Basic Information[]
You can find multiple forms of lighting in Creativerse, like torches, lamps, lanterns, arctek lightings, candles, as well as campfires and fire pits.
Please note that blocks and objects that do not illuminate their surrounding but simply glow or sport glowing parts are not "lightings" per se. While they are listed on this page at the desire of the original contributor of this article to cover all sorts of information about light in Creativerse, not all of them are listed as luminaires in the crafting menu of the game.
For an overview of only the craftable actual torches and lamps that can be found in the "Lighting" section of the crafting menu, please refer to the Wiki category page Lighting.
Like their tooltips explain, lamps, torches and other types of "real" lightings will prevent Creatures (except for Keepas and NPCs like Elfis) but also random Treasure Chests from spawning nearby, at least on all illuminated natural blocks around the light source.
Light "levels" for farming[]
In general, there are no light levels in Creativerse.
Crops do not need any light to grow on tilled land (that can be produced with a Plow), they just need moisture, either Water, Mineral Water or Bog Water (not too much of the latter) placed directly adjacent to each tilled block.
Mushroom Spores will also grow into Mushrooms within 10 minutes (or instantly when fertilized with Pigsy Droppings) without requiring any light.
Queen Bees will also turn into Beeswax in dark places, like underground. And Seashells will appear on blocks of Sand (usually the more and the faster if Water or other suitable liquids are nearby) no matter if it's dark.
Tree Saplings however only seem to grow on the surface under the sky. Contrary to their tooltips, they do not need Water nor any other liquids nearby to grow though.
Growth time is checked in real time just like for Seeds, Mushroom Spores and Queen Bees, which will also include offline times. So trees, crops and beeswax will grow without requiring the presence of any player characters. Still, they might change to their currently correct growth state optically all of a sudden as soon as a player character gets close enough.
Effects of daylight and artificial lights on Creatures[]
All Creatures will usually only spawn on or next to specific natural blocks (like Rambeaus on Peakstone, Blizzard Chizzards on Snow and Ice, or Corrupted Creatures on Corrupted Blocks), but only if there is no artificial illumination placed nearby, which even applies to diurnal Creatures and also to randomly spawning Treasure Chests that will not appear on blocks that are illuminated by lamps or torches.
Diurnal Creatures will only spawn from approx. 5:12 AM to 10:43 PM in-game time as displayed in the top right corner of your screen with a "sun" symbol to the right, but less directly during dusk. After nightfall and until the next morning, no diurnal more Creatures will spawn. Already spawned daylight Creatures will not vanish just because it has gotten dark though.
Nocturnal Creatures usually start to spawn at ca. 10:34 to 10:43 PM in-game time. However, when day dawns (at and after 5:12 AM), actual Night Creatures and some Underground Creatures will go up in blue flames and then quickly perish, while not leaving any loot bags behind.
And at this point of time, the light of day is a factor to be considered, because in dark areas these sunlight-intolerant Creatures are actually able to survive. Night Creatures that typically spawn underground will not die during the day either, only when being "hit" by daylight.
This applies to Night Pigsies, Night Hoglets, Night Leafies, Night Twiggies, Night Rocksters, Night Chizzards, Mirus and Arctic Mirus, as well as to Hot Feet.
General properties of lamps, torches and most objects with glowing parts[]
All illuminated objects in Creativerse are ever burning and do not need any Fuel.
Most luminaires can be placed on any side of a block including the bottom of a block for a nice ceiling light.
You can fully rotate lamps into all directions by pointing your cursor at them, then pressing and holding R (as the default key) and then moving the mouse while holding down the left mouse button. The chosen rotation angle can be "locked" too by simply typing "r" while looking at a rotated item, so that all lamps of the same stack in the chosen quickslot will then face the same direction when being placed.
Since update R32 in June 2016, all crafted blocks can be picked up without needing any Power Cells to be equipped.
Since update R33 in August 2016 most lamps, including Arctek "Torches" and Fire Pits can be turned on an off now (activate them by typing "f" as the default key or clicking your right mouse button while looking at them). You can also use Switches, Number Pads, Sensors and/or Pressure Plates for activation/deactivation of all types of lamps that you can wire them to. This also holds true to many machines like LEDs, but generally does not apply to torches - most torches cannot be wired.
Burning Lights[]
These lights with open flames - mainly torches - are the most common lights in Creativerse, mainly Moss Torches and Coal Torches, since these two require only very common resources to be crafted and can also occasionally be collected from Treasure Chests and Creatures. Torches cannot be wired, while most other objects sporting open flames can be can be wired to activation devices, optionally with operating gates in between, ever since update R33 in August 2016. Lighting sources with open flames give off small amounts of heat such as the Moss Torch, Coal Torch, Campfire and Fire Pits. By placing three torches next to each other on Snow (or Ice) and standing on them, the cold meter (freeze gauge) can be lowered and then dispersed in cold biomes.
Fire warning[]
Torches (that have no collision and cannot be wired) and other objects with open fires may cause a Fire in warm to hot biomes and layers if placed above (or especially under) flammable blocks like tree Leaves, any Wood blocks like on trees, Shredded Leaves blocks, Thatched Walls, Blue Carpets (since update R52), Red Carpets, Yellow Carpets, Wood Walls, Wood Floors and many other crafted wooden blocks, Wood Tables, Wood Chairs and other wooden furniture. Tar is the one substance that can be set ablaze most easily.
Please note that in warm to hot biomes flames are able to spread to any nearby flammable blocks and materials (including crafted wooden blocks and wooden furniture), and such can burn down a forest or wooden building to nothingness. This spreading of fire can be stopped by claiming the area (the advanced option for spreading fires is switched off by default) or by disabling the world option "fire spreading" by world owners. Spreading fires cannot be stopped/doused by using Water, other liquids nor cold materials like Snow or Ice on the flames.
Torches[]
All torches will extrude liquids like Water (but will set Tar on fire), and will nonetheless allow player characters to take up the same space of block where they are placed without blocking the way. In this way torches can be used to create air pockets under water. Torches cannot be wired nor doused.
- Moss Torch - an easy to craft starting light source with a dim glow, and a starting recipe too. It could be considered being "tier 1". Already crafted Moss Torches are also occasionally obtainable from Stone Treasure Chests that randomly spawn on Fossil layer blocks in dark areas, and occasionally from common blue Keepas either as a loot or pet-harvest.
- Coal Torch - a brighter light source. Its crafting recipe can be unlocked very soon in the gaming process after obtaining Coal (like from a Keepa of any kind, a randomly spawning Wood Treasure Chest on the surface in the night, as well as being extracted from Coal Nodes with any type of Extractors). It could be considered being "tier 2". Already crafted Coal Torches are also occasionally obtainable from Obsidian Treasure Chests that randomly spawn on Stalactite layer blocks in dark areas, from Iron Treasure Chests that randomly spawn on Lava layer blocks in the dark, plus rarely from Silver Keepas or Golden Keepas.
- Bungalow Torch - a Jungle themed Coal Torch; unlocked after collecting Wildwood and crafting Bungalow Wall blocks from this Jungle tree wood. Since they require Vines to be crafted and cannot be obtained as a drop or treasure, they are a bit more "demanding" than the more common Moss Torches and Coal Torches.
- Hidden Temple Torch - only available through buying either the Hidden Temple Super Bundle (that also contains the according Store-bought crafting recipe) in the Store, or by buying the Hidden Temple Item Pack and/or any block kit for Blueprints containing this type of torch to receive already crafted torches.
- Medieval Torch - only available through buying either the Medieval Super Bundle (that also contains the according Store-bought crafting recipe) in the Store, or by buying the Medieval Item Pack and/or any block kit for Blueprints containing this type of torch to receive already crafted torches.
Other light sources with open flames[]
- Campfire - unlocked by crafting/taking Coal Torches. Campfires can be wired to activation devices, optionally with operating gates in between
- Fire Pit - now unlocked by crafting or taking Coal Torches, was a rare Recipe before. Fire Pits can be wired to activation devices, optionally with operating gates in between.
- Iron Fire Pit - unlocked after crafting Iron Wall blocksCandy Skull Candles. Iron Fire Pits can be wired to activation devices, optionally with operating gates in between.
- Candy Skull Candles, Blue Candy Skull Candles, Red Candy Skull Candles, Yellow Candy Skull Candles - seasonal Halloween themed small torches, only available by trading them and/or their rare seasonal crafting Recipes from Pumpkirus (either The Great Pumpkiru or Pumpkiru Jr.) during the Halloween event "Pumpkiru's Candy Campaign".
- Medieval Lamp - a two blocks tall torch with open flames and no collision, only available through buying either the Medieval Super Bundle (that also contains the according Store-bought crafting recipe) in the Store, or by buying the Medieval Item Pack and/or any block kit for Blueprints containing this type of torch to receive already crafted torches.
- Medieval Chandelier - a ceiling light with open flames and no collision, only available through buying either the Medieval Super Bundle (that also contains the according Store-bought crafting recipe) in the Store, or by buying the Medieval Item Pack and/or any block kit for Blueprints containing this type of torch to receive already crafted torches.
Lamps[]
Most lamps are brighter than torches, meaning that they can illuminate more blocks that surround them. Since update R33 in August 2016 all lamps can be turned on an off now. You can activate and deactivate them by typing "f" as the default key or clicking your right mouse button while looking at them.
You can also wire lamps to activation devices like Switches, Number Pads, Sensors and/or Pressure Plates and you can use these devices for activation/deactivation from a distance - of all lamps that are wired to them. By wiring operating gates in between the activation devices and lamps, you can use number codes (Number Comparison Gates), define timed activation (Delay Gates, Flip-Flop Gates) or even puzzles (Logic Gates, Inverter Gates) to activate and/or deactivate lamps.
By disabling the option "can interact" in the inspection windows of lamps, you can lock direct activation and deactivation, so that activation devices become a necessary condition. Other than that, you can define certain permission levels for lamps to be used and taken, and you can rename them as an option if you want to.
- Wood Burning Lamp - a large block light source brighter than a Coal Torch but weaker than a Gas Lamp. Its crafting recipe is unlocked by crafting or taking Coal Torches and by forging Glass from Sand. This lamp can also be obtained from randomly spawning Diamond Treasure Chests on Corrupted Blocks in darkness. You could consider Wood Burning Lamps being "tier 3" because of these circumstances
- Gas Lamp - the brightest light source in the game. Its crafting recipe is unlocked by crafting Wood Burning Lamps, obtaining blocks of Fossils and processing Obsidian Rods. These lamps can also occasionally be obtained from Things either as a loot or pet-harvest. It could be said that Gas Lamps are "tier 5", while "tier 4" could be assigned to many lamps with brightness levels between Wood Burning Lamps and Gas Lamps.
- Yellow Lamp - a yellow version of a Wood Burning Lamp, unlocked by crafting said Wood Burning Lamps and Yellow Pigment. Their crafting recipe requires Yellow Pigment as well (instead of Wood Rods that are used for Wood Burning Lamps). They emit yellow colored light.
- Red Lamp - a red version of a Wood Burning Lamp, unlocked by crafting said Wood Burning Lamps and Red Pigment. Their crafting recipe requires Red Pigment as well (instead of Wood Rods that are used for Wood Burning Lamps). They emit red colored light.
- Blue Lamp - a blue version of a Wood Burning Lamp, unlocked by crafting said Wood Burning Lamps and Blue Pigment. Their crafting recipe requires Blue Pigment as well (instead of Wood Rods that are used for Wood Burning Lamps). They emit blue colored light, darker than the light from Arctek lightings.
- Yellow Holiday Light - these small yellow lamps do not block player characters from using the same space, but do not sport open flames. They can be found in Holiday Gifts and/or can be traded from Elfis during Christmas event-times for Rescued Toys. Their seasonal rare Recipe is now only available from Elfis. They emit yellow colored light.
- Red Holiday Light - these small red lamps do not block player characters from using the same space, but do not sport open flames. They can be found in Holiday Gifts and/or can be traded from Elfis during Christmas event-times for Rescued Toys. Their seasonal rare Recipe is now only available from Elfis. They emit red colored light.
- Green Holiday Light - these small green lamps do not block player characters from using the same space, but do not sport open flames. They can be found in Holiday Gifts and/or can be traded from Elfis during Christmas event-times for Rescued Toys. Their seasonal rare Recipe is now only available from Elfis. They emit green colored light.
- Blue Holiday Light - these small blue lamps do not block player characters from using the same space, but do not sport open flames. They can be found in Holiday Gifts and/or can be traded from Elfis during Christmas event-times for Rescued Toys. Their seasonal rare Recipe is now only available from Elfis. They emit blue colored light, darker than the light from Arctek lightings.
- Year of the Dog Lantern - this lamp can be crafted from a crafting recipe that is contained in the complimentary Forbidden City Bundle that can be claimed in the Store for free.
- Industrial Lamps, Industrial Lights and Wide Industrial Lights - these lamps can only be crafted from Store-exclusive recipes that are all contained in the Industrial Super Bundle. The Industrial Lamp is an rusty iron lamp with a white bulb that reminds of the design that was used at the beginning of industrialization in the 18th century. The Industrial Light has a dim orange glow and resembles a wall light with a thin long bulb. The Wide Industrial Light has a green glow and sports a Steampunk-like design.
- Galactic Lamp - this lamp with a bright blue light (similar to Arctek lightings) can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- Haunted Lamp - seasonal Halloween themed small wand light, only available by trading it and/or its rare seasonal crafting Recipe from Pumpkirus (either The Great Pumpkiru or Pumpkiru Jr.) during the Halloween event "Pumpkiru's Candy Campaign".
- Haunted Pumpkin - seasonal Halloween themed pumpkin the size of one block with glowing eyes and mouth, only available by trading it and/or its rare seasonal crafting Recipe from Pumpkirus (either The Great Pumpkiru or Pumpkiru Jr.) during the Halloween event "Pumpkiru's Candy Campaign".
- Medieval Fireplace - this is a fireplace the size of two blocks that seems to operate with open fire, but will not set any flammable material on fire that is placed nearby. It illuminates its surrounding like lamps and can also be wired. It can only be crafted from a Store-exclusive crafting recipe that is contained in the Medieval Super Bundle.
Arctek Lights[]
All Arctek Lamps emit the same amount of blueish-white light, but are not as bright as a Gas Lamp. They could be considered "tier 6", because rare Arcstones are a necessity to craft them. Other than that already crafted versions of all Arctek lightings can very rarely be found in randomly spawning Diamond Treasure Chests on Corrupted Blocks in the dark, but more often from Things - either as a loot or pet-harvest. All Arctek lights are wireable to activation devices like Switches, Number Pads, Sensors and/or Pressure Plates, and to operating gates like Logic Gates, Delay Gates, Flip-Flop Gates, Number Comparison Gates and Inverter Gates.
- Arctek Torch - it is a torch that does not block player characters from using the same space, but does not sport open flames. Its crafting recipe is unlocked after collecting an Arcstone from a Keepa of any kind and by crafting Wood Burning Lamps.
- Grand Arctek Torch - it is a torch that does not block player characters from using the same space, but does not sport open flames. Its crafting recipe is unlocked after crafting/taking an Arctek Torch, plus collecting an Arcstone from a Keepa of any kind and crafting Wood Burning Lamps.
- Arctek Lantern - it is a lamp the size of one block without open flames. Its crafting recipe is unlocked after crafting/taking an Arctek Torch, plus collecting an Arcstone from a Keepa of any kind and crafting Wood Burning Lamps.
- Grand Arctek Lantern - it is a lamp the size of one block without open flames. Its crafting recipe is unlocked after crafting/taking an Arctek Lantern, plus collecting an Arcstone from a Keepa of any kind and crafting or obtaining a Gas Lamp.
Machines[]
These craftable objects do not brighten a dark room or cave, but they are still visible in the dark. They cannot be considered lightings in Creativerse, and such do not appear in the "Lightings" section in the crafting menu either. They will not prevent Creatures nor Treasure Chests from randomly spawning nearby on natural blocks
- LED - this is a bright lamp-like block and easily noticeable in the dark, with a large range of possible colors. Its crafting recipe is unlocked by crafting a Wiring Tool, a Switch and a Wood Burning Lamp. Still, LEDs do not illuminate their surrounding and such won't hinder Creatures nor random Treasure Chests from spawning next to them. Such, they can be found in the "Machines" section of the crafting menu, not in the "Lightings" section.
- Galactic LED - this LED can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle. If activated, it glows well visible in the darkness. Like all other LEDs the Industrial LED also does not illuminate their surrounding and such won't hinder Creatures nor random Treasure Chests from spawning next to it.
- Industrial LED - this LED can only be crafted from a Store-exclusive recipe contained in the Industrial Super Bundle. It can be If activated, its flat surface shaped like a quadratic button glows well visible in the darkness. Like all other LEDs the Industrial LED also does not illuminate their surrounding and such won't hinder Creatures nor random Treasure Chests from spawning next to it.
- White Beacon - this Beacon can be crafted and sends out a long beam of white light from its top side, but can be rotated into all directions, and even slightly illuminates a bit of its surrounding too. The beam of any Beacon is able to reach from the very bottom layer of the world to the very top high up in the sky and even optically extends above. When placed sideways it can help with constructing large buildings.
- Blue Beacon - this Beacon is only craftable after finding and learning a rare Recipe that can be found in randomly spawning high tier Treasure Chests or can be obtained from Things, maybe also very rarely from Keepas of any kind. Like all Beacons it sends a long beam of (blue) colored light from its top side, but can be rotated into all directions, and even slightly illuminates a bit of its surrounding too. The color of the beams of Beacons can be "mixed" by placing them into a line so that their beams will overlap.
- Red Beacon - this Beacon is only craftable after finding and learning a rare Recipe that can be found in randomly spawning high tier Treasure Chests or can be obtained from Things, maybe also very rarely from Keepas of any kind. Like all Beacons it sends a long beam of (red) colored light from its top side, but can be rotated into all directions, and even slightly illuminates a bit of its surrounding too. The color of the beams of Beacons can be "mixed" by placing them into a line so that their beams will overlap.
- Yellow Beacon - this Beacon is only craftable after finding and learning a rare Recipe that can be found in randomly spawning high tier Treasure Chests or can be obtained from Things, maybe also very rarely from Keepas of any kind. Like all Beacons it sends a long beam of (yellow) colored light from its top side, but can be rotated into all directions, and even slightly illuminates a bit of its surrounding too. The color of the beams of Beacons can be "mixed" by placing them into a line so that their beams will overlap.
- Healing Beacon - this Beacon also sends a long beam of (green) colored light from its top side, can be rotated into all directions and even slightly illuminates a bit of its surrounding too. However it has more benefits. It can heal player characters and all non-corrupted Creatures as long as they touch this Beacon. Moreover, the Healing Beacon can purify several Corrupted Blocks in its proximity and will turn Corrupted Water into healing Mineral Water. Mineral Water and the Healing Beacon itself will hurt and eventually kill Corrupted Creatures upon direct contact to top it off.
- Teleporter - its blue twisting patterns and particles are very well visible in the darkness. The faint glow of Teleporters might even be spotted on area maps in the night if you look closely.
- Touchstone - its light blue pattern is well visible in the darkness.
- Processor - its yellow green pattern is visible in the darkness, and this crafting station even illuminates a little bit of its surrounding.
- Forge - the orange glow of its gated door/window is visible in the darkness, and this crafting station even illuminates a little bit of its surrounding.
- Cooking Station - its red pattern is visible in the darkness, and this crafting station even illuminates a little bit of its surrounding.
- Crafting Table - on older worlds you might find these old but still usable machines with very well visible light blue glowing patterns.
- activated Fan - players can spot the blue swirl and blue glow of the patterns on any Fan (Ventilator) from afar, but only if its activated. If a Fan is deactivated, its blue patterns are only slightly visible in the dark.
- activated Sensors - players can spot the blue glow of the patterns on a sensor from afar, but only if its activated. If a Sensor is deactivated, its blue patterns are only slightly visible in the dark.
- activated Switches - players can spot the blue glow of the patterns on a switch from afar, but only if its activated. If a Switch is deactivated, its blue patterns are only slightly visible in the dark.
- Industrial Switch - this switch can only be crafted from a Store-exclusive recipe contained in the Industrial Super Bundle. If activated, its green button glows visible in the darkness. If deactivated, the green button is only barely visible in the dark.
- Industrial Lever - this lever can only be crafted from a Store-exclusive recipe contained in the Industrial Super Bundle. If activated, its green button glows visible in the darkness, but even if deactivated, its red button glows brightly.
- activated Pressure Plates - players can spot the blue glow of an activated Pressure Plate from afar. Pressure Plates can be practically invisible if deactivated.
- all operating gates (Number Comparison Gates, Delay Gates, Flip-Flop Gates, Inverter Gates, Logic Gates) - their violet glow is visible from quite a distance.
- Mob Spawners, Loot Spawners and Block Phaser have violet glowing patterns on them that are well visible in the dark, even when these machines are deactivated
- Snowball Turrets have light blue glowing patterns on their base after being placed. The crafting recipe for these rather rare machines can only be obtained during Christmas event-times by claiming the Snowball Turret Bundle after it has been unlocked by the efforts of the whole Creativerse community, or during other special occasions if Playful will decide so. During the Christmas event 2017 Elfi's Toy Drive, the Snowball Turret Bundle was unlocked on January 3rd 2018 and was available to be claimed by all Creativerse players until January 10th 2018. There is no tradeable Recipe for these items that could be shared with fellow Creativerse players.
Crafted objects that have glowing parts[]
- Corrupt Obelisks - they sport violet crystals that even glow while the Corrupt Obelisk is deactivated
- activated Arc Signs and whatever is displayed by them.
- Letters and numbers on all kinds of signs: Wood Signs, Stone Sign, Wood Plaques, Stone Plaque, Hanging Stone Signs, Haunted Gravestones and the like.
- Arc Picture Frames are visible in the night, different from common Adventure Picture Frames.
- the basic Extractor, the Advanced Extractor and the Super Extractor will only start to glow when being placed on Nodes, especially when they're done. They will also sparkle at least when on display, like on a Placemat or Stone Wall Shelf and the like.
- the basic Excavator, the Advanced Excavator and the Super Excavator already glow brightly by themselves, but the outline marking of blocks that they are able to remove (7x7x7) is also very visible, even in the dark. These outlines usually do not show when these items are put on display.
- the same goes for the area marking outlines of Small Capture Blocks, Medium Capture Blocks and Large Capture Blocks.
- Cornerstones of Blueprints usually do not glow by themselves, but the outlines of their displayed blueprints will.
- Checkpoints and Adventure Gates are both very well visible in darkness, even when "deactivated". They can be crafted after crafting (or obtaining) Iron Mining Cells and require Arcstones from Keepas as well as Lumite and other high-tier resources to be crafted.
- Galactic Sleep Pods have red patterns with a very slight glow that is still visible in the dark. These Beds can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- Galactic Captain's Chairs have orange glowing patterns that are even well visible in darkness. These chairs can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- Galactic Bay Doors have two large red glowing buttons that will usually only appear if two door leaves are placed together, no matter if the doors are closed or open(ed). These doors can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- Galactic Terminals are switches that only sport well visible orange buttons when activated, but remain nearly invisible in the darkness when deactivated. These Switches can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- Galactic Pipes do not exactly glow, but they have a dark blue color with a violet shade that is a bit visible against a pitch-black dark background (even better visible than Blue Flowers). These building objects can only be crafted from a Store-exclusive recipe contained in the Galactic Super Bundle.
- the lilac gem on front of Pumpkiru's King Chest glows a bit in the dark. The crafting recipe for this rare storage container with 48 slots can only be obtained during Halloween event-times by claiming the Ultimate Candy Thief Bounty after it has been unlocked by the efforts of the whole Creativerse community, or during other special occasions if Playful will decide so. There is no tradeable rare Recipe for these containers that could be shared with fellow Creativerse players. During Pumpkiru's Community Candy Campaign, the Creativerse player community unlocked the Ultimate Candy Thief Bounty on November 1st 2017 as the last of three rewards containing several rare crafting seasonal Recipes by successfully completing fighting events and was available to be claimed by all Creativerse players until November 15th 2017.
- Frozen Containers are also extremely well visible in the dark, even though they do not sport any "glowing" parts per se. They are display containers that can be filled with up to 5 items. The crafting recipe for this rare container can only be obtained during Christmas event-times by claiming the Ice Box Bundle after it has been unlocked by the efforts of the whole Creativerse community, or during other special occasions if Playful will decide so. In 2017, the Ice Box Bundle was unlocked on December 15th 2017 and was available to be claimed by all Creativerse players until January 10th 2018. There is no tradeable rare Recipe for these containers that could be shared with fellow Creativerse players.
- Ice Beds are extremely well visible in the dark just as well, even though they do not sport any "glowing" parts. This usable furniture can only be crafted from a Store-exclusive crafting recipe contained in the Frost Bundle.
- Snow Blowers - when activated, their white star-snowflake-shaped sparks are well visible in the dark, even though their blue crystals might only barely be noticeable. These cold-emitting objects can only be crafted from a Store-exclusive crafting recipe contained in the Frost Bundle.
- Ice Crystals and Ice Doors are similar to Galactic Pipes. They do not glow, but have a dark blue color with a violet shade that is a bit visible against a pitch-black dark background and better visible than Blue Flowers. These objects can only be crafted from Store-exclusive recipes contained in the Frost Bundle
- Several Explosives emit light after being thrown for as long as they fly until hitting their target, including Vlad-a-Rangs, Flaming Skulls, Fire Bombs and the like
"Explosives" with a light-emitting purpose[]
Fireworks[]
Fireworks are single-use objects that can be placed, optionally wired to activation devices and then activated (not deactivated again though) in order to display fireworks high up in the sky above the top layer of the game world. Fireworks do not emit any light before being activated.
- Blue Fireworks, Red Fireworks and Yellow Fireworks can only be crafted from Store-exclusive crafting recipes contained in the Fireworks Pack.
- Haunted Fireworks are only available by trading them and/or their rare seasonal crafting Recipe from Pumpkirus (either The Great Pumpkiru or Pumpkiru Jr.) during the Halloween event "Pumpkiru's Candy Campaign".
- New Years Fireworks and/or their crafting recipe can only be obtained during Christmas event-times by claiming the Snowball Turret Bundle after it has been unlocked by the efforts of the whole Creativerse community) or during other special occasions if Playful will decide so. In 2017, the Snowball Turret Bundle was unlocked on January 1st 2018 and was available to be claimed by all Creativerse players until January 10th 2018. There also is no tradeable rare Recipe for these seasonal Fireworks that could be shared with fellow Creativerse players.
Flares[]
Flares are single-use throwables that will illuminate the area around their point of impact for a short while.
- Flares can be randomly obtained from free Login Chests every 4 hours (up to 2 Login Chests every 8 hours). These bundles will randomly contain one of four possible item sets. Only the rarest Login Chests will contain 10 Flares at a time. Otherwise the crafting recipe for these throwable Explosives can be obtained and permanently be added to the crafting menu by registering your e-mail-address with Playful. They emit a pulsating light blue light at the point of their impact for ca. 90 seconds.
- Scare Flares are only available by trading them and/or their rare seasonal crafting Recipe from Pumpkirus (either The Great Pumpkiru or Pumpkiru Jr.) during the Halloween event "Pumpkiru's Candy Campaign". Their point of impact illuminates the surrounding for ca. 90 seconds with a green pulsating light that regularly sends out a green spark with a thin green tail.
Crafted luminescent blocks[]
Some craftable blocks emit a glow, but will still not illuminate their surrounding and such will not prevent Creatures nor Treasure Chests from randomly spawning on natural blocks nearby
- Diamond Glass - sports a well visible dark blue glow with patterns of different shades of blue.
- Tourmaline Glass - sports a well visible green and pink glow.
- Green Tourmaline Glass - sports a rather well visible glow of different shades of green.
- Hardened Lava Floor - has orange glowing patterns on it.
- Hardened Lava Wall - only craftable after finding and learning a rare Recipe that can be found in randomly spawning high tier Treasure Chests or can be obtained from Keepas or Things. This block has orange glowing patterns on it.
- Grated Furnace Wall - only craftable from a Store-exclusive crafting recipe contained in the Furnace Decorative Pack. This block has orange glowing patterns on it.
- Aztec Furnace Wall - only craftable from a Store-exclusive crafting recipe contained in the Furnace Decorative Pack. This block has orange glowing patterns on it.
- Crossed Furnace Wall - only craftable from a Store-exclusive crafting recipe contained in the Furnace Decorative Pack. This block has orange glowing patterns on it.
Natural luminescent blocks[]
- Glowing Mushrooms - these Mushrooms that extrude from Siltstone blocks on the Stalactite layer (or even on the surface on very old game worlds) emit a soft blue glow. They even illuminate a bit of their surrounding, but will not prevent Creatures nor Treasure Chests from randomly spawning nearby. However, they cannot be placed, since they will turn into consumable items in the inventory and cannot be collected in the shape of blocks.
- Hardened Lava - has small glowing specks that well noticeable in the darkness of the Lava layer.
- liquid Lava - bright and very noticeable in the darkness of the Lava Layer.
- Wildwood Flowers - emit a bright glow on Wildwood trees in Jungle biomes and are even able to illuminate a bit of their surrounding, but will still not prevent Creatures nor Treasure Chests from randomly spawning nearby.
- Lumite Nodes - very well noticeable by their violet star-like sparkles in the darkness of the Corruption Layer.
- Coal Nodes - somehow noticeable by their small twinkles in the darkness of the Fossil layer and more rarely in the Mountains.
- Obsidian Nodes - noticeable by their soft blue glowing patterns in the darkness of the Fossil layer and more rarely in the Mountains.
- Iron Nodes - only barely noticeable by their soft brown glow in the darkness of the Stalactite layer.
- Diamond Nodes - well noticeable by their violet star-like sparkles in the darkness of the Lava layer.
- Yellow Flowers - noticeable by their small yellow glowing parts in the dark on Cragwood trees.
- Red Flowers - barely noticeable by their softly glowing red parts in the dark on Ashenwood trees.
- Weepwood Flowers - noticeable by their very small yellowish glowing parts in the dark on Weepwood trees.
- Blue Flowers - hardly visible, but they actually do glow a tiny little bit in the dark on Elderwood trees.
Items on display[]
Many items emit a significant glow that can only really be admired if these items are put on display, like on Placemats, Galactic Grav-Chambers, Stone Wall Shelves or Hidden Temple Altars, in Flower Pots, Wood Planters, Snow Buried Containers or Frozen Containers and the like.
This holds true for most Explosives, many Weapons like Swords (also displayable on Weapon Racks and in the hands of Blocky the Snowman), but also Arcstones, Haunted Idols and any other object and block that usually also glows after being placed.
However, machines like LEDs, Switches and the like will appear deactivated on display and such might not glow at all, and most objects with open flames like Campfires and Fire Pits might be doused on display containers. In any case, even the brightest lamps that are put on display will not illuminate their surrounding and also appear in a reduced size, depending on the display container and chosen arrangement.
Luminescent Creatures[]
Most Creatures such as Trogs, Keepas, Silver Keepas, Golden Keepas, Warmworms, Hot Feet, Night Pigsies, Night Hoglets, Night Leafies, Night Twiggies, Night Rocksters, Night Chizzards, common Mirus, Arctic Mirus, all Corrupted Creatures including Things, Corrupted Chizzards, Corrupted Leafies, Corrupted Pigsies, Corrupted Rocksters and Corrupted Mirus are more noticeable at night or in dark Caves because of glowing parts of their skins and/or their glowing eyes. Shrewdshrews are especially visible because of the burning tips of their tails.
Treasure Chests[]
All randomly spawning Treasure Chests emit a visible glow of different colors from their opened orifices. They do not illuminate their surrounding though.
- Wood Treasure Chests sport a yellow glow that can even often be spotted on area maps in the night.
- Stone Treasure Chests sport a green glow on Fossil layer blocks.
- Obsidian Treasure Chests sport a green glow on Stalactite layer blocks.
- Iron Treasure Chests sport a red glow on Lava layer blocks.
- Diamond Treasure Chests sport a bright violet glow on Corrupted Blocks.
Wiring[]
All Lamps, Beacons, Fire Pits, Campfires, Fireplaces and Arctek Torches can be wired using the Wiring Tool to activation devices and operating gates in order to be activated/deactivated from a distance, in a sequence, for a specific length of time, etc.
Lamps can be switched on or off by activating them. Use your right mouse button or press "f" (as the default key) while looking at a lamp that has been placed into the world to turn it off or on. They cannot be activated/deactivated directly though if their option "can interact" is disabled in their inspection window. You can access this option by equipping an Wiring Tool, pointing at the lamp and typing "n" as the default key.
How to wire lamps[]
All lamps can be wired to activation devices like Switches, Sensors, Number Pads or Pressure Plates etc., optionally with operating gates in between, like Number Comparison Gates, Delay Gates, Flip-Flop Gates, Inverter Gates, Logic Gates, etc. Lamps can only serve as receivers and can be switched on or off by using the activation device/s. |
To wire lamps, equip an Wiring Tool and point your cursor at a lamp that you have placed into the world. The "Receive" Hotspot will become visible then and you will be able to connect it to the "Send" Hotspot of activation devices and/or of operating gates.
Type "n" (as the default key) to inspect the wiring window of the lamp if you wish to type a code word into the receiving array that you will then also use in the sending array of the activation device/s and/or operating gate/s.
How to change the settings of lamps[]
The interactivity of lamps can be toggled as well. Wireable objects like lamps can be activated/deactivated by players of all permission ranks, even by visitors, unless their interactivity is disabled (locked) for all players (even owners) with a Wiring Tool.
For this purpose you can lock your lamps by disabling the option "can interact". You can access this option when looking at the lamp and typing "n" (as the default key) with an Wiring Tool equipped.
Now other players cannot switch on or off your lamps, but only if their permission rank is lower than the minimum permission level of the according lamp. If players are either builders or even admins on the game world (if the lamp is not placed on any claimed land) or on the according player claim, then these players might not only activate/deactivate your lamps, but even pick them up and take them away though.
The padlock symbol lets you define the minimum permission rank for your lamp that players will need to match or outrank in order to be able to see and change the settings of the lamp with their own Wiring Tool. For this, use your Wiring Tool and "n" to open the wiring window of the lamp and look for the padlock symbol in the top right corner of the settings window.
Click on it to check the permission setting that is currently selected. The permission level of these lightings will be set to "world builders" by default when placing the lamps, and on player claims it will automatically be set to "claim builders" when being placed.
When raising the permission level of a lamp with the padlock symbol, only its owner and players with a matching or even higher permission rank than the permission level of the lamp can then use their Wiring Tools to change the settings (including "can interact") of the lamp, so that they can switch the lamp on/off directly, or even pick it up and take it.
Renaming a lamp[]
Using this same settings window by typing "n" (as the default key) with an Wiring Tool equipped while looking at the lamp, you can also rename your lamp by typing another description into the labelling array (up to 30 characters).
Luminosity Table for all craftable light sources[]
The craftable lights & lamps have a maximum range at which they can illuminate and prevent creature spawning. The table below shows the range at which the lights no longer cast any light whatsoever, and the color of the light generated. White lights are bright and pure white light, similar to what you'd expect out of a 5000k LED bulb in real life, and the Warm White is more like a 3000K LED bulb. The other colors you really generally need to see in order to appreciate - of particular note, all of the Arctec lights and torches cast the exact same amount and color of light regardless of which one you use.
These radiance ranges were measured on a flat plane with the light mounted directly on the ground, which means that if the light is mounted on the ceiling or wall, you will get a sphere of light, and so maximum range would be directly below or to the sides - the light on an angle fades naturally but falls short of the maximum listed range.
Name | Range | Light Color |
---|---|---|
Moss Torch | 7 | Warm White |
Chinese Lantern | 7 | White |
Luxuriousty Lamp | 7 | White |
Coal Torch | 10 | Warm White |
Hidden Temple Torch | 10 | Warm White |
Medieval Lamp | 10 | Warm White |
Elongracing Luxuriousty Lamp | 10 | White |
Atlantis Lamp | 10 | Warm White |
Bungalow Torch | 10 | Warm White |
Starlight Light | 10 | White |
Medieval Chandelier | 10 | White |
Medieval Lamp | 10 | Warm White |
Industrial Lamp | 10 | White |
Industrial Light | 10 | Orange |
Galactic Lamp | 10 | Watery Blue |
Arctec Torch | 12 | Cool Blue |
Grand Arctec Torch | 12 | Cool Blue |
Arctec Lantern | 12 | Cool Blue |
Grand Arctec Lantern | 12 | Cool Blue |
Blue Lamp | 12 | Blue |
Yellow Lamp | 12 | Yellow |
Red Lamp | 12 | Red |
Wood Lamp | 14 | White |
Wide Industrial Light | 14 | Light Green |
Gas Lamp | 15 | White |