Basic information Edit
However, the game is still extended with updates ca. every month and substantial game content ca. every 4-6 months, which caused the developers to still refer to it as an "open beta".
Creativerse is developed by Playful Corp., saying about their game: "Creativerse is first and foremost a sandbox where many different types of players engage with the game in their own unique ways. Our plan is to broaden our core gameplay at a regular cadence until we become the ultimate sandbox game."(see official Game FAQ).
Playful's plans for the future of Creativerse can be read here:
And here's an older version about future plans from May 2017 : http://playfulcorp.tumblr.com/post/160269493404/our-bold-vision-for-the-future-of-creativerse
Please note that this public editable Wiki about Creativerse is solely maintained by the contributions of Creativerse players. The developers of Creativerse are not involved in this fan Wiki in any way.
How to get this game for freeEdit
You can get instant access to the game by downloading Creativerse and playing it for free on Steam.
Kindly note that there are minimum requirements to play the game that now include a 64-bit system (64-bit Windows Vista SP2, 64-bit Windows 7, Windows 8 or Windows 10). For more specs, please scroll down to find them on the shop page for Creativerse on Steam (http://store.steampowered.com/app/280790/Creativerse/).
Creativerse is for free for an unlimited time and without any level restrictions. You are not obliged to buy any of the DLCs (download contents) or whatever the ingame Store has to offer.
Currently, this free game with optional purchasable content can be played in English via Steam on PC and Mac. More optional languages will become available in the near future.
What is this game about Edit
Creativerse is an online sandbox game that you can play solo or together with others, but only online via Steam.
Creativerse does not feature a story/narrative and will not define any specific game goal to be reached. Instead, this game lets players set their own objectives, with building as the most supported activity (Blueprints), creating Adventures as a creatable content for others to play as an additional special game mode, and Questing as a recommended, but also optional feature.
You won't find a creative/creation mode in Creativerse, and player Mods are not allowed, since the developers rely on purchasable content like fancy looking blocks and items that you can buy for this otherwise free game.
In Creativerse, you can explore, fight, craft, farm, build, create machines and take part at seasonal events (each one runs for ca. one month) to collect special rewards and crafting recipes. This free game does not offer achievements nor a narrative, but it has a non-linear ingame tutorial that will explain the most important features as soon as you discover them for the first time.
Creativerse is easily accessible and suitable for all ages by being F2P with a tutorial for beginners that can be turned off, reset and/or restarted at any time. Helpful tooltips and quests assist players in finding their way through the game worlds and the gameplay progress. The game features comfortable and highly customizable controls, helpful shortkeys displayed on the UI and a simple but rich menu interface.
The crafting system is pretty self-explaining since update R34 in September 2016 and now lists all common crafting items and blocks greyed out right away, together with clear explanations about how to unlock them each.
Rare Recipes are not included though, and crafting stations (the Processor, the Forge and the Cooking Station) will provide players with additional subassembly / manufacturing materials, as will plowing specific blocks and items or throwing Explosives with transformation abilities (won't transform player characters nor animals though).
During their gaming progress, players will become able to use larger game-features like farming, taming Creatures, cooking meals, wiring devices, can even become able to create Adventures and Blueprints.
Creativerse features mild survival gameplay elements like aggressive Creatures (can be set to "peaceful"/defensive only by players who have bought the Pro DLC) and environment effects like freezing cold, burning heat and poisonous corruption in prefabricated (not randomly/procedural generated) balanced game worlds with large non-infinite maps that can be uncovered one area after another. The game also features a day/night-cycle and either sunny or foggy weather.
All blocks and liquids that each game world is made of can be taken and placed for free building after obtaining the required mining cells for digging. Not only blocks, but also many refined 3D objects of all kinds can be used to craft and create many different kinds of builds. Arc Signs cannot only display notes, but also colorful unique images. Doors can be locked, lights can be switched on/off, and many other machines can be used for many types of effects. During seasonal events, special game goals add new variety to the gameplay.
Each game world is populated by many unique looking biome-specific and underground-layer specific Creatures to fight, tame, loot and spawn. Creativerse does not have a hunger bar, so cookable Food (36 kinds) purely optionally provides a large range of buffs and/or healing. Pets will only provide resources when fed, but are otherwise immortal. Treasure Chests can be hunted, and lots of stuff can be created by different means - crafting, growing, cooking and transforming.
Creativerse also features functions and secrets to be found out by players on their own accord that are not even addressed by any quests.
Financing Model Edit
Although Creativerse is free to play, the continuation of game-development and server support requires continual financial backup.
Download contents Edit
To meet this end, the Pro DLC (download content) offers purchasable additional fun options like a Flashlight, a Glider, 20 slots more inventory space (up to 60 slots), double Stamina (200 instead of 100), 2 Claims for free on each game world - and especially the possibility to own and moderate up to 12 game worlds with optional settings like low gravity, "peaceful" (solely defensive) Creatures, hard combat mode (no permadeath, but creatures hit twice as hard and all equipment will be dropped into a retrievable urn at player character defeat), easy combat mode (creatures hit half as hard, all equipment is kept at player character defeat), higher spawn rates of Treasure Chests and/or regrowing plants, sparse creature spawn rate, an alternative skybox and more.
The "Welcome"-DLC is available on Steam too since 2017 - 05 - 24 and is exactly the same thing as the Welcome Bundle that can be purchased in the ingame Store via Steam Wallet. It can only be purchased once per account - either via Steam or ingame Store. Actually, this Bundle/DLC is not of much help for beginners, it only contains 1500 Coins for the Creativerse ingame Store for a smaller price and some crafting recipes. The Golden Sword only deals 70 damage points, which is much less than the free Lumite Sword can.
Please note that Item Packs like the Arcstone Pack, Miner's Pack, Lighting Pack, Explosives Pack or Machines Pack, but also building kits for Blueprints can only be claimed and used on one game world once. Of course, Item Packs and building kits will not provide buyers with any crafting recipes.
Premium crafting recipes from the Store that are ONLY contained in Recipe Packs will allow players to craft these rare blocks and items in all game worlds of Creativerse theoretically infinitely, because the crafting recipes will be added to the crafting menu permanently and always be available, even on game worlds with the world option "world bound recipes" enabled. All recipe packs also include a number of crafted blocks and items (as examples) too that can only be claimed on one game world.
Building kits Edit
While Blueprints (designed to start building complex structures together with friends) are now available completely for free, players can also buy Coins to spend for corresponding building kits for all the Blueprints that Playful has made and offers in the "Featured" TAB in the Blueprint Menu.
Building kits can contain hundreds to thousands of default blocks for the Blueprints that are available (only the standard designs as suggested, not the player-customized variants). So Players can buy any of these kits to then use them for building structures of their own choice free-style.
F2P players can claim 6 areas on every game world without paying any money. They will have to collect a number of ingame materials for each claim though.
Coins can alternatively be spent to claim land immediately instead of spending any materials, and also to get more claims - up to 24 (+2). Players with the "Pro"-DLC get 2 claims for free additionally, which means 8 claims maximum without spending any money.
Multiplayer and Singleplayer Online Game Edit
Creativerse cannot be played offline, since all game worlds are hosted on the servers of Playful. Servers are located in the USA, in Europe and in Asia to provide faster connections for all of the main communities. This means that players can play on any game world where they are allowed to by the game worlds' owners even when said owners are not present/actively playing there.
To test the game and learn about its functions, new players will at first want to play solo on their one own game world that they can moderate and protect. Additionally to that they can play through any player-made Adventure (and create Adventures themselves for free), as well as join dozens of "public" game worlds moderated by other players and several "social" unmoderated game worlds created by Playful (type "@Playful" into the search array when starting the game). Items are not transferrable between game worlds though.
On public game worlds provided by other players (you can read more about those on the forums: http://steamcommunity.com/app/280790/discussions/4/ ) new players can also experience world options that only "Pro" players can set for their game worlds - like easy or hard combat difficulty, low gravity and/or "peaceful" creatures (meaning that all aggressive creatures become defensive-only) for example.
While not being able to resurrect each other, players can now heal each other (by throwing Purification Bombs) for 60 health points each, can teleport to each other's Touchstone (if their owners permit this) from anywhere at any time, and they can also use each other's Teleporters for transportation.
Any player is shown the position of other players on the game world on the Map - and also on the compass if others are close. Players can create teams/groups to use team/group chats and/or can whisper to each other individually unheard by others. Team constellations do not affect PvP consequences as yet.
Game world protection and player permission ranks Edit
On their own game worlds even F2P players without the "Pro"-DLC can use a number of commands to keep up law and order, like by setting every newcomer to "visitor" permission rank (the lowest available) to then only provide visitors with higher permission ranks that will permit them to change anything on the world.
On their own game worlds, players can mute and ban others, and can also define the starting position of newcomers.
Players can be granted Builder rights, Moderator or even Admin rights by the owners of the respective game world, and interaction rights on Claims by the claim owners. Claim permission settings always override world permission settings.
While visitors (lowest permission rank) cannot place their own Touchstones, they can, however, teleport to any Touchstone of other players who will permit this. Visitors can also use Teleporters by stepping into them and being transported. They can not change teleporter codes though, nor can they pick up teleporters by default. If owners change this permission of a teleporter to "everyone", then even visitors can take this teleporter and/or change its code though.
Visitors are not allowed to take anything on a game world, nor to interact with any storage or device by default - only with those specifically defined to be usable by visitors. Storages and crafting stations are set to "just me" by default which "locks" them for anyone else, however some can alternatively also be made accessible for players with a specific permission rank, or made accessible to all - including visitors - by setting them to "everyone".
Visitors can open and close doors or gates that are not locked (by using the Wiring Tool; the setting option is called "can interact") and can also activate/deactivate unlocked Sensors, lamps, beacons, fans (ventilators used to push player characters and Creatures), Switches, Pressure Plates, Number Pads (to lock doors etc. and protect them with individual number codes) and the like.
Getting Started Edit
After you've installed and started the game, then customized your character, you will pop up on your own free game world at first. Check out your surrounding.
At this point you might already notice the first quest that has started automatically and is tracked at the left border of the screen. QB is asking you to place your Touchstone, the quest is called "Welcome to the Jungle".
Now take a look at your inventory by typing "e" (as the default key), where you might want to read the starting Note. Also read the tool-tip of your Touchstone in your quickbar by hovering your mouse cursor over it.
You'll notice the tutorial windows popping up with each new large discovery you make. Please take your time to read them, they're short and easy to understand, illustrated with up-to-date images that are useful to know. However, you can stop tutorial windows from popping up as well by clicking on the according check mark or by typing " /tutorial off " into the chat (without quotation marks). To see them again, you can type " /tutorial on " and " /tutorial reset " to start the tutorials once again.
Place down your Touchstone like QB has asked of you so that your player character can respawn there after defeat/death. No worries: you can replace your Touchstone to "better" spots any time and as often as you like!
You can now complete the quest by opening your quest window ("x" as the default key, otherwise open your inventory and click on the "Codex" TAB above). If you do not want to continue questing (yet, because the rewards are really nice), then you can simply select not to "track" your quests onscreen any longer by disabling the according option in the quest window.
Also take a look at the Map ("m" as the default key) to see where you are. You can click on the magnifying icon to see the world map too.
Then open up your crafting window by typing "q" (as the default key) or clicking on the TAB at the top left corner of your inventory to learn what you can create to survive on this new world.
Crafting is a key-feature of Creativerse, and most of it is very easily and quickly to accomplish by using your Crafting Menu (to be opened by typing "q" as the default key). It is also often required to complete quests.
You should aim at crafting some Moss Torches (light will keep creatures from spawning, so torches are very useful in shelters, in caves and at night, plus a good thing to mark your way), some Healing Potions and a Wood Sword for self-defense. You can find all the necessary crafting ingredients within or close to your initial spawning place. Go for a Stone Mining Cell and Crafting Stations (Processor & Forge) next as soon as you can.
Power Cells are very important; they are your all-purpose-harvesting tool, used for mining and scooping up liquids as well.
Collect all required materials as listed in the according crafting recipes, and make use of the "track" option on the recipes (as well as the star for "favorites").
Game Goals Edit
While Creativerse does have a background story (hints about it can be found in randomly spawning Treasure Chests and with some special Creatures), there is no narrative with intermediate events or the like to follow. Also no specific goal or main objective has to be reached in this sandbox game, so players are free to explore and make themselves at home by building bases.
However, completing all the quests is definitely recommended.
Player-made Adventures might ask to complete specific goals and/or might have unique specific stories to tell. This varying content does not have to align with Playful's background of the Creativerse sandbox universe. Exploration and possible player actions can be limited by Adventure creators too. Once exited, Adventures will be reset, since they are mere "instances" (copies) of the actual player game-worlds where they are created.
Players usually set themselves their own personal game goals in sandbox games.
- Completing all existent Quests is probably the most popular player goal. The first category of (tutorial-like) Quests will reward you with 350 Coins in total (for the ingame Store). All other Quests will unlock several Badges that will grant you permanent buffs for your player character - one for each Quest category that you will complete. Questing will automatically lead you through all the basic game features and all game world regions (surface biomes and underground layers alike). It will help you with crafting (or obtaining) one tier of equipment after the other (Mining Cells, Armor, Weapons), crafting the most important building blocks, objects and items like Explosives and Potions, and will lead you to encounter nearly all Creatures that exist in Creativerse.
- Another popular player-defined aim is to create Blueprints that every Creativerse player can publish and download for free via Steam workshop. Blueprints made by players and also Blueprints made by Playful can be downloaded and freely customized by anyone (simply exchange the suggested blocks and objects with those you prefer yourself) to quickly recreate sophisticated builds, complicated machines and also Arc Signs that feature decorative images. Blueprints enable you to use "burst fill" that will place several blocks or items of the same kind with just one mouse click. You can use Blueprints to buy large numbers of any placeable block and/or object with Coins to start building right away without having to collect the materials. However, you can always simply decline that offer and gather all the required resources for free.
- One more popular game goal would be besting (or taming) either all existent Creatures (except untameable event enemies) or at least the most challenging "boss mobs" that the game has to offer outside event times: Rockzilla, the giant crab that can only be summoned by building an "altar" from specific blocks, and the tough twisted "Thing" that spawns on Corrupted Blocks and can be found on the deepest world layer, the dark and poisonous Corruption layer.
- Unlocking all crafting recipes by harvesting, mining, crafting, farming, cooking and treasure hunting is another one of the optional game goals that many Creativerse players set themselves. One crafting recipe (the Super Extractor) can only be obtained from the strong Thing (or from fellow players, for example via Adventures that players have created). Several other rare Recipes can either be obtained from randomly spawning Treasure Chests or more rarely from Creatures too. Seasonal crafting recipes can only be obtained during seasonal events around Halloween and Christmas, they cannot be shared via Adventures, the rarest ones can not even be traded with other players directly, they can only be claimed for a limited timespan (like after they've been unlocked by tallied up actions of the whole community). There's also one crafting Recipe that can only be obtained via redemption Code. A significant number of special recipes can optionally be bought from the Store with Coins - these recipes also cannot be shared, but you can always ask players who have bought these recipes to craft Store-exclusive blocks or items for you on your world.
- As one of the most challenging game objectives, Player-made Adventures can be created and played by all Creativerse users for free. Each Adventure can offers its own aim/s to be achieved like defined by its creator. Many Adventures include puzzles and/or traps, others are simple sight-seeing tours of large buildings, or will lead you through labyrinths or let you ride "rollercoasters" made from Fans on Ice Slope railways, and the most popular ones even have their own interesting and creative stories to tell.
- During seasonal event times like Pumpkiru's Candy Campaign for a month around Halloween or Elfi's Toy Drive for a month around Christmas, temporary optional game goals are to be accomplished. They usually evolve around collecting rare event-related crafting recipes that can be gained by winning at "mini"-games like uncovering spies by following hints, throwing snowballs at targets or creatures within a certain timespan, activating or holding capture points or vanquishing event-specific very strong Creatures.
You can take on and fulfill Quests in Creativerse for several rewards each that will unlock up to 7 permanent buffs for your player character granted by Badges. Quests are supposed make the basic game progress in Creativerse a little faster and easier with their rewards, they serve as a tutorial of sorts for new players and will introduce all players to many of the features of Creativerse.
Quests are not mandatory at all, but recommended because of their very useful rewards. The "Rookie" Badge quests will reward you with Coins for the Store (7 quests earn 350 Coins in total). All the other quests will grant you Badges with permanent bonuses like damage reduction, critical hit chance and prevailing longer under water before starting to drown.
You can access your quest menu by pressing the key "x" (as the default key) or by opening your inventory, map or crafting menu, where you can find a Tab called "Codex" right above the window to the right side of the Tab "Map". Click on the word "Codex" to access the quest menu. There you can track/untrack quests and complete them when you've finished their tasks in the according quest window after clicking on the quest in the list.
The first quests will let you learn the basics of harvesting, crafting and fighting at your own pace, assisted by the tutorials that will pop up whenever you start to take on another important step of the game progress.
-- The selection cursor will be green if you are pointing at a block that you can pick up with your current mining cell equipped or without needing any power cells at all (like all crafted blocks and objects since September 2016)
-- The selection cursor will be red if you can’t take a block, material or fluid
-- Blue color of the cursor indicates Nodes of Ore; you will need to use (crafted or sometimes found) one-time-use Extractors to get the ores. Place extractors by using the quickbar just like you place regular blocks, and use them on the nodes (right click on the mouse)
-- Don’t forget to equip newly crafted equipment from your inventory into the equipment slots (right click) if you're already wearing equipment, as the worn equipment won't be exchanged to newly crafted ones automatically
Mining Cells Edit
Power Cells, also called "Mining Cells", are the collection tools of Creativerse. Lore-wise they provide the "power" and upgrades for the ArcTek gauntlet that your player character is wearing from the very beginning of the game. You only need to equip one Power Cell to harvest, to mine, to chop out pieces of wood, to scoop liquids, to pull out plants and to take up any block by "pulling".
However since the game worlds of Creativerse are made of a great variety of materials, liquids and hard rocks will require rather strong high-quality Power Cells to be collected.
All Mining Cells will lose durability when used with tough / hard materials, and in the end they will fall apart, just like other equipments will when being used: weapons will lose durability when hitting animals, and armor will lose durability when being hit by animal attacks (not by falling nor other types of player character deaths). Plows and Washers (for Pets) will also lose durability, while Wiring Tools currently do not. Currently there is no repair option in Creativerse, so you'll have to craft new equipment if your current one is "critically" worn out.
Power Cells of higher tiers will not lose durabilty when pulling much weaker materials though. For example, Stone Mining Cells can pull crafted blocks and organic materials like Wood without losing durability, Lumite Mining Cells can even pull hard rocks from the Stalactite layer without losing any durability, but will start to wear down when pulling rocks from the Lava layer or Corruption layer.
Crafting is a core feature of Creativerse. All common crafting recipes are displayed from the very beginning greyed out in the crafting menu (accessible with "q" as the default key or by using the according tab when opening the inventory/equipment with "e"). Only the rare crafting Recipes, Store-exclusive crafting recipes (Recipe Packs) and event Recipes (Halloween and Christmas) aren't listed right away.
All the craftable items that are necessary to play the game are for free and only have to be unlocked by collecting materials and/or crafting other items.
Even though purchasable crafting recipes are also listed on the crafting menu, most of them are purely cosmetic, like swords with different designs (currently all Store-bought weapons deal less damage than the free Lumite Sword), many types of building blocks or devices, and firework that can be wired and displayed.
Unlocking crafting recipes Edit
All the basic crafting recipes can be unlocked by fulfilling their unlocking requirements - these can be viewed in detail by clicking on any locked crafting recipe. Many crafting recipes will be unlocked after harvesting or mining specific materials, but most also require the completion of certain crafting progresses too.
Initially, only a few crafting recipes are already available from the start: the very basic survival-neccessities like the Wood Sword as the first "real" weapon (other than the emergency starting twig), Moss Torches as the first kind of lighting (that will keep Creatures from spawning), Basic Health Potions as the first type of consumables, but also Wood Walls, Wood Chests and Wood Doors.
All the other possible common crafting recipes will require to collect specific types of blocks (Wood, Coal, Canyonstone, Wildwood, etc.) or certain animal-materials like Leather, Mossy Leafi Leaf, Feral Pigsy Fur or Corruption Dust, some liquids like Water etc., and additionally to that crafting or obtaining certain crafted items is a common unlocking requirement for many crafting recipes.
The Stone Mining Cell is the first tool that you are going to need for mining - it "boosts" the Arctek gauntlet that allows to collect all crafted blocks and most surface blocks including Stone from the very beginning.
Some blocks, crafting materials or items like Adobe Bricks, Slabs, Rods, Bars, corner blocks or Seeds can only be created by using Crafting Stations like Processors, Forges or Cooking Stations. Crops can rarely be found, but can then easily be multiplied by processing them into Seeds and planting these on tilled soil within fitting environments. Since update R40, several natural blocks and items like Ashenwood Logs and Rimecones can now be created by using an equipped Plow on certain natural blocks.
Crafting Stations Edit
After mining Stone, you should start to build crafting stations too and then place them anywhere so you can activate (right-click) and use them:
is where you'll break down raw materials for use in recipes, such as Rods from Wood or Logs except for corrupted wood, Stone (or Limestone or Bedrock), Obsidian bars, Iron bars, Diamond bars, Lumite bars and other materials. Processors will also produce useful Slabs from a large range of blocks and materials, Bones from Fossils found in Caves, Ice Slopes from Ice, Globs of Goo from Mold, Crystal Shards from Tourmaline, Blue Pigment, Red Pigment and Yellow Pigment from tree blossoms, Shredded Leaves from any kind of tree leaves (except for corrupted ones), Gunpowder from Coal and Seeds from Crops.
refines raw ores (Obsidian Ore, Iron Ore, Diamond Ore, Lumite Ore) for use in recipes. To process ores and/or other materials in the Forge you will also need Fuel like Wood, Coal, tree leaves or other materials later on. The Forge also produces Melted Wax from Beeswax, Adobe Bricks from Mud, Glass from Sand. Infused Crystals from Tourmaline, Questionable Jerky from Chizzard Gizzard or Blizzard Chizzard Gizzard, and Rockster Rock from Pebble's Pebbles.
The Cooking Station
will allow you to cook up to 36 different types of Food from Crops and other ingredients like liquids, mushrooms and the like. Please note that only 4 cooking recipes have to be unlocked and will be used for all the 36 Food types that can be cooked by inserting different ingredients into the recipe slots. Eggs - like mentioned further above - can not be obtained by killing Creatures, but can only be obtained from Chizzards, Night Chizzards and/or Blizzard Chizzards after you have tamed them to become your Pets. Pigsy Droppings for speeding up the growth of Crops (useful, but optional) are also only provided by Pet Pigsy variants, but not if you kill Pigsies.
During Early Access, the initially existing Crafting Table was removed from the game and was replaced with the much more comfortable crafting menu that is now accessible at any time and grants immediate results.
Game Worlds Edit
Creativerse features colorful open game worlds with several different earth-like natural surface Biomes as well as different underground layers, all composed of blocks and liquids that can be removed and can then be freely used by you to build and/or craft a variety of things.
Players can not only play on their own password-protected game world(s) - only one for F2P players, but up to 12 game worlds for players who have bought the Pro DLC - solo and/or together with friends. They can additionally play on an unlimited number of game worlds of other players too, including public worlds. Players can declare their own world "public" but cannot protect it with a password in this case. Each Creativerse game world is 10 240 × 10 240 × 256 blocks in size, divided into 20 × 20 (400) areas and 160×160 regions a 64x64 blocks to be claimed by players.
Creativerse game worlds are vast enough to provide billions of all types of natural blocks, but not as large as the maximum size of Minecraft game worlds (which also are also 256 in height and not infinite/boundless in width, different to what popular myths like to fantasize: https://minecraft.gamepedia.com/World_boundary).
Different to Minecraft once again, Creativerse does not feature procedurally generated game-worlds. Instead, each new Creativerse game world is a randomly chosen copy of one of four purposefully balanced pre-generated template Worlds, which makes it easier for players to find their way around by comparing their Maps. Currently, one of 4 template worlds (RW5-RW8) is randomly selected to become your new game world if you create one now. You can also find older template game worlds when visiting the worlds of other players - some of them are public worlds that you can visit anytime.
As mentioned above, all the blocks and liquids of the worlds can all be "pulled" (taken, picked up, harvested, mined, chopped, scooped up) with just one tool - the ArcTek Gauntlet, that can be powered up by Power Cells aka "Mining Cells". You will need to equip stronger Mining Cells for mining harder rocks. You can craft them or go on a hunt for Treasure Chests to obtain them, Diamond ones can be looted from the Thing though, a very tough Creature that can be found on the Corruption layer deep underground and spawns on Corrupted Blocks. Quests will not provide you with any type of Mining Cells, instead they'll ask you to craft them yourself.
You will also want to craft equipment, consumables, throwables and more. To unlock and use all common crafting recipes, many types of natural materials have to be collected, including animal materials that can be gained by fighting and/or taming, and hard rocks that can only be mined after crafting and equipping more powerful Mining Cells.
Additionally, rare crafting Recipes can be discovered in randomly spawning Treasure Chests. Store-exclusive items and blocks are in no way necessary to play the game, and all the purchasable Weapons are still weaker than the free Lumite Sword. Actual Armor or buffs of any kind are not offered via Store presently, only Costumes that will merely change the look of the actually worn equipment. Additional rare crafting Recipes become available for a month around Halloween and another time for a month around Christmas.
All Creativerse game-worlds feature a large variety of flora and fauna. Surface Biomes include Forests with colorful autumnwood trees, withered Tundras, foggy Swamplands, rocky Mountains and layered Canyons, lush Jungles with giant elderwood trees, golden Savannahs, sandy Shores and Dunes with palm-like shorewood trees to snowy Taigas with large evergreen trees.
The underground of each game-world is divided into 4 layers made of different rocks traversed by small to vast Caves and tunnels. Each layer has their own biome-specific animal inhabitants. Some Biomes or layers provide specific environmental challenges like dangerous heat, cold or corruption (a specific kind of poisonous affliction). These problems can be solved/countered by consuming Potions or Food of many different types and/or by building/using countermeasures like platforms, ladders, campfires, healing beacons or the like.
Each Biome and layer is inhabited by unique endemic Creatures. Some of these colorful animals are flight animals, some are defensive, and others are aggressive, able to inflict various types of damage (and sometimes temporary debuffs). Aggressive Creatures can mainly be encountered underground or at night, but a few can also be met during the day in Savannahs, Canyons, Swamplands and Jungles.
In general, Creatures get more dangerous (stronger and tougher), the deeper you venture into the world. On the Fossil layer and Stalactite layer the dangers are bearable and comparable to travelling across the surface at night. On the Lava layer, Hot Feet can become a real threat (while Warmworm are immobile), and on the Corruption layer player characters will often have a hard time surviving, especially when encountering the Thing that is called a "boss mob" for a reason. Another type of "boss mob", namely Rockzilla, can only be called by players themselves if they built an "altar" for it from certain crafted blocks together with specific types of natural blocks plus luminaires.
On game-worlds with the "Pro" option "peaceful creatures" enabled all Creatures will turn into defensive types that will not charge at player characters by themselves, but will only fight back when being attacked or tamed by players, which also includes said "boss mobs".
All these imaginative animals except for Ghost Creatures (will only spawn naturally during event times) can either be fought or tamed: as Pets they will become livestock (like chicken and sheep) that can be fed and then "harvested" from regularly. Pets can follow players around, but will not fight for them nor carry any of their stuff.
Creatures (and Treasure Chests) can also be made to spawn on many types of artificial Biomes made by natural biome-typical blocks that players can build themselves and can design them in several ways to make fighting or taming there much safer too.
Player characters don't have to sleep or eat/drink (no hunger bar) to survive, but they can do both to achieve different effects and/or buffs. Player characters can be hurt and healed; like by falling, burning (for example in lava), freezing (after staying in very cold areas for too long), drowning in liquids, being corrupted by being exposed to Corruption, or taking damage from Creatures' attacks. Player characters won't ever get sick nor tired though, they don't know fear or madness either; they don't need any comfort, hygiene or entertainment. Player characters also do not earn any experience points or skill points nor do the rise in any kind of "levels".
When player characters are defeated (die), they will respawn at their touchstone, and an urn will keep all their dropped stuff safe until the players can retrieve it. In standard difficulty mode everything from the inventory will be dropped, but neither any equipment nor any content of the quickbar; in easy mode ("Pro" game world option) nothing will be dropped at all, in hard mode (a "Pro" game world option as well) even the equipment and quickbar will be dropped, but can still be retrieved and will not vanish in time.
Every game world has a PvP option in order to make player versus player combat possible or to disable it. PvP combat is enabled by default on game worlds. Additionally, players can claim land to protect everything on it from being changed or accessed by other players, even from spreading fire (since update R33,5 in September 2016), and can then define individual permissions settings and options. On player claims, PvP is also enabled by default. However, PvP can be disabled on player claims on game worlds that have PvP enabled in order to create safe havens. The other way round, PvP can be permitted on player claims even on game worlds where the PvP option is disabled, which allows the creation of PvP arenas.
At nightfall aggressive Night Creatures will show up on the surface, so better prepare yourself (except on "Pro" player game worlds with the option "peaceful creatures" enabled). Note that time will progress fast while you are having fun, and night might be falling sooner than you think! You might want to simply dig out a quick shelter in a hill or in the ground that creatures cannot access, so you can use the night for digging (advisable for collecting Stone that can be found right under the surface layer) and crafting in there.
However, if dangerous Creatures should approach, you don't have to be afraid. It's easy to outrun the attackers even without sprinting (Shift key by default), but you can also use other strategies to survive. For example craft and place fences, build ladders and/or pillars that creatures cannot climb (3 blocks height will be enough).
Or dig caves/tunnels (your player character is 2 blocks in height) as a quick shelter that you can close with either a door or simply with blocks of dirt or grass that you can dig away easily. Don't forget to place lightings, so that Creatures won't have a chance to spawn in dark corners! You can even start to build your first house early on if you like. Only a little later you'll be able to craft Teleporters, then you can move somewhere else easily any time.
Also try crafting a Stone Sword as soon as possible, collect Rimecones from the ground under Elderwood trees that you can throw, and later on Explosives. Armor-Piercing Bombs are the most efficient throwables. During seasonal events in 2017, single-use throwing weapons were implemented too: Vlad-a-Rangs and Shur-Ice-Ns.
Exploration is an convenient task when using teleports. Each player character can place their own Touchstone (usually in or in front of their base/home) and can then teleport to it from anywhere within seconds by simply typing "t" (as the default key).
Additionally to that a theoretically infinite number of Teleporters with unique definable "codes" can also be placed by each player all over the game world. It will take a bit of crafting and exploring, including a stronger Power Cell for the Arctek gauntlet, to gather the materials required to craft said teleporters at first of course.
Please note that Creativerse does not feature any actually movable vehicles; so builds like cars, helicopters, ships, airships, boats, planes, trains, robots, mechas and the like are immobile.
By digging downwards, different ores for better equipment and devices, but also interesting liquids and rarer treasure chests can be discovered in the underground. 5 types of Ore (Coal, Obsidian Ore, Iron Ore, Diamond Ore, Lumite Ore) equal 5 tiers of armor that can be crafted, together with a larger range of swords and throwing weapons like Explosives.
Nodes containing ores cannot be taken nor placed. Instead all Ores have to be extracted with one-use devices. Nodes of Coal and Diamond can be created by using Tar, while Coal, Obsidian Ore and Iron Ore are frequent findings in Treasure Chests. To extract Ore, Extractors have to be placed on Ore Nodes.
Excavators are not to be confused with Extractors - Excavators will help with removing blocks faster, but will also "save" half of the blocks that they will remove from the world so you can collect them. Blocks, items, materials and the like can also be permanently deleted from the inventory via trash bin btw.
Additionally to the common crafting recipes, randomly spawning Treasure Chests will provide you with a significant number of rare Recipes that you will then have to drag over your character's portrait to learn. Other rare Recipes can alternatively be obtained from certain Creatures like Keepas, Things or Canyon inhabitants (Trogs, Dried Leafies or Dustevils). These rare crafting recipes are added to the crafting menu permanently.
"Pro" players can set an option on their game worlds to "carry over" any common unlockable crafting recipe that they have already unlocked on other game worlds. But rare crafting recipes (including Store-bought ones) will always be available, even on game worlds where the option "world bound recipes" is not disabled.
Treasure Chests can contain a large variety of findings, including (rarely) Weapons, Power Cells or parts of Armor of different basic types. Equipment is to be worn for protection and dealing damage, and tools can be used for dozens of different actions.
Other findings Edit
However Creativerse is not only made of blocks, and not everything that you can receive is a block that can be placed. You can scoop up every kind of liquid, place it and even transform it (like freezing it to Ice, Coal or Hardened Lava). Certain animal-drops and other findings make for useful crafting-materials, some of can be even displayed on Placemats, Weapon Racks, Wall Shelves, Flower Pots, Wood Planters or the like.
Tree Saplings can be collected by harvesting Wood and Leaves. They can then be planted on suitable spots to grow into trees. Tree Leaves can be used as fuel, building material and/or to grow several types of tree Flowers. Queen Bee can be placed on suitable natural blocks to then grow into patches of Beeswax.
Notes and Data Chips are collectibles that simply contain information about the background story that can be read but not used, and accessories like Hats or Bows can only be worn by Pets (while player hats are all Costumes as of yet).
Explosives can be used to fight or tame Creatures (and/or player characters too on game-worlds where the PvP option is enabled), and TNT-types can blow up a certain range of natural and crafted blocks to help with digging. Rimecones can be thrown and will damage Creatures as well as player characters.
Extractors are necessary to extract all types of Ore from Nodes, and are single-use (like Explosives) and can be collected from Treasure Chests too occasionally. Only the Super Extractor cannot be found, it can solely be crafted from a rare Recipe obtainable from the Thing that spawns on solid corrupted blocks in darkness.
During event times like Christmas and Halloween, special holiday-themed crafting recipes, items and/or materials become available from appearing Ghost Creatures, NPCs (The Great Pumpkirus and Elfis) and/or from randomly spawning Holiday Gift Boxes. The according seasonal events like Pumpkiru's Candy Campaign and Elfi's Toy Drive feature temporary events that can be started by placing summoning objects like Haunted Idols or Trog Traps. These summoning objects can be obtained via free Login Chests that can be claimed every 4 hours.
Different objectives have to be met during each of these events. Idol Events are mainly about besting dangerous boss mobs that will be summoned by the Idols, and Trog Trap Events are more variated, ranging from snowball fights to capture the flag events. After completing the first tier of events initiated by the summoning items, second tier summoning items can be found in the reward chests. Trade items can be collected from reward chests and spawning gifts/creatures as well, and can be traded for event-specific recipes and items at NPCs.
Second tier events will be more challenging, and third tier events are the hardest - these can be initiated by third tier summoning items found in the reward chests for successfully completed second tier events. Moreover, community events will count either all event-completions of all Creativerse players or all the items that players trade in at NPCs. After a certain count has been reached, this will unlock a community reward that all players can claim until the end of the event-time (around one month). Three community rewards can be unlocked one after another with the efforts of all Creativerse players.
Natural Blocks, Building Blocks, Stairs, Slopes, Columns, Corner blocks, Furniture Edit
Different biomes are made of different kind of blocks and materials. As said, players can pick up everything that the game worlds are made of, including liquids by using different Power Cells (left-click) and can then place all of that again (right-click) right away to build tunnels, steps, buildings, bridges, sculptures, pools, waterfalls, etc.
Most blocks and craftable objects can also be rotated to all 6 directions.
Additionally to that, most of the available natural blocks, ores and materials can be made into a large variety of refined building-blocks and items.
Non-cubical block types like roofs, slopes, stairs or ladders not only make buildings look more realistic and interesting, but are functional as well. Slabs are the size of half a block, they cannot only be used for crafting, but for building too.
Creativerse also features different looking types of Furniture like chairs, tables, storage objects like chests and more like that. Player characters can sit down on chairs and sleep in Beds (to skip either the rest of the day or the night and be healed while doing so). Players can use Placemats to put a large range of decorations on tables or any other type of block. Book shelves, wall shelves, weapon racks, flower pots and wood planters can be "filled" with suitable materials, blocks, objects etc. and used for decoration.
Blueprints aid with building large structures, especially together with friends. Blueprints can of course also contain already crafted objects, but also colored images screened by Arc Signs and displays like Shelves and Placemats that can present images of very rare objects that you might not be able to craft, but can still display by using Blueprints of other players.
Since September 2016, players can wire up activation devices like Switches, movement Sensors, Pressure Plates or Number Pads with usable objects like all Doors, Trap Doors and Gates, all Lamps and Beacons, Fans and LEDs (cubic lights that can be customized to a large range of colors), Mob Spawners, Loot Spawners and Block Phasers.
Please note that the spawners will not provide you with unlimited amount of loot, instead they are intended to be used in Adventures, so players themselves can "fill" spawnable mobs or storage containers with specific loot to provide adventure players with stuff they will need within the adventure. Block Phasers can make most blocks (except for objects that can store stuff and the like) appear and/or disappear. So you can make parts of the floor vanish when players enter the range of sensors, or walls can give way into hidden rooms, parts of labyrinths can close up behind players, a whole scenery can be changed, the growing of plants can be simulated, or even the tide setting in and then retreating again (timed by gates) and much more.
Processing devices like Number Comparison Gates, Delay Gates, Logic Gates, Inverter Gates and Flip-Flop Gates enable players to create sophisticated functions like switch puzzles. Players can lock doors only to be opened via number codes or can make make lights turn on when pressure plates are activated, can let doors close by themselves after a few seconds with an auto reset function and much more.
Farming and Animal Husbandry Edit
Growing Crops Edit
While tree Saplings can simply be placed onto blocks of green Grass in any suitable biome with some water nearby, growing Crops is a more demanding task. First, you will have to gather Seeds. 3 types of Crops slowly grow over time on the game worlds of Creativerse: Turnips (mainly Swamplands and Tundras), Crisphead Lettuces (mainly in Forests, Woodlands and Grassland) and Horned Melons (only in Jungles). Process these Crops into Seeds in a Processor. For Wheat Seeds, pluck Tallgrass and Savannah Tallgrass.
You can grow Crops on tilled blocks of Dirt, green Grass and/or Mud. Either place these over a body of Water or Mineral Water, or place these liquids directly adjacent to each block of tilled land (like directly below for example, or at least corner to corner). Craft a Plow and use it on the solid blocks to till them. This can even be done underground in complete darkness and/or in a building, but not at too high altitudes, not in too cold nor too hot biomes, and not in or near Swamplands or pools of Bog Water. Place Seeds on the tilled land.
You can, but do not need to fertilize Seeds in order to make your Crops grow faster. Wait a bit until the Crops are ripe to receive the best harvest. Wheat needs approx. 50 minutes (real-life-time) to grow from seeds into ripe plants, even if you're offline. Lettuce needs about 60 minutes, Turnips not much longer (ca. 61 minutes), Horned Melons need ca. 90 minutes until they're ripe.
If Crops stay "ripe" for 24 RL hours, they will turn into "grown" Crops. The harvest will then become a little less, but Crops won't ever wither. Pull them with your Arctek gauntlet again (best without any Power Cell equipped) to harvest the Crops. Process some of them into Seeds to be planted again. The tilled land will regress into Dirt by itself if you don't put anything on it for a while.
After crafting and equipping a Taming Collar you can tame nearly all Creatures on all Creativerse game worlds except for event-exclusive (or player-spawned) Ghost Creatures. Pets are mainly livestock in Creativerse presently, and they also make your homes, stables or zoos more lively. At first you will have to feed your Pets (ideally their favorite Food as shown in their pet windows), then you can harvest from them. Most often you'll get the same stuff as a pet-harvest that you would obtain as the same Creature's loot if you killed it, but only if you have fed your Pets well.
Some Creatures like Keepas (especially Silver Keepas and Golden Keepas) as well as Things will even grant you less materials and items in number than they would drop as a loot. However, Chizzard Eggs and Blizzard Chizzard Eggs can only be harvested from tamed Chizzards, Night Chizzards and/or Blizzard Chizzards and then used as ingredients for many types of Pies in a Cooking Station that could otherwise not be cooked at all. Pigsy Droppings that can only be pet-harvested from Pigsies, Night Pigsies and/or Night Hoglets can be used as fertilizer to speed up the growth of Crops, tree Saplings and Queen Bees (that will grow into patches of Beeswax).
After harvesting from your Pets, you'll have to clean them with a Washer before they'll get hungry again. Pets are immortal in principle (unless dismissed by their owners or players with the according permission ranks), so they cannot die from hunger, sunlight, corruption, purification, drowning, freezing, burning and so on.
After crafting a Cooking Station you can cook up to 36 types of food from the Crops you have harvested by mixing them with different ingredients. Cooking any type of Soup requires 2 units of Liquid of any type, 4 x either Turnips or Lettuce and 3 other ingredients (either Turnips, Lettuces, Melons, Mushrooms, Chizzard Eggs, Blizzard Chizzard Eggs or Questionable Jerky). Cooking any type of Bread requires 4 ears of Wheat and 1 unit of Liquid of any type. Cooking any type of Sandwich requires 2 Breads of any kind, 3 x either Turnips or Lettuce and 3 more ingredients (like for Soups). Cooking any type of Pie requires 2 ears of Wheat, 1x either Chizzard Egg or Blizzard Chizzard Egg, 1 unit of Liquid of any type and 3 other ingredients (like for Soups).
Depending on how you combine the suitable and available ingredients, different types of Food will turn out. Food can be consumed by player characters for many different buffs and effects, including increasing maximum health or stamina, negating all falling damage or transforming damage taken from fire, freezing or corruption into healing. However, Food can also be fed to Pets in order to then harvest from them.
Player-created content Edit
Adventures are basically copies / instances of Creativerse game worlds (or parts of it if walled in) made into playable content by players and shared with other players. For example simple sightseeing tours around a town or interesting builds can be offered by just placing an Adventure Gate together with a Checkpoint anywhere close by.
Search-quests can be offered by placing several more or less hidden Checkpoints, and/or any kind of hidden stuff to collect, climbing challenges, jumping parcours, "races", rollercoasters (made with fans, ladders, ice-rails etc.), mazes, dungeon-crawling, storytelling quests, puzzles to solve (Switches, Pressure Plates, Teleporters), trap parcours with or without challenging fights (specific animals can be spawned with Mob Spawner and custom loot can be placed "into" them, also Treasure Chests can be spawned), labyrinths (walls, floors, stairs etc. can be made to disappear or appear with Block Phasers)... or any combination of ideas like that.
To check out Adventures that players and a few members of Playful have already created, you can simply click on the "Adventure" button listed in the main menu and then choose one Adventure from the list. Alternatively you can use a link that Adventure creators have uploaded, like on the official Adventure-Subforums: http://steamcommunity.com/app/280790/discussions/5/ . Clicking on the links will automatically start the game and the according Adventure too.
Even free players can create and/or play Adventures. Some Adventures can be used as an opportunity for free players to check out "Pro" world options like low gravity or peaceful creatures, or to learn rare Recipes.
Since update R45 in July 2017 you can now very easily create your own Blueprints and also download player-made Blueprints from the Steam Workshop. Both is for free (open to F2P players) and does not require any DLCs. You can also "copy" your own structures/builds just for yourself without uploading them to the Workshop. To use player-built Blueprints, you will only have to subscribe to them in the Steam Workshop that you can browse from the ingame Blueprint menu as well as via Steam.
Capture Blocks ("Small" captures up to 15x15x15 blocks, "Medium" captures up to 31x31x31 blocks or "Large" captures up to 63x63x63 blocks) to save any of your builds into a Blueprint (the original structure will not be destroyed by that). You can then use this Blueprint only for yourself ("View") and/or optionally upload the captured Blueprint to the Steam Workshop http://steamcommunity.com/app/280790/workshop/ to share it with all Creativerse players or just your Steam friends (select the according "visibility" option on the workshop page).
Purchasable Building Kits that contain all the necessary blocks for a specific Blueprint are available after you click on the cornerstone for any Blueprint (that you can get for free when choosing a Blueprint that you have downloaded for free from the workshop or that you will receive after capturing your own Blueprint) and click on the "Get Kit and Build Now" button. You can also customize any Blueprint with any type of blocks and placeable items that you like and then buy a Building Kit with these blocks and items inside.
Please note that you of course do not have to buy any building kit at all in order to build a Blueprint! You can collect and craft all necessary materials yourself for free instead, and you can customize any purchasable or rare block in the Blueprint with free or easy-to-obtain blocks that you can prefer.
Making Creativerse actually "moddable" is being considered by Playful too - however at a future date. Extracting and/or altering Creativerse game data/files is already possible, but you have to ask Playful as the copyright-holders for their permission before you do so. The same goes for publishing any data that you have extracted from Creativerse game files. Otherwise this is considered hacking and forbidden by law, so it can get you sued.
You will have to accept the EULA if you want to install and/or play Creativerse. If you already play Creativerse, then you must have already accepted the EULA by clicking on the "I agree" (or "I accept") button when installing the game or starting to play the game via Steam for the first time. By that you have promised to abide by the terms and conditions, even if you did not bother actually reading them.
The EULA is a legally binding contract. http://www.playfulcorp.com/creativerse_eula.html . Here's a quote:
"Except for the initial loading of the Game Software on a single unit you shall not, without our express written consent: (...) Modify, adapt, translate, reverse engineer, derive source code from, disassemble, decompile or create derivative works based on the Game Software or any accompanying materials, except to the extent allowed under any applicable law or expressly allowed by us. (...)
Obviously, we cannot have you hacking our software. Therefore, by accepting the terms of this EULA, you further agree that you will not, under any circumstances: Modify the Game Software in any way, including but not limited to the use, development, or sale of cheats, automation software (bots), hacks, mods, whether developed by you or a third party (...)"