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Medieval signpost craft
Medieval signpost
Medieval signpost with banners and baby leafi
Medieval signposts with banners and baby leafi
Medieval signpost with non banners
Medieval signpost painted

Medieval Signpost painted Chocolate/Navy Blue

Basic Information[]

Medieval Signposts are display items that are part of the Medieval Accessory Bundle. They look like a free-standing wooden post with a stone base, with another wood plank with a pointed end attached to the top.

These display containers have 3 slots can be "filled" with an item, block, liquid or object, and will then display these to the left, right and top of the crossbar. The best fits for the left and right slots are thin flat objects like the Medieval Bosshog Banner or Medieval Hammer Banner.

Like other display containers, Medieval Signposts can display items that cannot simply be placed into the game world, like Explosives, Food, Crops or Weapons. Objects placed in/on display containers cannot be activated/deactivated, rotated, inscripted or transformed in any way.

How to obtain[]

Medieval Signposts can be crafted in your Crafting Menu (to be opened by pressing "q" as the default key), but only after the according crafting recipe has been unlocked by buying the Medieval Accessory Bundle from the Store. You can also obtain it by buying a building kit for a Blueprint that contains Medieval Signposts.

How to unlock the crafting recipe[]

The crafting recipe for Medieval Signposts can be unlocked by buying the Medieval Accessory Bundle from the Store. There is no other way to obtain the recipe.

How to craft[]

To craft 2 Medieval Signposts, you'll need:

How to use[]

In order to use Medieval Signposts, place them into the game world and interact with them (use right-click or "F" as the default key) while pointing at them with your cursor.

Medieval Signposts can be fully rotated into all directions, even after being "filled" with items, by pressing and holding R and then pointing the mouse cursor at the block and moving the mouse while holding the left mouse button. The chosen rotation angle can be "locked" too by tapping "r" while looking at an already rotated object or block; then all items of the same stack in the selected quickslot will automatically be facing the same direction when being placed.

When Medieval Signposts are activated (point your cursor at a Better Home Bathtub, then click the right mouse button by default or press "f" as the default key), a small storage window with 3 slots will open.

After activating a Medieval Signpost, the inventory window of your player character on the left side will temporarily be replaced with a list of items that can be transferred to the slots of the Medieval Signpost so that they will then be displayed next to the faucet of the Medieval Signpost.

You can now put one of many kinds of items, blocks, objects and liquids into the slots of the Medieval Signpost from your inventory by dragging & dropping with your left mouse-button or right-clicking on them in your inventory one after another.

Usually only 1 item can be transferred, and it is not recommended to override this game mechanics to put more items into the slot if you don't want to risk losing them.

Like most other placeable blocks, Medieval Signposts can be painted, with the primary color influencing the color of the wooden parts, and the secondary color influencing the color of the iron parts. They can also be put into displays, where they will be shown at a reduced size.

Medieval Signposts cannot be picked up as long as anything is stored in their slots. They can be rotated even when filled though. After emptying Medieval Signposts that have been placed into the game world, you can pull and take them without requiring any Power Cell (Mining Cell) to do so. Of course you won't be able to pick up such objects on game worlds, on player claims or in Adventures where your Permission rank is not sufficient (mainly when you are merely a visitor), which can only be changed by the owner of the game world, claim owner or Adventure creator.

How to change the settings of Medieval Signposts[]

When activating a Medieval Signpost, you can change some settings by clicking on the icons over the inventory (and settings) window that will open:

  • Edit Button click on this icon to rename a Medieval Signpost with another description up to 30 characters long. The new label will replace the word "Medieval Signpost" that is displayed by default when pointing at the display container with the cursor. Picking it up will reset its name to the default again though
  • Access Control Lock click on this icon in order to change the permission setting of a Medieval Signpost so that only players with this specific or an even higher permission rank than this defined permission level can change the settings of this Medieval Signpost or might even be allowed to take this display container

Renaming Medieval Signposts[]

You can name Medieval Signposts like any other storage container by activating them and then clicking on the icon that looks like a square (note) with a "pen" in the top right corner. You can type up to 30 characters into the labelling array (and confirm this with "enter"/"return"), and this name/label will then be displayed instead of "Medieval Signpost" when pointing the cursor at it.

Setting permissions for Medieval Signposts[]

You can change the Permission settings for each Medieval Signpost by clicking on the padlock icon shown in the top right corner after activating the Medieval Signpost. Here you can define who will be permitted access to this Medieval Signpost (and its contents).

To be precise, you can set this Medieval Signpost to a minimum permission level that must be met or outranked by players in order to change the content and/or settings of the Medieval Signpost and even take the Medieval Signpost itself.

Available world permission-settings: "just me", "world owner/admins", "world mods", "builders" or "everyone". On player claims the available settings are "just me", "claim admins", "claim interact only", "claim builders" and "everyone".

Since update R40, all storage containers and activatable objects like Medieval Signposts are now set to "builders" by default when these objects are placed into a game world, and to "claim builders" when the objects have been placed within a player claim.

This means that players with builder "rights" (aka permission rank) or higher (mod, admin, owner) either on your claim (claim permission ranks override world permission ranks) or game world can access your Medieval Signposts and take items from it or even pick up the Medieval Signposts themselves.

If you set the permission level of the Medieval Signpost to "visitor", every player on the game world can access the Medieval Signpost and can even carry it off. Higher permission levels like "world/claim admins/mods" or "just me" will prevent this.

A special permission rank "claim interacts only", which is solely available on player claims, will allow players with this exact same permission rank (that you can provide to visitors of your claim if you choose to) to take items from a Medieval Signpost, but not to take the Medieval Signpost itself.

Transfer History[]

By hovering your crosshair cursor over the magnifying glass icon in the top right corner after activating the Medieval Signpost (with right-click or "f" as the default key) you can view a "Transfer History" that lists the (up to) last 5 filling procedures and last 5 removal actions with the according player names and the time of their access to the Medieval Signpost.

Displays and Blueprints[]

When capturing a Blueprint, Medieval Signposts as well as all other displaying objects can be captured with all their items "inside".

When players build this Blueprint and place the display container accordingly, all the items that have been put in the display containers by the creator of the Blueprint will be displayed automatically without having to be put in.

However, these displayed items will merely be "ghost images". It will only look like these items are in the container, but they are actually not. When activating such a display container, you can see that the items in the slots look different too (have a red padlock in the upper left corner and slightly greyed out) in order to indicate these ghost images.

You cannot take such "ghost items" out of the displaying object, and if you replace them with actual items to your own liking, the Blueprinted "ghosts" will vanish and won't automatically resurface if you take the actual item/s out of the concerned display slot/s again.

This has been designed by Playful in order to let players share the "look" of special items with other players so that the players building the Blueprint won't have to provide these items themselves, but can use them as decoration.

Displays and Paint[]

When painting a Medieval Signpost, you can choose whether the paint will affect the objects inside it by checking or unchecking the Color items option in the container UI. Note that you might have to leave the area/re-enter the world to have paint changes made after putting objects into the container take effect.

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