Basic Information[edit | edit source]
Seeds are flat and tiny vegetal items in a batch a little less than one block in width that can be placed on plowed soil ("tilled" land, see Farming) in order to grow into Crops in 41 (fertilized Wheat) to 91 minutes (Horned Melons).
You can find Seeds for 4 kinds of Crops in Creativerse:
- Wheat Seeds for Wheat
- Turnip Seeds for Turnips
- Lettuce Seeds for Crisphead Lettuce
- Horned Melon Seeds for Horned Melons
Other types of "Seeds" that you can learn more about in their own Wiki articles would be Mushroom Spores that will grow into Mushrooms within 10 minutes, and tree Saplings that will grow into trees within 15-16 RL hours. Spores and Saplings can be "planted" on different types of natural ground blocks.
Some display container will only display a sparkling instead of the Seeds as their special effect, but not the Seeds themselves though. These same display containers also have troubles with showing other flat items, which will often stay invisible because of this.
Seeds cannot be consumed directly by player characters or Pets, but most types of Crops can. However, it's recommended to always feed Pets their favorite type of Food and to cook Crops into Food in order to receive a range of much more significant buffs for player characters.
Seeds are fireproof, uncorruptable and "non-solid", so you can move "through" them.
How to obtain[edit | edit source]
Crops except for Wheat will spawn over time on all game worlds of Creativerse at random locations and such these Crops can be found by scouring the lands:
- Lettuce can often be found in Forests, sometimes in Tundras and Swamplands, rarely in other Biomes; growing on Grass or more rarely on Dead Grass,
- Turnips can often be found in Swamplands, sometimes in Tundras and Forests, rarely in other Biomes; growing on Grass or more rarely on Dead Grass,
- Horned Melons can solely be found on Jungle floors consisting of Detritus and generally take a longer while to spawn than the other Crops
Naturally occurring Crops are not part of the template game worlds and such also not part of newly created game worlds right away, but will spawn in time, mainly when players are active on the game world.
This means that Crops are quite rare after starting to play on a new game world, so it's not recommended to eat or cook them early on, but rather to process the first Crops that you find into Seeds and plant them in order to multiply the Crops and obtain lots of Seeds.
More and more Crops except for Wheat will slowly spawn on game worlds where players are active. So the longer you play on a game world, the more Crops will show up in the wild. Staying close to suitable Biomes for a while can make them appear more quickly. The "Pro" game world setting "Double Regrowth Speed" will help with that too.
Very rarely, additional Seeds will be randomly obtained while you're harvesting Crops that you've grown yourself. And if you harvest your Crops too soon (like when they're still Seedlings or Sprouts), before they are grown or ripe, you will only receive one (batch of) Seed(s) each, but no Crops. It's the same as if you had just picked up a planted Seed instead of letting it grow at all.
However, Seeds can be placed and captured with a Capture Block. Also, if you capture grown Crops, Sprouts or Seedlings with a Capture Block, they will all be captured in the shape of Seeds, not as Crops.
Such, you can buy Seeds as part of building kits for Blueprints - either Blueprints that you have captured yourself (no matter if the Seeds are "fallow" or not), or Blueprints that were made by other players and that you have subscribed to in the Steam Creativerse workshop, or Blueprints that you have customized with Seeds yourself.
Building kits can be paid with ingame Coins that can be bought with real money via Steam Wallet in the Store. To buy a building kit, either select the according Blueprint or activate a cornerstone that has been placed into the game world (and has optionally been customized). Check the content of the block kit first by clicking on the description "Built with xxx Blocks" before you'll click on the green price tag button below "Get kit and build now".
Processing Crops into Seeds[edit | edit source]
Each Crop can be processed into 2 according Seeds each, and no crafting recipe has to be unlocked for that.
- 1 ear of Wheat can be transformed into 2 Wheat Seeds in a Processor
- 1 Lettuce can be transformed into 2 Lettuce Seeds in a Processor
- 1 Turnip can be transformed into 2 Turnip Seeds in a Processor
- 1 Horned Melon can be transformed into 2 Horned Melon Seeds in a Processor
How to grow Crops[edit | edit source]
You can either place such natural blocks over a body of Water or Mineral Water, or alternatively place such liquids directly adjacent to each block of Dirt, Grass or Mud; like directly below for example, or at least corner to corner. You can place Bog Water as an alternative too, but only a few units, because Seeds stay fallow if planted close to larger pools of Bog Water (like in Swamplands).
Crops can even be grown in complete darkness, in Caves underground and/or in a building, as long as they're planted on tilled land with a suitable liquid adjacent. It doesn't matter if you plant Seeds at day or night either.
On the other hand, Seeds will stay "fallow" when planetd in unsuitable and won't grow under any circumstances. Crops cannot be grown at too high altitudes (like on top of Mountains or snow-covered giant Wildwood trees), in Biomes that are too cold biomes (most snow-covered biomes) or too hot (Lava layer and some Ocean Shores), and also not too close to pools of Bog Water like mentioned.
Even some areas in Forests can sometimes be unsuitable for Crops for unknown reasons. However, if Seeds appear fallow (you can see the word "Fallow" written in red letters below if you point your cursor at them), they can simply be picked up again in order to be planted elsewhere and won't be wasted.
As said, something like a "light level" does not matter at all, since acres do not even have to be lit in Creativerse in order for Crops to grow.
You should plant one (patch of) Seed(s) on each block of tilled land rather quickly (which also applies to the time right after the harvest of Crops), otherwise the tilled land will turn into Dirt and will have to be plowed again.
If you don't have Seeds ready right away, you might place any type of block or object (like torches) on any block of tilled land in order to prevent it from turning into Dirt.
To place Seeds, simply use right-click like for placing any block or placeable object after putting the Seeds into a slot in your quickbar and selecting this quickslot.
Watering Seeds[edit | edit source]
Please note that Seeds will stay fallow as long as they have not been "moistened" by one unit of liquid adjacently to the tilled land that has a Seed placed on top.
For best results, you might want to place blocks of Dirt or Grass directly over a body of Water. Or you can simply dig a small hole the size of one block, place Water into it and plow the 8 adjacent blocks in order to plant Seeds.
Also, as mentioned, please take care to not use too many units of Bog Water, since this might also result in Seeds staying or becoming fallow.
The liquid can be placed directly below the block of tilled land, or can be placed diagonally. It is sufficient to only have one corner of the tilled land touch the block where you'll place the liquid to moisten the acre.
See Farming for more details about this.
The type of liquid used will not speed up the growth of Seeds into Crops, and will not influence the growth of Crops in any other way. If you do not place liquids adjacent to the block of tilled land, the Seed you will place there will simply stay fallow, but it can still start to grow if you place liquid next to the tilled land a bit later on. Or you can pick up the Seeds and place them on the tilled land again next to moisture, then they will start to grow into Crops if the area is suitable.
Fallow Seeds[edit | edit source]
When Seeds stay fallow, the word "Fallow" will be visible in red letters below the name of the Seed when you point your cursor at the planted Seed in the game world.
However, even moistened Seeds will also stay fallow in unsuitable Biomes or circumstances, like in too cold (snowy, icy) areas, too high up (above altitudes of ca. 150, which you can find out about by typing // into your chat) or too hot (especially on the Lava layer or in areas where heat meters show up, like on Shores next to Savannahs for example), as well as in or close to Swamplands with pools of Bog Water.
As said, sometimes Seeds might even stay fallow in Forests or other usually suitable Biomes for unknown reasons. It's possible that Seeds might start to grow at a later time and then revert to being fallow again in these areas. Since this can even lead to grown Crops to revert into Seeds, it is recommended to pick up the Seeds as soon as they are fallow and plant them into a suitable area instead of hoping for a change.
Sometimes it might be sufficient to simply place the Seeds onto an artificially created "biome" at a higher altitude in the same area, or into Caves below. The ground just has to consist of either Dirt, green Grass or Mud so that you can till it into tilled land with a Plow; and of course you will have to place suitable liquids adjacently (Water, Mineral Water or a few units of Bog Water).
In Creativerse, Crops do not need any sunlight nor any artificial light to grow. So you can plant Seeds for Crops underground or into completely dark rooms just as well, as long as they are placed on tilled land with suitable moisture directly adjacent.
Wait a bit until the Crops are ripe to receive the best harvest. You can fertilize the Seeds or the Seedlings with Pigsy Droppings to reduce the growth times, which is most recommendable for Horned Melons. Also Mushroom Spores and tree Saplings (and Queen Bees) can be fertilized.
Crops can then be harvested by being "pulled" with the gauntlet and left mouse button (by default) just like any other type of block, item, plant or liquid.
If Crops stay "ripe" for 24 RL hours, they will turn into "grown" Crops. The harvest will become a little less then, but Crops won't ever wither.
Growth Times and Fertilizer[edit | edit source]
Crops will grow on Creativerse game worlds no matter if you're online or offline, close by or far away.
Seeds will grow into Seedlings within 11 RL minutes at an average - it takes a little less time for Wheat and more for Horned Melons though.
Next, Seedlings will grow into Sprouts, and then into Crops. The Crops will stay ripe for 24 hours, which is the best time to harvest them. Afterwards they will turn into "grown" Crops, and the harvest will be a little less than when harvesting "ripe" Crops.
Grown Crops will not ever wither.
Crops do not require fertilizer to grow, but fertilizer can speed up their growth.
Seeds of Crops can be fertilized with Pigsy Droppings to grow into Seedlings immediately, by placing fertilizer on Seeds that have been planted. Simply place fertilizer with right-click directly onto the Seeds (you might need to aim a little high in order to apply the Pigsy Droppings properly).
Pigsy Droppings can only be obtained from tamed yellow Pigsies, Night Pigsies or Night Hoglets (Pets) after they've been fed their exact favorite type of Food. These Pigsy types will not "drop" Pigsy Droppings when you kill them.
Alternatively, also Seedlings can be fertilized to grow into Crops faster (for example, fertilized Wheat Seedlings will grow into Weed Sprouts in ca. 2:30 minutes, while unfertilized Wheat Seedlings will take 11:30 minutes for this step), but not after the Seeds themselves have already been fertilized. Which means you can fertilize each Crop only once.
Sprouts or grown/ripe Crops cannot be fertilized anymore at all in any case.
Fallow Seeds cannot be fertilized either. So you can't make fallow Seeds fertile by using fertilizer.
Unfertilized Wheat needs approx. 50 minutes (real-life-time) to grow from a Seed into a ripe plant (even if you're offline). Lettuce needs about 60 minutes, Turnips not much longer (ca. 61 minutes), Horned Melons need ca. 90 minutes until they're ripe.
Fertilizer will reduce these growth times for ca. 10 minutes.
Putting Seeds on display[edit | edit source]
You can place Seeds into the slots of Wood Planters, Flower Pots, Placemats, Galactic Grav-Chambers, Hidden Temple Altars, Snow Buried Containers, Holiday Decorative Trees, Frozen Containers, Wall Shelves, Holiday Mantles and the like, but please note that Seeds won't grow into Crops there; they will just be conserved to be displayed for decoration!
On/in some of these display containers, the Seeds themselves might stay invisible, instead some sparkles will usually show.
If you remove the tilled land from under a Seed, the Seed will turn fallow, but still keep on floating in mid-air). If you remove the tilled land from under a Seedling or Sprout, they will revert back to Seeds, and will be fallow. This way you can also use Seeds for decorational purposes. These Seeds will not pose any obstacle to Creatures or player characters, they can simply move "through" the Seeds like through Tallgrass.
Mushroom Spores can be planted (placed) on Dirt, green Grass, Mud or tilled land. Like Crops, they do not require light to grow, but will stay fallow in pretty much the same types of "unsuitable" biomes as Crops. And like Crops, Mushroom Spores also require moisture adjacent: Water, Mineral Water or a few units of Bog Water.
When harvesting, one batch of Red Mushroom Spores will turn into one Red Mushroom (batch), one batch of Brown Mushroom Spores will turn into one Brown Mushroom (batch), but one batch of Glowing Mushroom Spores will turn into 6-10 (batches of) Glowing Mushrooms.
In any case, one Mushroom (batch) can always be processed into one batch of the according Mushroom Spores.
Tree Saplings[edit | edit source]
Saplings can be grown into trees of the same kind as their Sapling type.
Planting trees takes a block of green Grass or brown Dirt (or Snow Caps in case of Elderwood trees/Saplings) and "sunlight". This means that tree Saplings have to be placed somewhere on the surface to grow and won't grow underground. And there has to be enough space above the Saplings too.
You can place several Saplings adjacent to each other, which might cause thicker trees to grow (not every time though, sometimes two trees might grow "stacked" onto each other instaed). 2x2 Saplings have the best chances to grow into thicker trees.
It will take ca. 15-16 RL hours for trees to grow, even if you're offline. Saplings can be fertilized with Pigsy Droppings as well, but will not grow significantly faster afterwards, just about 15 minutes.
Different to ingame tips shown on loading screens, the presence Water or other liquids is not even necessary for tree saplings to grow into trees. However, most areas that are unfitting to grow Crops are also unfitting for Saplings and will let the Saplings stay fallow. Elderwood trees can be grown in colder areas than the other trees though, and they can be planted on Snow Caps.