can simply place units of Water or Bog Water into cold biomes high up, like on the top of snow-covered Mountains so that the liquid will freeze to Ice. Actually, you do not really have to build a house-like structure at all, you can simply place the 50 blocks of Ice wherever and however you like, and it might even be possible to place just one block of Ice 50 times...
  • Rewards: 20 Arctic Miru Eyes, 20 Blizzard Chizzard Gizzards and 20 Freeze Resistance Potions
  • Unlocks: quest "Burning For You"

7. Burning For You[]

8. Slumber Party[]

  • Badge: Rancher
  • Unlocked by: completing the quest "Burning For You"
  • Objectives:
    • Tame a Night Chizzard by equipping a Taming Collar, readying it and pointing it at an aggressive Night Chizzard (that spawns on Shores, around Wildwood trees in Jungles and in Tundras only at night in dark areas) for 7,5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is recommended, since Night Chizzards will use a dive attack frequently, and even as soon as they start to fly up, the taming process is often already interrupted.
    • Tame a Night Pigsy by equipping a Taming Collar, readying it and pointing it at an aggressive Night Pigsy (that spawns in many biomes like Forests, Grasslands, Swamplands, Woodlands, Savannahs, Canyons or snowless Tundras in dark areas at night, but also during the day in the darkness of Caves in the Fossil layer and Stalactite layer not far underground) for 7,5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is recommended, since Night Pigsies can push your player character backwards and upwards, which will interrupt the taming process.
    • Tame a Night Rockster by equipping a Taming Collar, readying it and pointing it at an aggressive Night Rockster (that spawns on Shores at night in dark areas, but also during the day in the darkness of Caves in the Fossil layer and Stalactite layer not far underground) for 7,5 seconds.
      The use of Stun Bombs or even better a trap (like described in the quest hints for "Fall for you") is recommended, since the spin attack of Night Rocksters will push your player character backwards, which will interrupt the taming process.
    • Place 10 LEDs for your Night Club. First unlock the crafting recipe for LEDs by crafting or obtaining Wood Burning Lamps, crafting a Wiring Tool, and crafting at least one Switch. Then craft 2 LEDs at a time with 4 Stone Slabs, 2x Coal and 4 Glass blocks. You can place one LED, pick it up again and repeat it 10 times in total.
  • Rewards: 20 Arcstones, 1 placeable Diamond Treasure Chest, 1 Red Party Hat, 1 Yellow Party Hat and 1 Blue Party Hat
  • Unlocks: quest "Thing 1 & Thing 2"

9. Thing 1 & Thing 2[]

10. Friendzilla[]

  • Badge: Rancher
  • Unlocked by: completing the quest "Thing 1 & Thing 2"
  • Objectives:
    • Place 30 Obsidian Brick Walls. Or place even more to be safe - in the shape of a thin flat plane.
    • Place 10 Sand Blocks. Actually, tests have shown that Sand blocks by themselves will NOT make Rockzilla spawn, instead Seashells can help with summoning Rockzilla. Seashells will spawn over time on blocks of Sand, albeit slowly. In order to summon Rockzilla faster, you might rather want to place 10-20 blocks of either Corals, Shorewood, Shorewood Husk, Shorewood Leaves, Driftwood or Seashells that you have collected yourself from Shores. And of course you'll have to place them adjacently to the Obsidian Brick Walls, not somewhere far away.
    • Place 5 Torches. The quest reacts to Coal Torches. Better place 10 of them and place them either directly on the Obsidian Brick Walls, or at least adjacent to these blocks. However, you can use nearly any crafted luminaires in order to "summon" Rockzilla.
    • Wait for Rockzilla to spawn and tame it. Please note that Rockzilla will not spawn at night and not all biomes/areas seem to be suitable for Rockzilla. Also, do not build Rockzilla's altar too close to your touchstone. Don't stay in the area, but walk a few biomes further away, use a bed to let the next day spawn before you return. Try it once again a lot later - do not visit and re-visit the altar too often. If Rockzilla does not spawn within a reasonable timespan, try building an altar somewhere else. In some areas, it might take really long - maybe even a full RL day - until the giant crab spawns, in other areas it might spawn after building the altar, leaving the area and returning right away...
  • Rewards: 3 Diamond Treasure Chests and 1 Lumite Mining Cell
  • Unlocks: Rancher Badge that will reduce the timespan for taming drastically for all tameable Creatures

Please note that you might have to relog (exit the game, wait for a few minutes, log in again) in order to complete the quest "Friendzilla" and be granted the Badge properly.

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