Creativerse Wiki
Creativerse Wiki

Creativerse tooltip 2018-09-03 10-16-20-23 sign.jpg
Creativerse sign crafting 2019-02-27 12-20-58-93 sign.jpg
Creativerse sign unlocking 2019-02-27 12-53-46-311 unlocking signs.jpg
Creativerse signs 2019-06-16 18-06-44-88.jpg
Creativerse sign array 2019-06-16 03-25-23-01.jpg
Creativerse sign 2019-06-16 01-27-07-00.jpg
Creativerse sign 2019-06-16 01-19-20-68.jpg
Creativerse sign 2019-06-16 00-32-35-73.jpg
Creativerse sign 2019-06-15 23-39-34-33.jpg
Creativerse sign permissions 2019-06-16 03-14-37-56.jpg

Basic Information[]

Hanging Stone Signs are inscribable items in Creativerse.

These pieces of "furniture" are stony flat and small sign boards that will accept up to 35 characters, but can also display Creativerse icons (sprites) and a few smileys. They cannot be wired.

How to obtain[]

These Signs can be crafted in the crafting menu (to be opened by typing "q" as the default key) after their Crafting Recipe has been unlocked for free.

Since Hanging Stone Signs are placeable, they can be bought as part of building kits for any customizable Blueprint with Coins, which in return are purchasable for real money via Steam Wallet in the ingame Store. You can use Blueprints that you have captured yourself with Capture Blocks, as well as Blueprints that were made by other players and that you have subscribed to in the Steam Creativerse workshop, or Blueprints that you have customized with Hanging Stone Signs.

To buy a building kit, either select the according Blueprint or activate a cornerstone that has been placed into the game world (and has optionally been customized). Check the content of the block kit first by clicking on the description "Built with xxx Blocks" before you'll click on the green price tag button below "Get kit and build now".

Hanging Stone Signs cannot be found in any common randomly spawning Treasure Chests and cannot be obtained from any Creatures.

How to unlock the crafting recipe[]

Before being able to craft Hanging Stone Signs, you need to unlock their crafting recipe for free by:

How to craft[]

To craft 2 Hanging Stone Signs at a time, you'll need:

How to use[]

In order to use Hanging Stone Signs, they need to be placed into the game world. Then, the Hanging Stone Signs can be inscribed by interacting with them ("f" as the default key or right-click). Since these Signs are not wirable, no Wiring Tool is required in order to inscribe them, different from Arc Signs that can display 10K characters.

Hanging Stone Signs can be placed underneath all kinds of blocks and rotated horizontally by pressing and holding R while moving the Sign with the left mouse button.

You can rotate Hanging Stone Signs, but only sideways, by pointing your cursor at them, then pressing and holding R (as the default key) and then moving the mouse while holding down the left mouse button. Stone Plaques can be rotated freely though.

The chosen rotation angle can be "locked" too by tapping "r" while looking at an already rotated object or block; then all items of the same stack in the selected quickslot will automatically be facing the same direction when being placed.

These inscribable objects can be picked up without requiring a Power Cell (except on game worlds and/or player claims or within Adventures where your permission ranking is too low for that).

Inscribing Hanging Stone Signs[]

Right-click on a Hanging Stone Sign in the game world or activate it by typing "f" (as the default key) in order to write a note or message (maximum length 35 characters).

After clicking the "Accept"-button, this message will then be displayed in ALL capital letters in white color by default (which can be changed with a command though). Non-transparent letters are usually well visible in the dark with a bright glow.

In order to select hex color codes, you can use websites like to choose custom colors and copy their hex codes from the top of the page into your Hanging Stone Sign ingame.

In principle, you can use most commands of rich text (like explained here: ), but not all of them.

Here are some working examples:

Input syntax: {[number of input (1 - 4)]}
Examples: {1}, {2}, {3}, {4} 
 Substitutes input from a sensor or number pad
Long color syntax: <color=[color expression]>
Example: <color=blue>This text is blue
 Plain English colors recognized include: 
 green, red, yellow, blue, white, black, orange, purple
Compact color syntax: <#[3, 4, 6 or 8 hex digits]>
    Example: <#0f0>This text is green 
      Fully opaque green, equivalent to <#00FF00>
#RGBA Example: <#fff7>This text is pale Semitransparent white, equivalent to <#FFFFFF77>
#RRGGBB Example: <#ff0000>This text is red Fully opaque red
#RRGGBBAA Example: <#0000ff77>This text is blueish Semitransparent blue
Hexadecimal color codes can be used with all formats recognized by compact color syntax mentioned above. For instance, <color=#00ffcc> would be turquoise.
Syntax: <alpha=[hexadecimal value]>
Example: <alpha=#50>This text is transparent
 Changes the opacity of the text. 
 Alpha from 100% to 0%: #FF,#CC,#AA,#88,#66,#44,#22
Syntax: <size=x.xx> or <size= x.xx%>
Example: <size=2>This text is large
Example: <size=200%>200% <size=100%>100% <size=60%>60% <size=30%>30%
 Sets the font size and influences the size of sprites
Syntax: <align=[center|left|right]> 
Example: <align=center>This text is centred
Example: <align=right>This text is right-adjusted
 Formats text alignment (centred by default)
Syntax: <voffset=x.xx>
Example: <voffset=2.01>This text will be pushed up
Example: <voffset=-3.02>This text will be pushed down 
 Pushes text following the command up or down 
 relative to the text baseline (can be negative). 
 Cannot push text below the bottom of the text area.
 This command affects the text following the command, 
 can be used multiple times per sign. 
Syntax: <rotate=[any number from 0 to 360]>
Example: <rotate=90> These letters are sideways
 Rotates sprites and/or each letter of a text
 (can be negative)
Syntax: <cspace=[x.xx]em>[text] </cspace>
Example: <cspace=1.5em>wide</cspace> 
and <cspace=-0.5em>narrow</cspace>
 Adjusts character spacing, negative numbers can 
 make characters and/or sprites overlap
Syntax: <width=x.xx>
Example: <width=0.5>Strait row of words</width>
 Controls the width of the text region. 
 Valid values are between 0.1-8  
 Negative values can be used within limits
Syntax: <sprite="icons_00" index=[any number 0 to 977]>
Example: <sprite="icons_00" index=160> 
and <sprite="icons_01" index=[any number from 0 to 325]>
Example: <sprite="icons_01" index=201>
 Adds Creativerse icons for items, blocks, materials 
Syntax: <sprite="icons_00" name="icon name">
Example: <sprite="icons_00" name="globgoo">
and: <sprite="icons_01" name="icon name">
Example: <sprite="icons_01" name="sword_wood">
 Adds Creativerse icons for items, blocks, materials 
Syntax: <sprite="badges" index=[any number from 0 to 8]>
Example: <sprite="badges" index=3>
 Adds Creativerse icons for Badges
Syntax: <sprite=[any number from 0 to 15]>
Example: <sprite=12>
 Adds basic smileys (emoticons)
Syntax: <smallcaps>text</smallcaps>
Example: <smallcaps>Capital letters are LARGER</smallcaps>
 Decreases the size of lowercase characters
Syntax: <i>text</i> 
Example: <i>These letters are falling</i>
 Italic text 
Syntax: <u>text</u> 
Example: This text is <u>underlined</u>
 Underlined text
Syntax: <b>text</b> 
Example: Not very<b> bold</b>with default font
Example: <font=Arial SDF>Quite<b> bold</b>with Arial SDF font
 Bold text, visibility depends on the font
 Fonts are prone to changes though
Syntax: <s>text</s> 
Example: The<s> corrupted</s>pie is a lie
Text is crossed out
Syntax: <mark=[hex color code with transparency]>text</mark> 
Example: Text <mark=#cc0000cc>can be marked</mark> with an overlay
 Colored text overlay 
Syntax: <sup>text</sup> and <sub>text</sub>
Example: Superscript 1m<sup>3</sup> Subscript H<sub>2</sub>O
 Allows for Superscript and Subscript
Syntax: <mspace=5em>text</mspace> 
Example: Any font can become <mspace=5em>monospace </mspace>
 Adds a (blank) space between each characters
Syntax: \t
Example: this text \tis now tab-indented
 Inserts a TAB, indents the following line
Syntax: \n
Example: this text \nbreaks here
 Starts a new line

Compatible commands will not influence the character limit (35 characters max. for common signs), but incompatible commands might extend the character limit.

For best results, it's recommended to write any line of commands into a text file or text field outgame, copy it (with Strg-C) and paste it into the game sign (with Strg-V).

You cannot use Alt-codes on Hanging Stone Signs.

Please note that especially the fonts are still a work in progress and can be prone to future changes. Other rich text commands might change too, and more sprites are regularly added to the game.

How to display ingame icons and emoticons[]

As for ingame icons; please refer to the article Arc Sign for images of all currently available sprites and their index IDs. They can be added by using the command <sprite="icons_00" index=[any number 0 to 977]> and <sprite="icons_01" index=[any number from 0 to 325]>. 325 is just the current maximum sprite number as of June 15th 2019. More ingame sprites are usually added to the game with each patch.

You can alternatively enter the ingame names/variables of icons instead of their index numbers if you like. You can search for these variables by icon selection in Entuland's Sprite Creator:

The default size of sprites will usually be really small on common signs though, so you'll have to add a <size=x.xx> command to enlarge the size.

This, however, will displace the sprites downwards, so you'll also need to add a <voffset=x.xx> command to push the image up. (Negative numbers will push the image down.)

For example: <voffset=2.0><size=5><sprite="icons_00" index=102> will display the image of three Holiday Giftboxes in a properly visible size and alignment on Hanging Stone Signs.

Please note that <offset> and <zoffset> cannot be used on small signs like Hanging Stone Signs, but only on Arc Signs, the same as with the {PlayerName} command.

Permission Settings[]

You can change the Permission settings for each Sign by clicking on the padlock icon that can be accessed in the top right corner over the window that opens when you activate the Sign.

By that you can define individual authorizations to control who will be allowed to access this Sign and to change its message.

Available world permission-settings are: "just me", "world owner/admins", "world mods", "builders" or "everyone".

On player claims the available settings are "just me", "claim admins", "claim interact only", "claim builders" and "everyone".

Since update R40 on March 29th 2017, all object permissions are now set to "builders" (and "claim builders" when on claims) by default when being placed. So only players with builder rights/permission rank either on your game-world or on your claim (claim permission ranks override world permission ranks) can access your Signs.

But you can set them to "just me" if you want to, so they will only be accessible (and removable) by you and players with the same or higher ranks than you on the respective player claim or game world.

If your Hanging Stone Signs are set to "visitor", everyone can access them and can even take them away.