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[[File:Creativerse corrupted weepwood 2017-08-02 18-02-00-50.jpg|thumb|220x220px]][[File:Creativerse corrupted wildwood 2017-08-02 18-01-25-84.jpg|thumb|220x220px]]
 
[[File:Creativerse corrupted weepwood 2017-08-02 18-02-00-50.jpg|thumb|220x220px]][[File:Creativerse corrupted wildwood 2017-08-02 18-01-25-84.jpg|thumb|220x220px]]
 
[[File:Creativerse corrupted wood 2017-08-02 18-18-42-63.jpg|thumb|220x220px]]
 
[[File:Creativerse corrupted wood 2017-08-02 18-18-42-63.jpg|thumb|220x220px]]
 
 
Corrupted Wood can be found mainly on the [[Corruption layer]], which currently is the deepest layer of every Creativerse-world.
 
Corrupted Wood can be found mainly on the [[Corruption layer]], which currently is the deepest layer of every Creativerse-world.
   
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Corrupted Wood can be used as a [[Fuel]] for [[Forge]]s; 2 blocks will be needed for each process (of melting or hardening), it burns very fast and such is nearly the best fuel in Creativerse. Also [[Corrupted Leaves]] (you'll need 4 blocks of those each though) are fuel of the same high quality.
 
Corrupted Wood can be used as a [[Fuel]] for [[Forge]]s; 2 blocks will be needed for each process (of melting or hardening), it burns very fast and such is nearly the best fuel in Creativerse. Also [[Corrupted Leaves]] (you'll need 4 blocks of those each though) are fuel of the same high quality.
   
Currently, corrupted wood is not necessary for any crafting-recipe and it cannot be turned into [[Wood Slab]]s nor into [[Wood Rod]]s in a [[Processor]] like other blocks of [[Wood]] or [[Log]]s can.
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Currently corrupted wood is not necessary for any crafting-recipe and it cannot be turned into [[Wood Slab]]s nor into [[Wood Rod]]s in a [[Processor]] like other blocks of [[Wood]] or [[Log]]s can.
   
 
Corrupted Wood can also be "created" by players too, however only by throwing [[Corrupt Bomb|Corrupt Bombs]] at uncorrupted Wood, because since patch R43 (the "[http://steamcommunity.com/games/280790/announcements/detail/1259166111177713696 Welcome]" update) common uncorrupted Wood can no longer be corrupted by placing solid corrupted blocks next to blocks of Wood nor by touching Corrupted Water.
 
Corrupted Wood can also be "created" by players too, however only by throwing [[Corrupt Bomb|Corrupt Bombs]] at uncorrupted Wood, because since patch R43 (the "[http://steamcommunity.com/games/280790/announcements/detail/1259166111177713696 Welcome]" update) common uncorrupted Wood can no longer be corrupted by placing solid corrupted blocks next to blocks of Wood nor by touching Corrupted Water.
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Since there are usually nearly no [[Caves]] that lead from the surface as far down as the [[Corruption layer]], you can only reach this layer by digging downwards (by using the according [[Power Cell]]s needed for mining through each layer). The deeper you will dig, the harder the rocks will be that the layers are made of, and the harder the survival will be there.
 
Since there are usually nearly no [[Caves]] that lead from the surface as far down as the [[Corruption layer]], you can only reach this layer by digging downwards (by using the according [[Power Cell]]s needed for mining through each layer). The deeper you will dig, the harder the rocks will be that the layers are made of, and the harder the survival will be there.
   
By digging downwards through the [[Lava layer]] you will reach the "ceiling" of the [[Corruption layer]] that is made of [[Corrupted Stone]], [[Corrupted Dirt]] and also a bit of [[Corrupted Wood]].
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By digging downwards through the [[Lava layer]] you will reach the "ceiling" of the [[Corruption layer]] that is made of [[Corrupted Stone]], [[Corrupted Dirt]] and also a bit of [[Corrupted Wood]].
   
Corrupted Wood forms long strands of roots all over this ceiling, with occasional small corrupted trees hanging down from it like lanterns (that don't glow), adorned with [[Corrupted Leaves]].
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Corrupted Wood forms long strands of roots all over this ceiling, with occasional small corrupted trees hanging down from it like lanterns (that don't glow), adorned with [[Corrupted Leaves]].
   
 
On the ground of the [[Corruption layer]] more strands of Corrupted Wood form a net of roots, often even under [[Corrupted Water]]. Small corrupted trees grow from them too, and here or there several long thin trunks of Corrupted Wood connect the ceiling and the ground.
 
On the ground of the [[Corruption layer]] more strands of Corrupted Wood form a net of roots, often even under [[Corrupted Water]]. Small corrupted trees grow from them too, and here or there several long thin trunks of Corrupted Wood connect the ceiling and the ground.
 
You can destroy [[Corrupted Blocks]] like Corrupted Wood by using [[Super TNT]] on them, which will also evaporate [[Corrupted Water]]. You can also use [[Super Excavator|Super Excavators]] in order to remove and save half of all types of Corrupted Blocks (and Corrupted Water too).
 
   
 
You can purify Corrupted Wood like any other corrupted block by throwing [[Purification Bomb]]s (7x7x5 blocks max. will be purified) or by placing [[Healing Beacon]]s. By this Corrupted Wood will turn into [[Cragwood]], and these common wood blocks can be harvested without requiring any Power Cells.
 
You can purify Corrupted Wood like any other corrupted block by throwing [[Purification Bomb]]s (7x7x5 blocks max. will be purified) or by placing [[Healing Beacon]]s. By this Corrupted Wood will turn into [[Cragwood]], and these common wood blocks can be harvested without requiring any Power Cells.
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Fire cannot be extinguished by using [[:Category:liquids|liquids]], but it can be stopped from spreading by [[Claim|claiming]] the area and making sure that the [[claim]] (advanced) option "fire sim enabled" is '''disabled''' (by default). [[Fire Bomb|Fire Bombs]] will have no effect on these claims either.
 
Fire cannot be extinguished by using [[:Category:liquids|liquids]], but it can be stopped from spreading by [[Claim|claiming]] the area and making sure that the [[claim]] (advanced) option "fire sim enabled" is '''disabled''' (by default). [[Fire Bomb|Fire Bombs]] will have no effect on these claims either.
   
It is also possible for owners of the game world (F2P players included) to toggle the spreading of fire on a whole game world in the basic world options ("edit world" and "disable fire spread"). Another option to stop fire from spreading would be to create forest aisles/swaths wide enough so that the flames cannot leap over.
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It is also possible for owners of the gameworld (F2P players included) to toggle the spreading of fire on a whole gameworld in the basic world options ("edit world" and "disable fire spread"). Another option to stop fire from spreading would be to create forest aisles/swaths wide enough so that the flames cannot leap over.
   
 
Corrupted Wood does not regrow nor spawn all by itself after the gameworld has been created. However in earlier versions rare bugs have been reported of wood appearing corrupted and then "purifying" itself again after relog. Also sometimes blocks that have been corrupted by corruption spreading were reported to return to their former state for unknown reasons. These issues should have been solved with update R43 though.
 
Corrupted Wood does not regrow nor spawn all by itself after the gameworld has been created. However in earlier versions rare bugs have been reported of wood appearing corrupted and then "purifying" itself again after relog. Also sometimes blocks that have been corrupted by corruption spreading were reported to return to their former state for unknown reasons. These issues should have been solved with update R43 though.
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