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Creativerse Elderwood Autumnwood Cragwood Ashenwood
Creativerse frozen desert biome001
Creativerse Weepwood large 93257
Creativerse Autumnwood17474
Creativerse Mountains18833
Creativerse Jungle between Savannah and Beach002

Basic Information[]

The Worlds of Creativerse are highly varied, with many different environments spread across the surface, and themed depth-segregated layers.

Each biome can be differentiated by their block composition, mineral formations, bodies of liquid, plant life and/or endemic Creatures. As the player enters each main biome, the biome's name will also be displayed at the top of the screen, under the compass display.

Within each major biome, smaller secondary biomes may exist. While serving excellently as transitions between areas, these biomes are not assigned their own names. Examples include frozen Oceans with a thin layer of Snow on top of Ice, Shorelines, Autumnwood-groves within Forests, and oases filled with Mineral Water.

Biomes Overview[]

Main biomes:

Secondary biomes:

  • Shores
  • Frozen Ocean
  • Autumnwood Groves
  • Oasis

Underground layers (from top to bottom):

Locating Biomes[]

All main biomes and layers generate in every Creativerse game world. Creativerse game worlds are 10,240 x 10,240 blocks large (and 256 blocks in height).

All Creativerse-gameworlds are based on 4 template game worlds (different templates were used in earlier versions of the game). Each player's gameplay experience may differ due to the variance in each world's starting area.

The maps of the 4 current Template Worlds can be found in the article Worlds. Enlarged versions may be viewed by clicking on the images.

For the 4 former Template Worlds, see: http://steamcommunity.com/sharedfiles/filedetails/?id=634088783

The player can determine their exact coordinates in the world by entering "//" into the chat. For more general wayfinding, the player may use the area and world maps.

Note that in the biome name display, layer depth takes precedence over surface biomes. This can be observed easily by swimming in surface pools of water that are deep enough to reach the Fossil layer.

Main Surface Biomes[]

Woodlands[]

Players commonly spawn in this biome.

Woodlands are generally covered in lush green grass, with groves of Cragwood and Ashenwood trees. Red Mushrooms can be found growing in patches, while Crisphead Lettuce and Turnips may find ideal spots to flourish in the shade of trees. Woodlands tend to be bordered by Grassland and Forest biomes.

During the day, wild (but peaceful) yellow Pigsies and green Leafi spawn in this biome.

Night-time inhabitants include the more aggressive Night Pigsies and Night Leafi, as well as Night Hoglets and Night Twiggies.

During both day and night, Cave dwellers like Miru and Night Rocksters may venture onto the surface, particularly under sheltered canopies and large overhangs.

Grassland[]

Like Woodlands, Grassland is also covered in green grass, but have smoother hilly terrain and trees are more sparsely located. Should grassland be bordered by Tundra, the green grass is usually replaced by brown Dead Grass.

As with Woodlands, yellow Pigsies and green Leafi roam the biome during the day.

Nighttime spawns are similar to Woodlands as well, with aggressive Night Pigsies and Night Leafi, and the occasional cave monsters, Miru and Night Rocksters.

Forest[]

Forests are densely populated with many different varieties of trees, from Cragwood and Ashenwood, to the more colorful Autumnwood variants and darker Elderwood. Giant versions of Cragwood may be found here.

Autumn Leafi are most commonly found in this biome, particularly in close proximity to Autumnwood trees.

Forests range from 50-60°F.

Mountains[]

Towering over the landscape (and neighbouring biomes), mountains generate with massive amounts of Stone, with darker Peakstone on the flanks and tops of the higher-reaching ones. Larger mountains may be covered in layers of Snow. Blocks of the Fossil layer can generate much higher in this biome, including nodes of Obsidian and Coal.

During the day, horned Rambeau and chilly Blizzard Chizzards prance about the cold surfaces.

At night, aggressive Arctic Miru can spawn on Snow and near Peakstone.

Temperatures decrease quickly with altitude, going as low as 5°F on the tallest peaks.

Proximity to cold surfaces such as ice and snow can cause a Cold Meter to pop up that will slowly fill with white color. When filled, players take freezing damage over time. This effect can be countered by placing a few torches on the ground and standing on them, or by taking refuge inside a cave, away from the ice and snow.

Swamplands[]

Grass covers the ground in swamplands, with gaps in the thick canopy formed by Weepwood trees revealing shallow pools of murky Bog Water. Lilypads, Reeds, and Cattails cover the fetid water's surface here.

Daytime inhabitants include the normal yellow Pigsy and Leafi, but beware the aggression of the Feral Pigsies, and do not be fooled by the passive Mossy Leafi, as combat with either may inflict the Poison debuff on the player, dealing damage over time.

As the day ends, Night Pigsies and Night Leafi start to roam about.

Crop farms and Saplings do not grow well in swamplands, while Queen Bees also have difficulty starting hives in this humid environment.

Temperature in the swamplands range from 60-70°F.

Dunes[]

Dunes are Sand-covered deserts atop Sandstone, with groups of flowering Cacti thriving in small patches. Oases of Mineral Water may be found here, bordered by lush grass and the opportunistic tree or small bush.

Dustevils tend to reside among the cacti, while Dried Leafi seem to have little difficulty surviving in the hot environment.

Bereft of shade, the dunes can reach upwards of 113°F.

Savannah[]

Savannahs are covered in a layer of Savannah Grass atop Rocky Dirt, with golden Parchwood trees providing shade from the sun. Shrubs, patches of savannah tallgrass, and wildflowers dot the landscape. Very rarely, giant Elderwood trees with a hollow base can also be spotted at a few locations in each of the current 4 template worlds.

Fire-spitting (but peaceful) ShrewdShrews hop about, while the dominating BossHogs may fight players to defend their territory.

Temperatures in the savannah can reach a scorching 113°F, even at night, and players may overheat if exposed for too long.

Canyons[]

The Canyons biome can often be found close to Oceans, eroded by wind and water. Canyon Floor, aptly named, covers the floor of the canyons. Alternating bands of red Ruddy Canyonstone and Dark Canyonstone interrupt the Sandstone walls, while caramel-colored Canyonstone can be found in a narrow band higher up.

Cacti can be found growing on the lower plateaus. Cragwood and Ashenwood bushes cling to the craggy sides, Elderwood trees occupy the flatter areas on the clifftops, while Weeds' roots find purchase on high rocky surfaces. Mineral Water oases can also generate in Canyons.

Aggressive Trogs and Dustevils spawn here regardless of time of day.

The average temperature in the Canyons is 85°F.

Frozen Desert[]

Frozen Deserts are rather small and not easy to distinguish. They are nearly always covered with Snow. They can have Sand, Dead Grass, or Ice underneath as well. Usually found close to Canyons.

Peaceful Blizzard Chizzard are the main inhabitants during the day, and aggressive Arctic Miru in the night. Traveling near cold blocks will cause a Cold Meter to show up.

Jungle[]

The Jungle floor is covered with a thin layer of Detritus, and Wildwood trees grow large and dense with vines hanging down from the leaves. Giant Wildwood specimens can reach high enough that Snow forms on top of the leaves, rendering them highly visible on the map. This is the only biome that Horned Melons can spawn in. Bamboo can also spawn in the Jungle.

Aggressive Feral Pigsies, passive Chizzards and Leafi, and the flying Parroki make their homes here.

While not actual light sources, Wildwood Flowers glow among the leaves, creating a stunning visual spectacle at night.

Jungles are a lively 95-110°F.

Tundra[]

Tundra is covered in Dead Grass, sometimes with a layer of Snow on top. Pine-like Elderwood trees generate here, along with patches of red Tundra Flowers. In the colder Tundra, the trees are foliated with Snowy Elderwood Leaves, and an additional layer of thicker snow covers the leaves from Y-100 upwards. Surface water may generate as Ice, under a thin layer of Snow.

Pigsy can spawn in the warmer Tundra, while Blizzard Chizzards rule the snow-covered areas.

Night Pigsies come out at night, while Arctic Miru prefer the colder regions.

Whether the player is walking on ice at -4°F, or trudging through the snow-covered plains at 20°F, it would be wise to keep an eye on the Cold Meter. Should the meter fill all the way, freezing damage will be taken over time. The warmer (33°F) tundra does not cause the player to freeze.

Taiga[]

Matted Needles cover the ground in the Taiga biome, while piles of Rimecones litter the ground under the snowy trees. Weeds may also grow at ground level. Elderwood trees grow large (2x2 trunk) and tall (~Y-160) here.

Blizzard Chizzards spawn in the day, while Arctic Miru are a common encounter in the night.

Ocean[]

Oceans are large bodies of Water. Mud and Sand blocks can commonly be found on the bottom of an ocean, while chunks of Coral can generate and spawn underwater.

Karrotfish can spawn in the water.

When the player is fully submerged in a liquid such as water, a Drowning Meter will fill up to indicate a decrease in breathable air. Damage over time will be taken when the meter is filled.

Secondary Biomes[]

Shore[]

Usually bordering water, this biome is characterized by the sandy beaches, commonly with Seashells exposed on the sand. Driftwood logs can generate both on top of the sand and in water. Palm-like Shorewood can sometimes be found reaching over water. Higher up, Weeds sometimes grow on Dirt.

Rocksters and Pebbles inhabit Shores, with the occasional Chizzard spawning here as well.

Frozen Ocean[]

Oceans that border Taiga or Tundra biomes have a frozen surface made up of Ice blocks covered in a layer of snow.

Blizzard Chizzards spawn here.

Autumnwood Grove[]

Autumnwood trees with their vibrant leaf colors can generate with varying densities in the Forest. Fallen Leaves cover the ground from the trees above.

Autumn Leafi spawn almost exclusively in this biome.

Oasis[]

A welcome respite from the heat of Dunes, or sheltered in the lee of Canyon walls, Oases generate with surface Mineral Water, surrounded by small trees or bushes growing on green Grass.

Underground Layers[]

Fossil[]

The Fossil layer spans the whole game world not far below the surface, with many shallow Caves leading down into it from the surface. The larger Caves often contain Tar ponds.

The layer is composed of common grey Stone, Bedrock and Limestone, with buried Fossils and veins of Magnetite. Obsidian Nodes and Coal Nodes generate in this layer.

This layer is mainly inhabited by aggressive Night Pigsies, Night Rocksters and Miru.

Stalactite[]

The Stalactite layer spans the world below the Fossil layer, often featuring pockets of Mineral Water and Tar in its many large connected underground Caves.

This layer is composed of Stalactite and Siltstone, with patches of Saltrock, Mold and Mud embedded. Glowing Mushroom can be found here, and Iron Nodes generate in this layer.

The cave-dwelling Night Rocksters, Miru and Night Pigsies are accompanied by aggressive Warmworms in the darkness of this layer.

Lava[]

The Lava layer spans the whole game world below the Stalactite layer, with larger caves featuring dangerously hot pools of liquid Lava.

This layer is composed of Igneous Rocks and hot Hardened Lava, with veins of Sulfur and Tourmaline. Diamond Nodes generate in this layer.

Hot Feet and Warmworms make their homes here.

Proximity to the hot blocks in this layer will cause a red Heat Meter to fill up. When the meter is full, the player will take burning damage over time.

Corruption[]

The Corruption is the deepest and most dangerous layer currently in the game, resembling a large swamp covered in Corrupted Water.

The layer is composed of Corrupted Stone and Corrupted Dirt, with strange trees of Corrupted Wood snaking through the landscape and occasionally capped with a bulb of Corrupted Leaves. Cataracts of Lava from the layer above rarely form lavafalls from gaps in the ceiling.

The strongest Corrupted Creatures prowl in the hilly and islandic landscape, with Corrupted Pigsies, Corrupted Chizzards, Corrupted Leafi, Corrupted Rocksters and Corrupted Miru spawning on any type of Corrupted Block in darkness. Special care should be taken when encountering Things, as they are capable of inflicting heavy damage to even fully armored players.

Proximity to the Corrupted Blocks will cause a purple Corruption Meter to fill up. When the meter is full, the player will take corruption damage over time. Contact with Corrupted Water and damage from corrupted creatures will immediately inflict Corruption damage.

For more details, please refer to the article Layers.

This table lists which underground layer the game will automatically display at which altitude:

Altitude Layer Nodes with Ore Power Cell required
81-255 Surface Coal, Obsidian Stone Mining Cell
62-80 Fossil layer Coal, Obsidian Stone Mining Cell
40-61 Stalactite layer Iron Obsidian Mining Cell
25-39 Lava layer Diamond Iron Mining Cell
0-24 Corruption layer Lumite Diamond Mining Cell
Altitude is the second/middle number when typing // in the chat

However, it is safe to state that in reality, there are no exact altitudes for each layer, since the actual composition of Creativerse game worlds will vary from the automatically displayed environment indicator in the top-right corner of the UI. 

Artificial Biomes[]

Players can create artificial biomes at any altitude using the blocks found in each biome, allowing the biome-specific Creatures and depth-specific Treasure Chests to spawn. Note that artificial biomes are not labeled in the biome indicator in the UI.

Construction of an artificial biome requires placement of biome-specific natural surface blocks within a gridlocked chunk (16 x 16 x 16 volume). A single-block high platform of 10 x 10 blocks is usually sufficient for Creatures and Treasure Chests to spawn. In some cases, a single natural block will be enough to allow a certain Creature type or Treasure Chest to spawn.

Note that artificial biomes can interfere with each other, so if different biomes are constructed close to each other, one or more biomes may not spawn any Creatures. Remaining in artificial biomes will often reduce the spawn rate of Creatures, while leaving an area can cause Creatures to despawn. Artificial biomes may not spawn any Creatures if a Touchstone is nearby.

Artificial biomes built in the Fossil layer tend to be unreliable, and creatures of the native Fossil layer may have reduced spawn rates in other altitudes. Rapidly moving between biomes, especially with Teleporters, can cause Creatures of the previous biome to spawn in the current biome. This often happens with Rocksters and Autumn Leafi.

Additional technical details can be found here.

Spawning Conditions[]

It should be noted that in all biomes, artificial lighting will prevent Treasure Chests from spawning. However, glowing blocks such LEDs or colored glass blocks like Diamond Glass will provide vision without affecting spawn rates. Wildwood Flowers can also be used, although they may cause Chizzards, Leafies, Night Chizzards and/or Night Leafi to spawn.

Creatures often require complete darkness to spawn, so enclosing areas will increase spawn rates. Several Creatures only spawn at night, and thus will not spawn in the daytime, even in darkness. Treasure Chests are more likely to spawn at night.

Use of a Bed is recommended to skip day or night, should the player wish to increase the spawn rates of certain creatures or Treasure Chests.

Blue Flowers, Red Flowers, Yellow Flowers and Wildwood Flowers will slowly grow from the respective leaf types in most surface biomes, and Queen Bees can spawn occasionally on all leaf types (with the exception of Corrupted Leaves), creating Beeswax if the temperature and native biome conditions are suitable.

Spawning Requirements (Blocks)[]

Spawning Requirements (Biome)[]

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