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Creativerse canyon creatures 2017-07-22 15-59-42-08
Creativerse Corruption Chizzard Pigsy Thing001
Creativerse shore with pebble rockster pigsy 2017-07-22 15-09-50-54

Basic Information Edit

Every Creativerse game world is inhabited by 14 imaginative Creature types, divided into 37 subtypes.

During event-times around Halloween and around Christmas, some more subtypes can be encountered, like Ghost Creatures, Idol Event Creatures, Trog Trap Event Creatures and speakable NPC Creatures.

All Creatures are tameable, and can be kept as livestock that can be harvested from, except for some event Creatures (like the Pumpkirus or Elfis for example), and all Creatures that are spawned by Mob Spawners.

Behaviour Edit

In Creativerse, each Creature type has a special behavior-pattern and a unique "fighting"-style (a few will run away instead of fighting though), like poisoning player characters, sending player characters flying, setting them on fire, dealing cold damage over time or calling out for help to other Creatures nearby.

Many peaceful Creatures will run from nearby fights, explosions or the like too with specific "scared"-animations. They will also run away from fires caused by Fire Bombs for example or when they are pushed with a player's ArcTek Gauntlet towards flames.

Some Creatures can be "charmed" by Perfumes and can be made to follow player characters for a while, which is different from actually taming them and keeping them as Pets.

13 of the common Creatures in Creativerse are peaceful (all of them spawn on surface blocks during the day), 4 Creatures are defenseless runaways, 21 Creatures are aggressive. 4 of the aggressive animal types are daylight-loving surface-dwellers, 1 is a giant Boss Creature (Rockzilla), 7 are Night Creatures, 6 are Corrupted Creatures (including the tough Thing), and 3 are other types of Underground Creatures: Mirus, Warmworms and Hot Feet.

During seasonal events, additional Creatures will spawn and others can be summoned with Haunted Idols and Trog Traps. These items are available during event-times, but can be saved and used all throughout the year. You can even buy them outside of their season by subscribing to player Blueprints that offer placeable Idols (take care that they are not just placed into slots of any display containers though) and then buy the block kit.

Idol Event Creatures are: Eidoleafis, Polturpigsies, Hauntsters, Poultrygeists, Mirghouls, Ghostevils, Soulkeepas, Wraithworms, Ghostzilla, Clarice The Eternal Ominous BossHog, W'urm The Infernal and Th'ang The Unyielding. Ghost Creatures also usually only appear at night during Halloween event-times for ca. one month: Ghost Leafies, Ghost Pigsies, Ghost Chizzards, Ghost Rocksters and Ghost Mirus.

Trog Trap Event Creatures are: Ice Spies, Target Arctic Mirus, in a way maybe also Toy Drive Targets (and Pine Trees, since they have to be "killed" too?), Troggington's Minions (Chizzard Minions, Miru Minions, Rambeau Minions and Coolworm Minions), and Troggington III The Abominable Frost Trog himself.

Creativerse also has NPCs: The Great Pumpkiru, Pumpkiru Jr., Elfi and (in a way) QB.

List of Creatures currently in the game: Edit

(Health points have been provided by Playful, they are the same in all combat difficulty modes. However please note that different Swords have different effects on Creatures, and Explosives have a fluxionary damage range.)

Image Name Description Health Taming
Pigsy
Pigsy Peaceful, but fights back when being attacked/tamed. Spawns mainly on or near blocks of Grass, Dead Grass, Snow Caps and Savannah Grass in many Biomes during the day. 85 5 sec.
Pigsy Night
Night Pigsy Aggressive. Spawns mainly on Grass, Dead Grass, Savannah Grass, also on Bedrock, Limestone and other rocks from the Fossil layer as well as in Caves, only in darkness (day and night). Burns and perishes in sunlight. 120 7,5 sec.
Creativerse mob icon arc sign ghost pigsy 2018-12-02 20-58-42-24
Ghost Pigsy Peaceful, runs away when players approach, doesn't fight back. Spawns on natural blocks on the surface in complete darkness only at night during event times like Haunted Nights. Burns and perishes in sunlight. Requires 3 hits with any Weapon 100 5 sec.
Night Hoglet
Night Hoglet Aggressive. Spawns on green Grass mainly in Forests and Woodlands, occasionally also in Grassland; only at night in dark areas. Younger and weaker version of the Night Pigsy. 50 7,5 sec.
Pigsy Feral
Feral Pigsy Aggressive. Spawns on Detritus like found in Jungles and near Bog Water as found in Swamplands during the day. 375 7,5 sec.
Hog Boss
BossHog Aggressive, warns, short aggro-range. Spawns on Savannah Grass found in Savannahs during day and night. Can call Pigsies and other Creatures for help during a fight. 460 15 sec.
Pigsy Corruption
Corrupted Pigsy Aggressive. Spawns on any kind of corrupted blocks like found on the Corruption layer deep underground only in darkness (day & night). Can prevail in sunlight. 500 25 sec.
Leafi
Leafi Peaceful, runs away slowly and occasionally stops when being attacked/tamed. Spawns on Detritus and nearly every kind of tree Leaves, during daytime, mainly under trees in Jungles, Forests, Grasslands and Taigas. 85 5 sec.
Leafi Autumn 1
Leafi Autumn 2
Leafi Autumn 3
Autumn Leafies Peaceful, but fights back when being attacked/tamed. Spawns under and on Autumnwood trees during the day. Comes in 3 different colors. 150 5 sec.
Creativerse creature icon Night Leafi 2018 July 5
Night Leafi Aggressive. Spawns on nearly all kinds of tree Leaves and close to trees in darkness, mainly during the night. Often found in Jungles and Forests. Burns and perishes in sunlight. 120 7,5 sec.
Leafi Twiggy
Night Twiggy Aggressive. Spawns close to or on trees in Forests and Woodlands, sometimes also on Grassland, in darkness and only at night. Younger and weaker version of the Night Leafi. 50 7,5 sec.
Leafi Dry
Dried Leafi Peaceful, but fights back when being attacked/tamed. Spawns close to (or on) Cacti in Canyons and Dunes as well as in oases of Canyons during the day. 375 5 sec.
Leafi Mossy
Mossy Leafi Peaceful, but fights back when being attacked/tamed. Spawns on Weepwood Leaves, Weepwood Logs and close to Bog Water in Swamplands, occasionally in Jungles too, only during the day. 375 5 sec.
Leafi Corruption
Corrupted Leafi Aggressive. Spawns in darkness on Corrupted Leaves and occasionally on any other corrupted block like found on the Corruption layer deep underground (day & night). Prevails in sunlight. 500 25 sec.
Creativerse mob icon arc sign ghost leafi 2018-12-02 20-58-19-93
Ghost Leafi Peaceful, runs away when players approach, doesn't fight back. Spawns on many surface blocks in darkness only at night during event times like Haunted Nights. Burns and perishes in sunlight. Requires 3 hits with any Weapon 100 5 sec.
Pebbles
Pebble Peaceful, but fights back when being attacked/tamed. Spawns mainly on Sand close to Water just like Rocksters, only during the day. Can call other Pebbles and Rocksters for help when agitated. 100 10 sec.
Rockster
Rockster Peaceful, but fights back when being attacked/tamed. Spawns during the day mainly on or close to Sand near Water or other liquids, on Shores, next to rivers and around lakes. 135 5 sec.
Rockster Night
Night Rockster Aggressive. Spawns in darkness close to Water or other liquids, also on Limestone and Bedrock like found on the Fossil layer, and on rocks of the Stalactite layer (day & night) when close to Mineral Water. Burns and perishes in sunlight. 150 7,5 sec.
Creativerse creature icon corrupted Rockster 2018 July 5
Corrupted Rockster Aggressive. Spawns in darkness on corrupted blocks like found on the Corruption layer underground (day & night). Prevails in sunlight. 500 25 sec.
Creativerse mob icon arc sign ghost rockster 2018-12-02 20-58-32-17
Ghost Rockster Peaceful, runs away when players approach, doesn't fight back. Uncommon. Spawns on the surface mainly at Shores near Sand and Water in darkness, only at night during event times like Haunted Nights. Burns and perishes in sunlight. Requires 3 hits with any Weapon 150 5 sec.
Rockster
Rockzilla Agressive. Can only spawn on player-made "altars", requires artificial light and specific crafted blocks, only during the day. Giant version of the Rockster. Strong, long reach. 1500 5 sec.
Chizard
Chizzard Peaceful, but fights back when being attacked/tamed. Spawns on Shorewood, also in Canyons close to oases with Mineral Water pools and in Jungles near or on Wildwood trees, only during the day. 200 5 sec.
Chizard Night
Night Chizzard Aggressive. Spawns in darkness on Snow (often close to Dead Grass), in Canyons, near/on Shorewood, in Jungles and on many kinds of tree Leaves mainly at night. Burns and perishes in sunlight. 300 7,5 sec.
Chizard Blizzard
Blizzard Chizzard Peaceful, but fights back when being attacked/tamed. Spawns on Snow like found in Tundras, Taigas, Mountains, Frozen Deserts and ice-covered Ocean Shores during the day. 400 5 sec.
Chizard Corruption
Corrupted Chizzard Aggressive. Spawns in darkness on any kind of corrupted blocks like found on the Corruption layer deep underground (day & night), prevails in sunlight. 500 25 sec.
Creativerse mob icon arc sign ghost chizzard 2018-12-02 20-58-26-23
Ghost Chizzard Peaceful, runs away when players approach, doesn't fight back. Uncommon. Spawns on the surface at night at Shores (near Water and Sand) in darkness only at night during event times like Haunted Nights. Burns and perishes in sunlight. Requires 3 hits with any Weapon 100 5 sec.
Miru
Miru Aggressive. Spawns in darkness on Stalactite and Siltstone like found on the Stalactite layer underground, also on Limestone and Bedrock like found in the Fossil layer (day & night). Burns and perishes in sunlight. 500 7,5 sec.
Miru Arctic
Arctic Miru Aggressive. Spawns in darkness on Peakstone like found high up in Mountains and also on Snow and Ice like in Taigas, Tundras or frozen Oceans, mainly during the night. Burns and perishes in sunlight. 400 7,5 sec.
Miru Corrupt
Corrupted Miru Aggressive. Spawns in darkness on any corrupted blocks like found on the Corruption layer deep underground (day & night), prevails in sunlight. 550 25 sec.
Creativerse mob icon arc sign ghost miru 2018-12-02 20-58-37-76
Ghost Miru Peaceful, runs away when players approach, doesn't fight back. Rare. Spawns in darkness underground like on the Fossil layer and Stalactite layer, only at night during event times like Haunted Nights. Burns and perishes in sunlight. Requires 3 hits with any Weapon 250 7,5 sec.
ShrewdShrew
Shrewdshrew Peaceful, but fights back when being attacked/tamed. Spawns on Savannah Grass found in Savannahs during the day. Spits fire when agitated that can set flammable materials on fire. 500 5 sec.
Rambeau
Rambeau Peaceful, but fights back when being attacked/tamed. Spawns on or near Peakstone like found high up in Mountains during the day. 460 5 sec.
Dust Devil
Dustevil Aggressive. Spawns near Cacti and on any kind of Canyon blocks like Sandstone, Canyon Floor, Dark Canyonstone, Ruddy Canyonstone and rare Canyonstone during the day. 500 5 sec.
Trog
Trog Aggressive. Can spawn on any kind of Canyon rocks like Sandstone, Canyon Floor, Ruddy Canyonstone, rare Canyonstone and Dark Canyonstone during the day. Long reach, pretty strong; can heal itself. 400 5 sec.
Creativerse creature icon Warmworm 2018 July 5
Warmworm Aggressive. Immovable. Spawns in darkness on blocks found on the Stalactite layer and Lava layer underground, like Hardened Lava, Igneous Rock, Tourmaline, Sulfur or Diamond Nodes (day & night). Can prevail in sunlight. 400 10 sec.
Hotfoot
Hot Foot Aggressive. Spawns in dim light and darkness on blocks found on the Lava layer deep underground like Hardened Lava, Igneous Rock or Sulfur (day & night). Burns and perishes in sunlight. 400 10 sec.
Thing
Thing Aggressive. Spawns on any kind of corrupted blocks like found on the Corruption layer. Prevails in sunlight. Very tough and strong, exceptional loot/pet-harvest including one special rare Recipe (Super Extractor) 2500 30 sec.
Keepa
Keepa Peaceful, runs away when players approach, doesn't fight back. Can spawn on any solid (even crafted) blocks during day and night, most often on corrupted blocks like found on the Corruption layer. 90 15 sec.
Keepa Silver
Silver Keepa Peaceful, runs away when players approach, doesn't fight back. Can spawn on any solid blocks during day and night, most often on corrupted blocks like found on the Corruption layer. Rarer variant of the common blue Keepa with better loot/pet-harvest. 100 15 sec.
Keepa Gold
Golden Keepa Peaceful, runs away when players approach, doesn't fight back. Can spawn on any solid block during day and night, most often on corrupted blocks like found on the Corruption layer. Even rarer variant of Keepas with even better loot/pet-harvest. 120 15 sec.
Creativerse creature spectre
Spectre currently not in the game, has formerly spawned only in complete darkness on surface blocks, was able to blow up terrain and crafted structures when startled by players, much like Creepers. Is still "benched". none no
Creativerse mob icon arc sign Clarice 2018-12-02 20-49-56-89
Clarice The Eternal Ominous Hog Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Infused Haunted Idol during day and night in any biome when the event "Clarice's Revenge" is initiated, together with randomly summoned Polturpigsies. Can also appear during the event "Defective Idol" that is randomly initiated when placing an Unleashed Idol. 40 hits * 7,5 sec.
Creativerse mob icon arc sign ghostevil 2018-12-02 20-50-00-85
Ghostevil Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Infused Haunted Idol during day and night in any biome when the event "Who you gonna call?" is initiated. Will appear after and together with other red ghostly Creatures. Can also appear during the third tier event "Defective Idol" that is initiated by placing Unleashed Idols. 27 hits * 5 sec.
Creativerse creature icons ghostzilla self-made and weird
Ghostzilla Defensive. Can randomly be spawned with an Infused Haunted Idol during day and night in any biome when the event "Ghostzilla 2000" is initiated, together with randomly summoned Hauntsters. 27 hits * 10 sec.
Creativerse mob icon arc sign eidoleafi 2018-12-02 20-50-02-77
Eidoleafi Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. Events like "Bushel of Eidoleafis" and "Eidoleafi Train" only consist of Eidoleafis, while third tier events like "Defective Idol" can spawn Eidoleafis additionally to other Creatures. 9 hits * 5 sec.
Creativerse mob icon arc sign hauntster 2018-12-02 20-50-11-63
Hauntster Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. Events like "A Haunt of Hauntsters" and "Rock N' Roll" only consist of Hauntsters, while third tier events like "Ghostzilla 2000" can feature Hauntsters additionally to other Creatures. 9 hits * 5 sec.
Creativerse mob icon arc sign mirghoul 2018-12-02 20-50-04-46
Mirghoul Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. Events like "All Eyes On You" and "The Thrills" only consist of Mirghouls, while third tier events like "W'urm! W'urm! W'urm!" can spawn Mirghouls additionally to other Creatures. 17 hits * 30 sec.
Creativerse mob icon arc sign polturpigsy 2018-12-02 20-50-05-68
Polturpigsy Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. Events like "Polturpigsy Horde" and "Polturpigsy Parade" only consist of Polturpigsies, while events like "Clarice's revenge" can spawn Polturpigsies additionally to other Creatures. 9 hits * 5 sec.
Creativerse mob icon arc sign poultrygeist 2018-12-02 20-50-00-30
Poultrygeist Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. Events like "The Otherworldly Meat" and "Chicken Chaser" only consist of Poultry-Geists, while events like "W'urm! W'urm! W'urm!" can spawn Poultry-Geists additionally to other Creatures. 9 hits * 5 sec.
Creativerse creature icons soulkeepa self-made and weird
Soulkeepa Peaceful, runs away when players approach, doesn't fight back. Can randomly be spawned with an Haunted Idol, Infused Haunted Idol or Unleashed Haunted Idol during day and night in any biome. The according events are called "Soulkeepa Party" and "Soulkeepa Explosion", which will not be rewarded with Reward Ghost Treasure chests. Instead Pumpkiru Candy and sometimes an Infused Haunted Idol can be found in one of the special Loot Bags that Soulkeepas will drop. 8 hits * 15 sec.
Creativerse mob icon arc sign th'ang 2018-12-02 20-50-12-88
Th'ang The Unyielding Aggressive, even on game worlds set to "peaceful Creatures". Very strong and tough, similar to its close relative, the Thing. Can randomly be spawned with an Unleashed Haunted Idol during day and night in any biome when the event "Th'ang rises" is initiated, and will then have to be defeated 3 times. Can also appear during the third tier event "Defective Idol" that is randomly initiated when placing an Unleashed Idol. 54 hits * 10 sec.
Creativerse mob icon arc sign w'urm 2018-12-02 20-50-14-23
W'urm The Infernal Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Unleashed Haunted Idol during day and night in any biome when the event "W'urm! W'urm! W'urm!" is initiated. Will randomly summon other red ghostly Creatures as helpers. 135 hits * 30 sec.
Creativerse mob icon arc sign wraithworm 2018-12-02 20-50-17-34
Wraithworm Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with an Haunted Idol or Infused Haunted Idol during day and night in any biome. The according event is called "Whack-a-Worm" and will always be rewarded with an Infused Haunted Idol or rarely no Idol in its Haunted Ghost Treasure reward chest. 3 hits * 10 sec.
Ice Spies Peaceful and unresisting. Can randomly be spawned with any Trog Trap during day and night in any biome. Will appear if the Trog Trap Event "Ice Spy" (tier 1-3) is randomly initiated. Requires 3 hits with any Weapon ? cannot be tamed
Target Arctic Miru Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Small Trog Trap during day and night in any biome. Throws Snowcubes. Will appear if the Trog Trap Event "Snowball Fight" is randomly initiated. Requires 1 hit with a Snowcube, is only vulnerable to Snowcubes. ? cannot be tamed
Chizzard Minion Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Medium Trog Trap or Large Trog Trap during day and night in any biome. Will appear if the Trog Trap Events "Get to the Capture", "King of the Chill" or "Troggington fights back" are randomly initiated. Requires 9 hits with a Lumite level melee Weapon. ? cannot be tamed
Miru Minion Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Medium Trog Trap or Large Trog Trap during day and night in any biome. Will appear if the Trog Trap Events "Get to the Capture", "King of the Chill" or "Troggington fights back" are randomly initiated. Throws Snowcubes. Requires 5 hits with a Lumite level melee Weapon. ? cannot be tamed
Rambeau Minion Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Medium Trog Trap or Large Trog Trap during day and night in any biome. Will appear if the Trog Trap Events "Get to the Capture", "King of the Chill" or "Troggington fights back" are randomly initiated. Requires 5 hits with a Lumite level melee Weapon. ? cannot be tamed
Coolworm Minion Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Medium Trog Trap or Large Trog Trap during day and night in any biome. Will appear if the Trog Trap Events "King of the Chill" or "Troggington fights back" are randomly initiated. Immobile. Requires 9 hits with a Lumite level melee Weapon. ? cannot be tamed
Troggington Aggressive, even on game worlds set to "peaceful Creatures". Can randomly be spawned with a Large Trog Trap during day and night in any biome. Will only appear if the Trog Trap Event "Troggington fights back" is randomly initiated. Requires many hits with a Lumite level melee Weapon. ? cannot be tamed



(*) Idol Event Creatures require the same amount of hits with any Obsidian level melee Weapon, Iron level melee Weapon, Diamond level melee Weapon or Lumite level melee Weapon. Stone level melee Weapon, Wood level melee Weapon and Twigs are much less effective against them though. Melee Weapons (and Armor) will not lose any durability when fighting these special red ghostly seasonal Creatures.

Creativerse Lava layer hotfoot lava1
Creativerse tundra at night 2017-07-22 15-16-16-30
Creativerse fossil layer cave stone treasure chest001
Creativerse svannah shrewdshrew 2017-07-22 15-36-40-21
Creativerse mountains 2017-07-22 16-19-33-29
Creativerse oasis 2017-07-22 15-59-15-18
Creativerse feral pigsies mossy leafies 2017-07-22 15-28-33-55
Creativerse Mobs lightfiretech005

Spawning specifics Edit

Nearly all Biomes made of solid rocks on the surface have their own endemic animal population, as do all the different underground layers.

The reason for this is that nearly all Creatures can only spawn on or at least very close to specific solid natural blocks in areas that aren't lit by artificial lighting - usually only when certain additional parameters are also met, like only during the day or only at night, only in Woodlands, Forests or Grasslands, only near bodies of Water or other liquids, etc.

Creatures will only start to spawn when player characters get into a certain "range" - at about range of sight, but not in direct line of sight, as well as several blocks below and above (like in Caves and on treetops).

No wild Creatures rove about in any areas or biomes where no player characters are nearby. So when player characters travel the land, more and more Creatures will spawn in a certain proximity around them. It seems that only a maximum amount of Creatures is able to spawn within a certain radius, so even if several player characters arrive at a spot one after another, this will not make more and more Creatures spawn.

When all player characters leave an area, the Creatures that have spawned will vanish after a while; sometimes very quickly even.

Creatures will not spawn on areas that are illuminated by artificial lightings - which excluded LEDs and any other glowing block or item that does not illuminate its surrounding. The artificial light of torches and lamps will also prevent daylight Creatures from spawning nearby on all the blocks that are illuminated by the luminaires.

Creatures can be spawned on player-made artificial Biomes Edit

Only a few types of Creatures can spawn on crafted blocks: Keepas (of all kinds), Rockzilla, Idol Event Creature and Trog Trap Event Creatures.

Night Twiggies and Night Hoglets usually only spawn in certain biomes, most often Woodlands, but also in Forests.

Ghost Creatures will spawn "naturally" only at night during event times on solid natural blocks, most of them on the surface, except for Ghost Mirus.

Most other Creatures are programmed to spawn on very specific solid natural blocks or a combination of blocks and materials (rarely also just right next to them) - as said, in areas that aren't lit by artificial light.

So these Creatures can be made to spawn on player-made arenas (just like in Terraria for that matter).

The floor of such an arena (also called "spawner" or "artificial biome") has to be made out of specific natural blocks, depending on the Creatures that you want to spawn. So sometimes the blocks have to be combined with certain plants and/or liquids too.

Ideally, the arena should be 16x16 blocks in size, since one chunk is the size of 16x16x16 blocks (the chat-command /sim will let you know more about the chunk you're in). However, placing 10x10 blocks is already enough for Creatures to appear, sometimes just a handful of blocks will be sufficient even - but of course the chances that Creatures will appear on only a few blocks are quite small.

A "thickness" of only one block is sufficient for the floor of artificial biomes / arenas to work, however, sometimes Creatures and also randomly spawning Treasure Chests might glitch downwards through it. On the other hand, arenas can have more than one level too, since most often altitude does not matter for Creatures to spawn.

Some Creatures require additional conditions - many of them can only spawn in complete darkness for example, with no sunlight reaching in - best achieved by adding walls and a ceiling to the respective arena/s. Another option would be to visit the arena/s only at night or to induce nightfall by using a Bed.

Other Creatures require a mix of blocks to spawn (like Rocksters and Pebbles that spawn most often on blocks of Sand, but also prefer some units of liquids like Water to be nearby additionally). Wildwood Flowers can be used to provide some light without preventing Creatures from spawning (but these Flowers might make common Chizzards spawn during the day additionally, and Night Chizzards at night). LEDs, Hardened Lava and glowing crafted blocks/items will not illuminate their surroundings and such won't hinder Creatures from spawning either.

Since only a certain maximum amount of Creatures is able to spawn within an area, make sure that there are no or not too many underground Caves below your artificial biomes. You could build them over Oceans or floating in the sky. Please note that it's possible that Creatures (and Treasure Chests) might occasionally drop through the ground in this case; and they might also sometimes suddenly perform a super-jump high up into the sky, even through ceilings.

Building several artificial biomes next to each other might result in some of them not spawning anything, and if you teleport into the area via Touchstone or Teleporter, no Creatures might spawn close to this entry point.

Some spawning conditions are hard to create though, for example the exact requirements to make Night Hoglets and Night Twiggies spawn.

Artificial biomes close to player bases (where players spawn on their touchstones) can be problematic, since Creatures don't seem to spawn well around touchstones. Also leaving an artificial Biome and then returning soon after might result in all Creatures despawning but not respawning again so quickly.

A reliable Creature spawner arena has been created by Entuland and can be found as a Blueprint here: http://steamcommunity.com/sharedfiles/filedetails/?id=1267982010&searchtext=spawner

You can use such spawners as an example for how to build your own artificial biomes. Many players prefer to place Teleporter strategically on or next to artificial biomes so that Creatures will eventually wander into them and will then be teleported into automatic kill-traps (usually filled with liquids that will drown them).

All Creatures except for some event Creatures and Rockzilla can also be spawned by players with a Mob Spawner too; however please note that these Creatures are not tamable and also won't drop any loot when killed, except for the loot that players can provide for the first Creature that will appear on the Mob Spawner.

Mob Spawners are Machines that are not intended to provide unlimited amount of loot! Instead they were developed in order to be used in Adventures or other types of game content that players can create for other players. This is why Creatures that can be spawned by Mob Spawners will not drop any loot, except if players (usually Adventure creators) will place some items/materials into the Mob Spawner window, then (only) the first Creature spawned on the Mob Spawner will drop this loot when it's killed.

Taming Creatures in order to make them become your Pets Edit

Nearly all Creatures in Creativerse (except for Trog Trap Event Creatures) can be tamed by equipping a Taming Collar and holding down the left mouse button (by default) while pointing the cursor on a Creature for certain amount of time. This can take up to 30 seconds maximum, depending on the specific Creature variant.

Again please note that Creatures spawned by a Mob Spawner and some event Creatures cannot be tamed, especially all the speakable NPCs (The Great Pumpkiru, Pumpkiru Jr. and Elfi).

Most Creatures will fight back when being tamed, so throwing Stun Bombs is very recommendable, but with caution, since using too many Stun Bombs can result in killing Creatures. Making use of the many sandbox-options of this game in order to prepare the terrain or trapping Creatures is advised.

As soon as Creatures have been tamed, they will be practically immortal - except if they are dismissed by players. They will follow the player by default right after the taming was successful. After being led to their "stables", Pets can be told either to stay or to wander around - best in fenced-in corrals of course.

When dismissed, Pets will drop exactly the same loot as they would if they were hunted and killed. Only their owner and players with the according (or higher) permission rank as the permission setting of the Pet can dismiss them though, also feed them, harvest from them, clean them and push them with an ArcTek Gauntlet.

Each Pet has its own favorite Food (check its pet window) type and can then be "harvested" from a while after it has been fed. However, a Pet will provide you with its best harvest only if it has been fed its favorite Food via pet window (right click or drag & drop). For example: if a Pet likes Turnip Sandwiches, then no other types of Sandwiches will do. Otherwise the harvest will be less satisfying. As Pets, most Creatures have additional animations for eating and when being cleaned, some of which can only be seen in the Pet window.

The average Pet-harvest usually is very similar to what these Creatures would drop when being killed. However, Chizzard Eggs, Blizzard Chizzard Eggs and Pigsy Droppings can only be obtained by harvesting Pets and will never drop from Creatures when they're killed. On the other hand, Silver Keepas and Golden Keepas only drop their best possible loot if killed, but not as a pet-harvest.

Pets need to be washed with a Washer after the harvest before they can get hungry again. Pets can also be named individually and can be "dressed" with accessories like Top Hats or Bow Ties in order to look differently.

Bug Warnings Edit

Attention: please note that Pets can still glitch downwards or upwards sometimes, very rarely displaced sideways even when set to "stay". You can check your map for cyan-blue dots to find your pets, since they are usually close by - perhaps in an underground cave right below, or on the roof of their stables, or in the worst case at the destination of any Teleporter that they might have glitched into...

Another bug has been reported lately that can cause Pets to disappear if you don't stay with them for a while after you've led them to their "stable" (or the like). This bug can also cause Pets to eat Food but will just appear hungry again if you leave them too soon.

Fighting Creatures Edit

All Creatures in Creativerse except for Pets can be fought and killed, and all Creatures (except for those that players can spawn themselves on Mob Spawners) will drop specific animal materials and/or other items and materials in their Loot Bags. Only event Creatures (Idol Event Creatures and Trog Trap Event Creatures) will not always drop a Loot Bag (Ghost Loot respectively Holiday Loot Bags), but only occasionally instead.

When fighting Creatures with a melee Weapon, always try circling them (you don't need to sprint), except for unresisting Creatures that will just keep running away: common green Leafies, common blue Keepas, uncommon Silver Keepas, rare Golden Keepas, all 5 Ghost Creatures and Soulkeepas.

All Creatures are pretty slow, that's why you can outrun most Creatures even without using Sprint. So you can even hit the common Boss Mobs of the game (Rockzilla and the Thing, but some event Creatures like Th'ang, W'urm or Troggington are even stronger) without being hit yourself, if you just run around them while whacking at them. You can simply hold down the left mouse button for auto-hitting (as the default keysetting) if you like.

The AOE Gauntlet Smash can kill many Creatures up to Corrupted Mirus with just one hit if you have a Lumite-level Sword equipped. Things can be killed with 2-3 Power Attacks, however you have to be rather close to them in order to inflict the utmost possible damage. Luckily, Gauntlet Smashes tend to push Creatures away too, so it's easier to bridge the waiting time for your Stamina to regenerate until you can use the Gauntlet Smash again (you'll need 75% of your Stamina regenerated).

All Creatures can theoretically swim in any kind of liquid, but in reality they tend to sink to the ground pretty soon and then will eventually drown nowadays, which will cause them to leave loot bags behind. An easy killing strategy for beginners is to lure Creatures to the shores of Oceans and go for a swim, leading the Creatures into the water where they will eventually perish.

Currently no Creature can climb or jump up a height of three blocks or higher. They also cannot use ladders or doors, cannot climb over fences (even when only 1 block in height, unless you create a "breach" by placing something right next to the fence or even on top of it) and cannot cross gaps, not even of 1 block in width. So you can use all that to your advantage.

Please note that all Creatures can hit player characters through Fences, (Iron) Bars, Bamboo, Window Lattices, Ladders and other small holes that they cannot slip through, like holes that you can create by rotating slabs or slopes and the like. However, they will not hit you if you use the aforementioned blocks, shapes or objects as a floor and hit Creatures through the holes from below - except for W'urm (an Idol Event Creature) that can "dig" downwards and can attack in a range of ca. 6 blocks.

Also please take into consideration that Creatures do not take any falling damage in Creativerse.

Creatures are known to occasionally glitch cause of a bug, and such can suddenly vanish underground, "jump" upwards through ceilings or can be hurled way up into the sky by performing a "superjump", occasionally reaching the skybox, very rarely even getting stuck up there.

All Creatures have their individual resistances and specific vulnerabilities, even against certain Weapon tiers.

Corrupted Creatures are immune to Corruption, but vulnerable against Mineral Water, Purification Bombs and Healing Beacons that will heal all other Creatures and player characters.

Most other Creatures (than corrupted ones) are usually vulnerable to Corruption, except for some event Creatures. Warmworms, BossHogs, Shrewdshrews and Hot Feet are immune to heat as well as to burning damage, while Rambeaus, Arctic Mirus and Blizzard Chizzards are immune to cold and freezing damage.

Please note that Creatures will not spawn in areas illuminated by artificial lightings (even in broad daylight), but they still cannot be hurt by Flares nor by any artificial light from torches or lamps after they have spawned, not even Night Creatures and other sunlight sensitive Creatures. So it's possible that Underground Creatures can spawn in dark caves and then wander or even glitch upwards into areas that are well-lit.

Moreover, not all underground Creatures are sunlight sensitive, only Mirus and Hot Feet additionally to all "Night Creatures" that can sometimes also be encountered underground (mainly Night Pigsies and Night Rocksters). Corrupted Creatures and Warmworms can withstand sunlight just fine, even though they can only spawn in darkness initially. If you build something from any type of Corrupted Blocks or Lava layer blocks without placing artificial luminaires in order to illuminate all of these blocks, Corrupted Creatures respectively Lava layer Creatures will spawn there at night.

Creatures can walk into Teleporters to then be teleported to the destination (like into a "fighting arena" or even an automatic "kill-trap" filled with liquid that has been prepared beforehand), but they might vanish if the destination teleporter is too far away from the position of player characters. Creatures can be pushed around by Fans a little too, but this unfortunately doesn't work like intended every time. Ice Slopes that are slippery for player characters aren't necessarily slippery for Creatures as well.

Since update R44 in June 2017, Creatures might retreat further away if you hit them from a place where they cannot reach your player character. However in some cases they might freeze instead and such can be killed safely. You can just try it for yourself. For example, you could climb up ladders and try to position yourself carefully, so you might just be able to hit Creatures without being hit back by them.

You can also try creating a gap that Creatures cannot cross and fight Creatures across it after luring them there. For example, you can try digging a trench that is 3 blocks deep and 1 block in width in a "circle" around a platform where you can stand on (at least 4 blocks so you can step back if necessary) and with steps or ladders placed into the trench in case you should fall down.

Just make sure that your ladders cannot be used as bridges for Creatures to get to you and that you do not cut steps into your own "safety" platform that Creatures could then climb.

Or you can try building a platform that floats at least 3-4 blocks above the ground. Most Creatures won't be able to hit your player-character up there except for a few that have a long reach. Then you can build "stairs" leading up to such a platform, but you should leave a gap of at least 1 block between the upper end of the stairs and the platform.

For ranged combat you should prefer Armor-Piercing Bombs, they are the most effective - except against Ghost Creatures as well as for some Idol Event Creatures and Trog Trap Event Creatures. Other than that, Explosive Bombs, Poison Bombs and Rimecones will also do - in this order. Vlad-a-Rangs and Shur-Ice-ns are great ranged weapons as well, especially because they will fly in a straight line without a trajectory.

Creatures do not always drop loot bags Edit

Please note that Creatures won't drop any loot bags when they despawn (as soon as all player characters leave the area for a while) or if they are killed from burning in sunlight - which of course only applies to sunlight-sensitive Creatures: Night Pigsies, Night Hoglets, Night Leafies, Night Twiggies, Night Rocksters, Night Chizzards, Mirus, Arctic Mirus and Hot Feet.