Creativerse Wiki
Creativerse Wiki
Atlantis altar craft.png
Atlantis altar.png
Atlantis altar ui.png
Atlantis altar with items.png

Atlantis Altar painted with Chocolate/Navy Blue

Basic Information[]

Atlantis Altars are display items that are part of the Atlantis Bonus Bundle. They look like off-white low stone boxes with a golden frame, a golden shell inlay on the top and wave motifs on the sides. They are very similar in look and functionality to Hidden Temple Altars.

These display containers have 9 slots can be "filled" with an item, block, liquid or object, and will then display these in a very small size on top of the altar.

Like other display containers, Atlantis Altars too can display items that cannot simply be placed into the game world, like Explosives, Food, Crops or Weapons. Objects placed in/on display containers cannot be activated/deactivated, rotated, inscripted or transformed in any way.

How to obtain[]

Atlantis Altars can be crafted in your Crafting Menu (to be opened by pressing "q" as the default key), but only after the according crafting recipe has been unlocked by buying the Atlantis Bonus Bundle from the Store. You can also obtain it by buying a building kit for a Blueprint that contains Atlantis Altars.

How to unlock the crafting recipe[]

The crafting recipe for the Atlantis Altars can be unlocked by buying the Atlantis Bonus Bundle from the Store. There is no other way to obtain the recipe.

How to craft[]

To craft 1 Atlantis Altar, you'll need:

How to use[]

In order to use Atlantis Altars, place them into the game world and interact with them (use right-click or "F" as the default key) while pointing at them with your cursor.

Atlantis Altars can be fully rotated into all directions, even after being "filled" with items, by pressing and holding R and then pointing the mouse cursor at the block and moving the mouse while holding the left mouse button. The chosen rotation angle can be "locked" too by tapping "r" while looking at an already rotated object or block; then all items of the same stack in the selected quickslot will automatically be facing the same direction when being placed.

When Atlantis Altars are activated (point your cursor at a Atlantis Altars, then click the right mouse button by default or press "f" as the default key), a small storage window with 1 slot will open.

After activating an Atlantis Altar, the inventory window of your player character on the left side will temporarily be replaced with a list of items that can be transferred to the slots of the Atlantis Altar so that they will then be displayed on top of the Atlantis altar.

You can now put one of many kinds of items, blocks, objects and liquids into the slots of the Atlantis Altar from your inventory by dragging & dropping with your left mouse-button or right-clicking on them in your inventory one after another.

Usually only 1 item can be transferred, and it is not recommended to override this game mechanics to put more items into the slot if you don't want to risk losing them.

Like most other placeable blocks, Atlantis Altars can be painted, with the primary color influencing the color of the altar, and the secondary color influencing the color ofthe inlays. They can also be put into displays, where they will be shown at a reduced size.

Atlantis Altars cannot be picked up as long as anything is stored in their slots. They can be rotated even when filled though. After emptying Atlantis Altars that have been placed into the game world, you can pull and take them without requiring any Power Cell (Mining Cell) to do so.

Of course you won't be able to pick up such objects on game worlds, on player claims or in Adventures where your Permission rank is not sufficient (mainly when you are merely a visitor), which can only be changed by the owner of the game world, claim owner or Adventure creator.

How to change the settings of Atlantis Altars[]

When activating a Atlantis Altar, you can change some settings by clicking on the icons over the inventory (and settings) window that will open:

  • Edit Button.png click on this icon to rename a Atlantis Altar with another description up to 30 characters long. The new label will replace the word "Atlantis Altar" that is displayed by default when pointing at the display container with the cursor. Picking it up will reset its name to the default again though
  • Access Control Lock.png click on this icon in order to change the permission setting of a Atlantis Altar so that only players with this specific or an even higher permission rank than this defined permission level can change the settings of this Atlantis Altar or might even be allowed to take this display container

Renaming Atlantis Altars[]

You can name Atlantis Altars like any other storage container by activating them and then clicking on the icon that looks like a square (note) with a "pen" in the top right corner. You can type up to 30 characters into the labelling array (and confirm this with "enter"/"return"), and this name/label will then be displayed instead of "Atlantis Altar" when pointing the cursor at it.

Setting permissions for Atlantis Altars[]

You can change the Permission settings for each Atlantis Altar by clicking on the padlock icon shown in the top right corner after activating the Atlantis Altar. Here you can define who will be permitted access to this Atlantis Altar (and its contents).

To be precise, you can set this Atlantis Altar to a minimum permission level that must be met or outranked by players in order to change the content and/or settings of the Atlantis Altar and even take the Atlantis Altar itself.

Available world permission-settings: "just me", "world owner/admins", "world mods", "builders" or "everyone". On player claims the available settings are "just me", "claim admins", "claim interact only", "claim builders" and "everyone".

Since update R40, all storage containers and activatable objects like Atlantis Altars are now set to "builders" by default when these objects are placed into a game world, and to "claim builders" when the objects have been placed within a player claim.

This means that players with builder "rights" (aka permission rank) or higher (mod, admin, owner) either on your claim (claim permission ranks override world permission ranks) or game world can access your Atlantis Altars and take items from it or even pick up the Atlantis Altars themselves.

If you set the permission level of the Atlantis Altar to "visitor", every player on the game world can access the Atlantis Altar and can even carry it off. Higher permission levels like "world/claim admins/mods" or "just me" will prevent this.

A special permission rank "claim interacts only", which is solely available on player claims, will allow players with this exact same permission rank (that you can provide to visitors of your claim if you choose to) to take items from a Atlantis Altar, but not to take the Atlantis Altar itself.

Transfer History[]

By hovering your crosshair cursor over the magnifying glass icon in the top right corner after activating the Atlantis Altar (with right-click or "f" as the default key) you can view a "Transfer History" that lists the (up to) last 5 filling procedures and last 5 removal actions with the according player names and the time of their access to the Atlantis Altar.

Displays and Blueprints[]

When capturing a Blueprint, Atlantis Altars as well as all other displaying objects can be captured with all their items "inside".

When players build this Blueprint and place the display container accordingly, all the items that have been put in the display containers by the creator of the Blueprint will be displayed automatically without having to be put in.

However, these displayed items will merely be "ghost images". It will only look like these items are in the container, but they are actually not. When activating such a display container, you can see that the items in the slots look different too (have a red padlock in the upper left corner and slightly greyed out) in order to indicate these ghost images.

You cannot take such "ghost items" out of the displaying object, and if you replace them with actual items to your own liking, the Blueprinted "ghosts" will vanish and won't automatically resurface if you take the actual item/s out of the concerned display slot/s again.

This has been designed by Playful in order to let players share the "look" of special items with other players so that the players building the Blueprint won't have to provide these items themselves, but can use them as decoration.

Displays and Paint[]

When painting a Atlantis Altar, you can choose whether the paint will affect the objects inside it by checking or unchecking the Color items option in the container UI. Note that you might have to leave the area/re-enter the world to have paint changes made after putting objects into the container take effect.